VideoOutputView registers for window resize notification it's in so it can update it's drawable object

This commit is contained in:
gecko_reverse 2008-09-21 05:02:35 +00:00
parent 1097dec1c6
commit 0f35f0e41d
1 changed files with 21 additions and 13 deletions

View File

@ -160,15 +160,22 @@
#ifdef HAVE_OPENGL #ifdef HAVE_OPENGL
- (void)viewDidMoveToWindow - (void)viewDidMoveToWindow
{ {//if the view moves to another window we need to update the drawable object
//the setView message doesnt work if the view
//isn't in a window, which is the case in the init func if(!context)return;
//so we use this callback to bind the context to the window
//withdraw from recieving updates on previously window, if any
[[NSNotificationCenter defaultCenter] removeObserver:context];
if([self window] != nil) if([self window] != nil)
{
[context setView:self]; [context setView:self];
else
[context clearDrawable]; //udpate drawable if the window changed
[[NSNotificationCenter defaultCenter] addObserver:context selector:@selector(update) name:@"NSWindowDidResizeNotification" object:[self window]];
} else [context clearDrawable];
} }
#endif #endif
@ -198,8 +205,8 @@
{ {
[super setFrame:rect]; [super setFrame:rect];
[context update];
[context makeCurrentContext]; [context makeCurrentContext];
[context update];
//set the viewport (so the raster pos will be correct) //set the viewport (so the raster pos will be correct)
glViewport(0, 0, rect.size.width, rect.size.height); glViewport(0, 0, rect.size.width, rect.size.height);
@ -275,6 +282,7 @@
[screen_buffer rotateTo0]; [screen_buffer rotateTo0];
} }
#endif #endif
@end @end
#ifdef HAVE_OPENGL #ifdef HAVE_OPENGL