Hooked up the gfx3d_glGet{Pos/Vec}Res funcs as I plan to implement these tests soon.
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@ -2809,6 +2809,10 @@ static u16 FASTCALL _MMU_ARM9_read16(u32 adr)
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return (gfx3d_GetNumPolys()&2047);
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case 0x04000606:
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return (gfx3d_GetNumVertex()&8191);
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case 0x04000630:
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case 0x04000632:
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case 0x04000634:
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return gfx3d_glGetVecRes((adr & 0xF) >> 1);
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// ============================================= 3D end
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case REG_IME :
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return (u16)MMU.reg_IME[ARMCPU_ARM9];
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@ -2925,6 +2929,14 @@ static u32 FASTCALL _MMU_ARM9_read32(u32 adr)
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return (gfx3d_GetNumPolys()&2047) & ((gfx3d_GetNumVertex()&8191) << 16);
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//LOG ("read32 - RAM_COUNT -> 0x%X", ((u32 *)(MMU.MMU_MEM[ARMCPU_ARM9][(adr>>20)&0xFF]))[(adr&MMU.MMU_MASK[ARMCPU_ARM9][(adr>>20)&0xFF])>>2]);
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}
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case 0x04000620:
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case 0x04000624:
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case 0x04000628:
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case 0x0400062C:
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{
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return gfx3d_glGetPosRes((adr & 0xF) >> 2);
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}
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// ======================================== 3D end
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case REG_IME :
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@ -999,16 +999,16 @@ void gfx3d_glVecTest(unsigned long v)
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//INFO("NDS_glVecTest\n");
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}
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void gfx3d_glGetPosRes(unsigned int index)
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unsigned int gfx3d_glGetPosRes(unsigned int index)
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{
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//INFO("NDS_glGetPosRes\n");
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//return 0;
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return 0;
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}
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void gfx3d_glGetVecRes(unsigned int index)
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unsigned short gfx3d_glGetVecRes(unsigned int index)
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{
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//INFO("NDS_glGetVecRes\n");
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//return 0;
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return 0;
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}
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#if 0
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@ -199,8 +199,8 @@ void gfx3d_glAlphaFunc(unsigned long v);
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BOOL gfx3d_glBoxTest(unsigned long v);
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BOOL gfx3d_glPosTest(unsigned long v);
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void gfx3d_glVecTest(unsigned long v);
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void gfx3d_glGetPosRes(unsigned int index);
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void gfx3d_glGetVecRes(unsigned int index);
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unsigned int gfx3d_glGetPosRes(unsigned int index);
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unsigned short gfx3d_glGetVecRes(unsigned int index);
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void gfx3d_glFlush(unsigned long v);
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void gfx3d_VBlankSignal();
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void gfx3d_VBlankEndSignal();
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