Documentation:

- Update release date for README.
- Update Read Me for Macintosh to reflect the current feature set.
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rogerman 2015-03-27 19:59:31 +00:00
parent 75bdce0942
commit 16bfa74d9f
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DeSmuME
_________________________________________
Copyright (C) 2006 yopyop
Copyright (C) 2006-2013 DeSmuME team
Last Updated: November 23, 2013
Copyright (C) 2006-2015 DeSmuME team
Last Updated: March 28, 2015
Contents:
1) About ................................................................... 14

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@ -1,15 +1,15 @@
DeSmuME
_________________________________________
Copyright (C) 2006 yopyop
Copyright (C) 2006-2013 DeSmuME team
Last Updated: November 27, 2013
Copyright (C) 2006-2015 DeSmuME team
Last Updated: March 28, 2015
Contents:
1) System Requirements ..................................................... 15
2) Quick Start Guide for Using DeSmuME for OS X ............................ 36
3) Additional Documentation ............................................... 137
4) Contact Information .................................................... 167
5) License ................................................................ 269
3) Additional Documentation ............................................... 201
4) Contact Information .................................................... 231
5) License ................................................................ 333
1) System Requirements ________________________________________________________
@ -51,13 +51,13 @@ default, DeSmuME will load the ROM and start emulation. Also, there are
additional ROM loading options that you can change in DeSmuME > Preferences if
you need them.
Using the DS Controller:
Each DS controller button can be mapped to a button of your choice on your
Using the NDS Controller:
Each NDS controller button can be mapped to a button of your choice on your
keyboard, gamepad, or joystick. You can view the mappings by clicking on Input
in DeSmuME > Preferences. To change a mapping, click on the DS control that you
in DeSmuME > Preferences. To change a mapping, click on the NDS control that you
want to change, then press the button on your input device to map it.
By default, the DS controller is mapped to the following keys on your keyboard:
By default, the NDS controller is mapped to the following keys on your keyboard:
Up - Up Arrow
Down - Down Arrow
Left - Left Arrow
@ -71,25 +71,89 @@ By default, the DS controller is mapped to the following keys on your keyboard:
Start - Return
Select - Tab
Lid - Delete (Backspace)
Microphone - ` (Accent)
Microphone (Internal Noise Samples) - ` (Accent)
The NDS can support a variety of SLOT-2 devices. Some devices, such as the
Guitar Grip, EasyPiano, and Taito Paddle have inputs, which are mapped to your
keyboard using these defaults:
Guitar Grip:
Green - E
Red - R
Yellow - T
Blue - Y
EasyPiano:
C - C
C# - F
D - V
D# - G
E - B
F - N
F# - J
G - M
G# - K
A - , (Comma)
A# - L
B - . (Period)
High C - / (Forward Slash)
Paddle:
Paddle Adjust -5 - O
Paddle Adjust +5 - P
In addition, the following emulator functions are mapped to your keyboard by
default:
Execute/Pause - Forward Delete
Reset - Page Down
Rotate Display Left - [ (Left Bracket)
Rotate Display Right - ] (Right Bracket)
Set Speed to Half - - (Dash)
Set Speed to Double - =
Set Speed to Double - = (Equal)
Using the DS Touch Pad:
Touch pad input is emulated using the left mouse button by default. Simply click
in the touch pad area of the DS display window to use the DS touch pad.
Using the NDS Touch Pad:
Touch pad input is emulated using the left mouse button by default. Simply
click in the touch pad area of the NDS display window to use the NDS touch pad.
Rotating the DS Display:
Some games require that the DS display be at a certain rotation in order to
Using the NDS Microphone:
Some games make use of the NDS microphone. DeSmuME emulates the NDS microphone
by using the default input device selected in your System Preferences. You can
choose Emulation > Show Microphone Settings to view the input device that
DeSmuME is currently using, as well as setting its gain.
DeSmuME will track the input level on the meter as the NDS reads the
microphone. The meter reflects the input level as seen by the NDS. Note that
some games ignore the microphone, and therefore will not register on the meter.
If you need to view the input level from the host machine's perspective, you
can view the host's input level in your System Preferences.
Finally, you can generate audio samples in software by using one of DeSmuME's
audio generators, and send those audio samples to the NDS. This is what the
Microphone command in your Input Preferences does. As long as the Microphone
command is engaged, the host input device will be ignored. When you disengage
the Microphone command, DeSmuME will automatically return to reading the host
input device.
The microphone icon serves to indicate the current status of the NDS
microphone, and will change color for each status:
Black - The microphone is inactive.
Dark Green - The microphone is active. However, the input level is too
low to be meaningful, or the game is ignoring the microphone.
Bright Green - The microphone is active and the game is reading a
meaningful input level.
Bright Red - The microphone is active and the game is reading a clipped
input level. Depending on the situation, this may or may not
be desirable. Use the gain slider to influence the input
level if needed.
Gray - The host input device is being temporarily ignored because a
Microphone command is currently engaged.
Rotating the NDS Display:
Some games require that the NDS display be at a certain rotation in order to
look correct. Rotation options can be found by choosing
View > Display Rotation. You can also use the toolbar buttons Rotate Left and
Rotate Right to rotate the display by 90 degrees counterclockwise or clockwise,
respectively.
respectively. Finally, you can assign inputs to Rotate Left and Rotate Right in
your Input Preferences.
Freezing and Restoring the Emulation State:
Save states are a powerful feature that allows you to freeze the emulation
@ -248,8 +312,8 @@ possible. The better your descriptions are, the faster we can test and fix
bugs. For example, if you observed a bug in the game Golden Sun: Dark Dawn, then
the bug report could look something like this:
App Version: v0.9.10
Operating System: OS X v10.8.3 (12D78)
App Version: v0.9.11
Operating System: OS X v10.10.2 (14C1510)
Mac Model Identifier: iMac11,2
ROM Name: GOLDENSUN_DD
ROM Serial: NTR-BO5E-USA