- Fixed regression in graphics on "Bubble Bobble Revolution", and probably others
using 8bit rotated tiled backgrounds.
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@ -869,7 +869,7 @@ void rot_tiled_8bit_entry(GPU * gpu, int num, s32 auxX, s32 auxY, int lg, u8 * d
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u8 palette_entry;
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u16 tileindex, x, y, color;
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tileindex = map[(auxX + auxY * lg)>>3];
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tileindex = map[(auxX>>3) + (auxY>>3) * (lg>>3)];
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x = (auxX&7); y = (auxY&7);
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palette_entry = tile[(tileindex<<6)+(y<<3)+x];
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