Documentation:
- Update release date for README. - Update Read Me for Macintosh to reflect the current feature set.
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DeSmuME
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_________________________________________
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Copyright (C) 2006 yopyop
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Copyright (C) 2006-2013 DeSmuME team
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Last Updated: November 23, 2013
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Copyright (C) 2006-2015 DeSmuME team
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Last Updated: March 28, 2015
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Contents:
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1) About ................................................................... 14
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DeSmuME
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_________________________________________
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Copyright (C) 2006 yopyop
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Copyright (C) 2006-2013 DeSmuME team
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Last Updated: November 27, 2013
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Copyright (C) 2006-2015 DeSmuME team
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Last Updated: March 28, 2015
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Contents:
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1) System Requirements ..................................................... 15
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2) Quick Start Guide for Using DeSmuME for OS X ............................ 36
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3) Additional Documentation ............................................... 137
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4) Contact Information .................................................... 167
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5) License ................................................................ 269
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3) Additional Documentation ............................................... 201
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4) Contact Information .................................................... 231
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5) License ................................................................ 333
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1) System Requirements ________________________________________________________
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@ -51,13 +51,13 @@ default, DeSmuME will load the ROM and start emulation. Also, there are
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additional ROM loading options that you can change in DeSmuME > Preferences if
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you need them.
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Using the DS Controller:
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Each DS controller button can be mapped to a button of your choice on your
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Using the NDS Controller:
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Each NDS controller button can be mapped to a button of your choice on your
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keyboard, gamepad, or joystick. You can view the mappings by clicking on Input
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in DeSmuME > Preferences. To change a mapping, click on the DS control that you
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in DeSmuME > Preferences. To change a mapping, click on the NDS control that you
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want to change, then press the button on your input device to map it.
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By default, the DS controller is mapped to the following keys on your keyboard:
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By default, the NDS controller is mapped to the following keys on your keyboard:
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Up - Up Arrow
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Down - Down Arrow
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Left - Left Arrow
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@ -71,25 +71,89 @@ By default, the DS controller is mapped to the following keys on your keyboard:
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Start - Return
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Select - Tab
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Lid - Delete (Backspace)
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Microphone - ` (Accent)
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Microphone (Internal Noise Samples) - ` (Accent)
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The NDS can support a variety of SLOT-2 devices. Some devices, such as the
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Guitar Grip, EasyPiano, and Taito Paddle have inputs, which are mapped to your
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keyboard using these defaults:
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Guitar Grip:
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Green - E
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Red - R
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Yellow - T
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Blue - Y
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EasyPiano:
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C - C
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C# - F
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D - V
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D# - G
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E - B
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F - N
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F# - J
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G - M
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G# - K
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A - , (Comma)
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A# - L
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B - . (Period)
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High C - / (Forward Slash)
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Paddle:
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Paddle Adjust -5 - O
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Paddle Adjust +5 - P
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In addition, the following emulator functions are mapped to your keyboard by
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default:
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Execute/Pause - Forward Delete
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Reset - Page Down
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Rotate Display Left - [ (Left Bracket)
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Rotate Display Right - ] (Right Bracket)
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Set Speed to Half - - (Dash)
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Set Speed to Double - =
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Set Speed to Double - = (Equal)
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Using the DS Touch Pad:
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Touch pad input is emulated using the left mouse button by default. Simply click
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in the touch pad area of the DS display window to use the DS touch pad.
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Using the NDS Touch Pad:
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Touch pad input is emulated using the left mouse button by default. Simply
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click in the touch pad area of the NDS display window to use the NDS touch pad.
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Rotating the DS Display:
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Some games require that the DS display be at a certain rotation in order to
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Using the NDS Microphone:
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Some games make use of the NDS microphone. DeSmuME emulates the NDS microphone
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by using the default input device selected in your System Preferences. You can
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choose Emulation > Show Microphone Settings to view the input device that
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DeSmuME is currently using, as well as setting its gain.
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DeSmuME will track the input level on the meter as the NDS reads the
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microphone. The meter reflects the input level as seen by the NDS. Note that
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some games ignore the microphone, and therefore will not register on the meter.
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If you need to view the input level from the host machine's perspective, you
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can view the host's input level in your System Preferences.
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Finally, you can generate audio samples in software by using one of DeSmuME's
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audio generators, and send those audio samples to the NDS. This is what the
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Microphone command in your Input Preferences does. As long as the Microphone
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command is engaged, the host input device will be ignored. When you disengage
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the Microphone command, DeSmuME will automatically return to reading the host
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input device.
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The microphone icon serves to indicate the current status of the NDS
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microphone, and will change color for each status:
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Black - The microphone is inactive.
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Dark Green - The microphone is active. However, the input level is too
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low to be meaningful, or the game is ignoring the microphone.
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Bright Green - The microphone is active and the game is reading a
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meaningful input level.
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Bright Red - The microphone is active and the game is reading a clipped
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input level. Depending on the situation, this may or may not
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be desirable. Use the gain slider to influence the input
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level if needed.
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Gray - The host input device is being temporarily ignored because a
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Microphone command is currently engaged.
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Rotating the NDS Display:
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Some games require that the NDS display be at a certain rotation in order to
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look correct. Rotation options can be found by choosing
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View > Display Rotation. You can also use the toolbar buttons Rotate Left and
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Rotate Right to rotate the display by 90 degrees counterclockwise or clockwise,
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respectively.
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respectively. Finally, you can assign inputs to Rotate Left and Rotate Right in
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your Input Preferences.
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Freezing and Restoring the Emulation State:
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Save states are a powerful feature that allows you to freeze the emulation
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@ -248,8 +312,8 @@ possible. The better your descriptions are, the faster we can test and fix
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bugs. For example, if you observed a bug in the game Golden Sun: Dark Dawn, then
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the bug report could look something like this:
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App Version: v0.9.10
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Operating System: OS X v10.8.3 (12D78)
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App Version: v0.9.11
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Operating System: OS X v10.10.2 (14C1510)
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Mac Model Identifier: iMac11,2
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ROM Name: GOLDENSUN_DD
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ROM Serial: NTR-BO5E-USA
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