VideoOutputView registers for window resize notification it's in so it can update it's drawable object
This commit is contained in:
parent
1097dec1c6
commit
0f35f0e41d
|
@ -48,7 +48,7 @@
|
|||
messageDialog(NSLocalizedString(@"Error", nil), @"Couldn't create a view for video output");
|
||||
return nil;
|
||||
}
|
||||
|
||||
|
||||
screen_buffer = nil;
|
||||
|
||||
//Initialize image view if for displaying the screen ----------------------------------------
|
||||
|
@ -57,7 +57,7 @@
|
|||
[self setImageScaling:NSScaleToFit];
|
||||
[self setEditable:NO];
|
||||
[self setEnabled:NO];
|
||||
|
||||
|
||||
//Initialize the OpenGL context for displaying the screen -----------------------------------
|
||||
#else
|
||||
//Create the pixel format for our video output view
|
||||
|
@ -160,15 +160,22 @@
|
|||
|
||||
#ifdef HAVE_OPENGL
|
||||
- (void)viewDidMoveToWindow
|
||||
{
|
||||
//the setView message doesnt work if the view
|
||||
//isn't in a window, which is the case in the init func
|
||||
//so we use this callback to bind the context to the window
|
||||
{//if the view moves to another window we need to update the drawable object
|
||||
|
||||
if(!context)return;
|
||||
|
||||
//withdraw from recieving updates on previously window, if any
|
||||
[[NSNotificationCenter defaultCenter] removeObserver:context];
|
||||
|
||||
if([self window] != nil)
|
||||
{
|
||||
[context setView:self];
|
||||
else
|
||||
[context clearDrawable];
|
||||
|
||||
//udpate drawable if the window changed
|
||||
[[NSNotificationCenter defaultCenter] addObserver:context selector:@selector(update) name:@"NSWindowDidResizeNotification" object:[self window]];
|
||||
|
||||
} else [context clearDrawable];
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -198,14 +205,14 @@
|
|||
{
|
||||
[super setFrame:rect];
|
||||
|
||||
[context update];
|
||||
[context makeCurrentContext];
|
||||
[context update];
|
||||
|
||||
//set the viewport (so the raster pos will be correct)
|
||||
glViewport(0, 0, rect.size.width, rect.size.height);
|
||||
|
||||
float angle = [self boundsRotation];
|
||||
|
||||
|
||||
if(angle == 0)
|
||||
{
|
||||
glRasterPos2f(-1, 1);
|
||||
|
@ -242,9 +249,9 @@
|
|||
- (void)setBoundsRotation:(CGFloat)angle
|
||||
{
|
||||
float old_angle = [self boundsRotation];
|
||||
|
||||
|
||||
[super setBoundsRotation:angle];
|
||||
|
||||
|
||||
[context makeCurrentContext];
|
||||
|
||||
NSSize size = [self frame].size;
|
||||
|
@ -272,9 +279,10 @@
|
|||
[screen_buffer rotateTo90];
|
||||
|
||||
if(VERTICAL(angle) && HORIZONTAL(old_angle))
|
||||
[screen_buffer rotateTo0];
|
||||
[screen_buffer rotateTo0];
|
||||
}
|
||||
#endif
|
||||
|
||||
@end
|
||||
|
||||
#ifdef HAVE_OPENGL
|
||||
|
|
Loading…
Reference in New Issue