OpenGL: Start reorganizing stuff in preparation for adding new OpenGL variants, such as OpenGL ES.

- All platform-specific header includes are now centralized in OGLRender.h.
- Remove all ARB and EXT versions of legacy functions (everything pre 3.0). Legacy functions now only reference their core versions.
- Do a some minor code cleanup.
This commit is contained in:
rogerman 2024-07-01 16:19:05 -07:00
parent 76bd1a5e35
commit 086980deaf
9 changed files with 373 additions and 400 deletions

View File

@ -1,7 +1,7 @@
/*
Copyright (C) 2006 yopyop
Copyright (C) 2006-2007 shash
Copyright (C) 2008-2023 DeSmuME team
Copyright (C) 2008-2024 DeSmuME team
This file is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -130,14 +130,14 @@ const GLint GeometryAttachmentFogAttributes[8] = {
bool BEGINGL()
{
if(oglrender_beginOpenGL)
if (oglrender_beginOpenGL)
return oglrender_beginOpenGL();
else return true;
}
void ENDGL()
{
if(oglrender_endOpenGL)
if (oglrender_endOpenGL)
oglrender_endOpenGL();
}
@ -154,7 +154,6 @@ void (*OGLCreateRenderer_3_2_Func)(OpenGLRenderer **rendererPtr) = NULL;
// Textures
#if !defined(GLX_H)
OGLEXT(PFNGLACTIVETEXTUREPROC, glActiveTexture) // Core in v1.3
OGLEXT(PFNGLACTIVETEXTUREARBPROC, glActiveTextureARB)
#endif
// Blending
@ -164,9 +163,6 @@ OGLEXT(PFNGLBLENDEQUATIONPROC, glBlendEquation) // Core in v1.2
OGLEXT(PFNGLBLENDFUNCSEPARATEPROC, glBlendFuncSeparate) // Core in v1.4
OGLEXT(PFNGLBLENDEQUATIONSEPARATEPROC, glBlendEquationSeparate) // Core in v2.0
OGLEXT(PFNGLBLENDFUNCSEPARATEEXTPROC, glBlendFuncSeparateEXT)
OGLEXT(PFNGLBLENDEQUATIONSEPARATEEXTPROC, glBlendEquationSeparateEXT)
// Shaders
OGLEXT(PFNGLCREATESHADERPROC, glCreateShader) // Core in v2.0
OGLEXT(PFNGLSHADERSOURCEPROC, glShaderSource) // Core in v2.0
@ -192,24 +188,17 @@ OGLEXT(PFNGLUNIFORM2FPROC, glUniform2f) // Core in v2.0
OGLEXT(PFNGLUNIFORM4FPROC, glUniform4f) // Core in v2.0
OGLEXT(PFNGLUNIFORM4FVPROC, glUniform4fv) // Core in v2.0
OGLEXT(PFNGLDRAWBUFFERSPROC, glDrawBuffers) // Core in v2.0
// Generic vertex attributes
OGLEXT(PFNGLBINDATTRIBLOCATIONPROC, glBindAttribLocation) // Core in v2.0
OGLEXT(PFNGLENABLEVERTEXATTRIBARRAYPROC, glEnableVertexAttribArray) // Core in v2.0
OGLEXT(PFNGLDISABLEVERTEXATTRIBARRAYPROC, glDisableVertexAttribArray) // Core in v2.0
OGLEXT(PFNGLVERTEXATTRIBPOINTERPROC, glVertexAttribPointer) // Core in v2.0
// VAO
OGLEXT(PFNGLGENVERTEXARRAYSPROC, glGenVertexArrays)
OGLEXT(PFNGLDELETEVERTEXARRAYSPROC, glDeleteVertexArrays)
OGLEXT(PFNGLBINDVERTEXARRAYPROC, glBindVertexArray)
// Buffer Objects
OGLEXT(PFNGLGENBUFFERSARBPROC, glGenBuffersARB)
OGLEXT(PFNGLDELETEBUFFERSARBPROC, glDeleteBuffersARB)
OGLEXT(PFNGLBINDBUFFERARBPROC, glBindBufferARB)
OGLEXT(PFNGLBUFFERDATAARBPROC, glBufferDataARB)
OGLEXT(PFNGLBUFFERSUBDATAARBPROC, glBufferSubDataARB)
OGLEXT(PFNGLMAPBUFFERARBPROC, glMapBufferARB)
OGLEXT(PFNGLUNMAPBUFFERARBPROC, glUnmapBufferARB)
// VAO (always available in Apple's implementation of OpenGL, including old versions)
OGLEXT(PFNGLGENVERTEXARRAYSPROC, glGenVertexArrays) // Core in v3.0 and ES v3.0
OGLEXT(PFNGLDELETEVERTEXARRAYSPROC, glDeleteVertexArrays) // Core in v3.0 and ES v3.0
OGLEXT(PFNGLBINDVERTEXARRAYPROC, glBindVertexArray) // Core in v3.0 and ES v3.0
OGLEXT(PFNGLGENBUFFERSPROC, glGenBuffers) // Core in v1.5
OGLEXT(PFNGLDELETEBUFFERSPROC, glDeleteBuffers) // Core in v1.5
@ -219,6 +208,7 @@ OGLEXT(PFNGLBUFFERSUBDATAPROC, glBufferSubData) // Core in v1.5
OGLEXT(PFNGLMAPBUFFERPROC, glMapBuffer) // Core in v1.5
OGLEXT(PFNGLUNMAPBUFFERPROC, glUnmapBuffer) // Core in v1.5
#ifdef GL_EXT_framebuffer_object
// FBO
OGLEXT(PFNGLGENFRAMEBUFFERSEXTPROC, glGenFramebuffersEXT)
OGLEXT(PFNGLBINDFRAMEBUFFEREXTPROC, glBindFramebufferEXT)
@ -227,18 +217,20 @@ OGLEXT(PFNGLFRAMEBUFFERTEXTURE2DEXTPROC, glFramebufferTexture2DEXT)
OGLEXT(PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC, glCheckFramebufferStatusEXT)
OGLEXT(PFNGLDELETEFRAMEBUFFERSEXTPROC, glDeleteFramebuffersEXT)
OGLEXT(PFNGLBLITFRAMEBUFFEREXTPROC, glBlitFramebufferEXT)
// Multisampled FBO
OGLEXT(PFNGLGENRENDERBUFFERSEXTPROC, glGenRenderbuffersEXT)
OGLEXT(PFNGLBINDRENDERBUFFEREXTPROC, glBindRenderbufferEXT)
OGLEXT(PFNGLRENDERBUFFERSTORAGEEXTPROC, glRenderbufferStorageEXT)
OGLEXT(PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC, glRenderbufferStorageMultisampleEXT)
OGLEXT(PFNGLDELETERENDERBUFFERSEXTPROC, glDeleteRenderbuffersEXT)
#endif // GL_EXT_framebuffer_object
static void OGLLoadEntryPoints_Legacy()
{
// Textures
#if !defined(GLX_H)
INITOGLEXT(PFNGLACTIVETEXTUREPROC, glActiveTexture) // Core in v1.3
INITOGLEXT(PFNGLACTIVETEXTUREARBPROC, glActiveTextureARB)
#endif
// Blending
@ -248,9 +240,6 @@ static void OGLLoadEntryPoints_Legacy()
INITOGLEXT(PFNGLBLENDFUNCSEPARATEPROC, glBlendFuncSeparate) // Core in v1.4
INITOGLEXT(PFNGLBLENDEQUATIONSEPARATEPROC, glBlendEquationSeparate) // Core in v2.0
INITOGLEXT(PFNGLBLENDFUNCSEPARATEEXTPROC, glBlendFuncSeparateEXT)
INITOGLEXT(PFNGLBLENDEQUATIONSEPARATEEXTPROC, glBlendEquationSeparateEXT)
// Shaders
INITOGLEXT(PFNGLCREATESHADERPROC, glCreateShader) // Core in v2.0
INITOGLEXT(PFNGLSHADERSOURCEPROC, glShaderSource) // Core in v2.0
@ -276,25 +265,14 @@ static void OGLLoadEntryPoints_Legacy()
INITOGLEXT(PFNGLUNIFORM4FPROC, glUniform4f) // Core in v2.0
INITOGLEXT(PFNGLUNIFORM4FVPROC, glUniform4fv) // Core in v2.0
INITOGLEXT(PFNGLDRAWBUFFERSPROC, glDrawBuffers) // Core in v2.0
// Generic vertex attributes
INITOGLEXT(PFNGLBINDATTRIBLOCATIONPROC, glBindAttribLocation) // Core in v2.0
INITOGLEXT(PFNGLENABLEVERTEXATTRIBARRAYPROC, glEnableVertexAttribArray) // Core in v2.0
INITOGLEXT(PFNGLDISABLEVERTEXATTRIBARRAYPROC, glDisableVertexAttribArray) // Core in v2.0
INITOGLEXT(PFNGLVERTEXATTRIBPOINTERPROC, glVertexAttribPointer) // Core in v2.0
// VAO
INITOGLEXT(PFNGLGENVERTEXARRAYSPROC, glGenVertexArrays)
INITOGLEXT(PFNGLDELETEVERTEXARRAYSPROC, glDeleteVertexArrays)
INITOGLEXT(PFNGLBINDVERTEXARRAYPROC, glBindVertexArray)
// Buffer Objects
INITOGLEXT(PFNGLGENBUFFERSARBPROC, glGenBuffersARB)
INITOGLEXT(PFNGLDELETEBUFFERSARBPROC, glDeleteBuffersARB)
INITOGLEXT(PFNGLBINDBUFFERARBPROC, glBindBufferARB)
INITOGLEXT(PFNGLBUFFERDATAARBPROC, glBufferDataARB)
INITOGLEXT(PFNGLBUFFERSUBDATAARBPROC, glBufferSubDataARB)
INITOGLEXT(PFNGLMAPBUFFERARBPROC, glMapBufferARB)
INITOGLEXT(PFNGLUNMAPBUFFERARBPROC, glUnmapBufferARB)
INITOGLEXT(PFNGLGENBUFFERSPROC, glGenBuffers) // Core in v1.5
INITOGLEXT(PFNGLDELETEBUFFERSPROC, glDeleteBuffers) // Core in v1.5
INITOGLEXT(PFNGLBINDBUFFERPROC, glBindBuffer) // Core in v1.5
@ -303,6 +281,12 @@ static void OGLLoadEntryPoints_Legacy()
INITOGLEXT(PFNGLMAPBUFFERPROC, glMapBuffer) // Core in v1.5
INITOGLEXT(PFNGLUNMAPBUFFERPROC, glUnmapBuffer) // Core in v1.5
// VAO (always available in Apple's implementation of OpenGL, including old versions)
INITOGLEXT(PFNGLGENVERTEXARRAYSPROC, glGenVertexArrays) // Core in v3.0 and ES v3.0
INITOGLEXT(PFNGLDELETEVERTEXARRAYSPROC, glDeleteVertexArrays) // Core in v3.0 and ES v3.0
INITOGLEXT(PFNGLBINDVERTEXARRAYPROC, glBindVertexArray) // Core in v3.0 and ES v3.0
#ifdef GL_EXT_framebuffer_object
// FBO
INITOGLEXT(PFNGLGENFRAMEBUFFERSEXTPROC, glGenFramebuffersEXT)
INITOGLEXT(PFNGLBINDFRAMEBUFFEREXTPROC, glBindFramebufferEXT)
@ -311,11 +295,14 @@ static void OGLLoadEntryPoints_Legacy()
INITOGLEXT(PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC, glCheckFramebufferStatusEXT)
INITOGLEXT(PFNGLDELETEFRAMEBUFFERSEXTPROC, glDeleteFramebuffersEXT)
INITOGLEXT(PFNGLBLITFRAMEBUFFEREXTPROC, glBlitFramebufferEXT)
// Multisampled FBO
INITOGLEXT(PFNGLGENRENDERBUFFERSEXTPROC, glGenRenderbuffersEXT)
INITOGLEXT(PFNGLBINDRENDERBUFFEREXTPROC, glBindRenderbufferEXT)
INITOGLEXT(PFNGLRENDERBUFFERSTORAGEEXTPROC, glRenderbufferStorageEXT)
INITOGLEXT(PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC, glRenderbufferStorageMultisampleEXT)
INITOGLEXT(PFNGLDELETERENDERBUFFERSEXTPROC, glDeleteRenderbuffersEXT)
#endif // GL_EXT_framebuffer_object
}
// Vertex Shader GLSL 1.00
@ -1127,6 +1114,8 @@ GPU3DInterface gpu3Dgl_3_2 = {
OpenGLRenderer::OpenGLRenderer()
{
_variantID = OpenGLVariantID_Legacy;
_deviceInfo.renderID = RENDERID_OPENGL_AUTO;
_deviceInfo.renderName = "OpenGL";
_deviceInfo.isTexturingSupported = true;
@ -1873,7 +1862,7 @@ size_t OpenGLRenderer::DrawPolygonsForIndexRange(const POLY *rawPolyList, const
rawPoly.attribute.TranslucentDepthWrite_Enable,
GFX3D_IsPolyWireframe(rawPoly) || GFX3D_IsPolyOpaque(rawPoly),
rawPoly.attribute.PolygonID,
!clippedPoly.isPolyBackFacing);
!clippedPoly.isPolyBackFacing);
}
else
{
@ -1883,7 +1872,7 @@ size_t OpenGLRenderer::DrawPolygonsForIndexRange(const POLY *rawPolyList, const
rawPoly.attribute.DepthEqualTest_Enable,
rawPoly.attribute.TranslucentDepthWrite_Enable,
rawPoly.attribute.PolygonID,
!clippedPoly.isPolyBackFacing);
!clippedPoly.isPolyBackFacing);
}
indexBufferPtr += vertIndexCount;
@ -2372,7 +2361,6 @@ OpenGLRenderer_1_2::~OpenGLRenderer_1_2()
this->DestroyFramebufferOutput8888Programs();
}
isShaderSupported = false;
DestroyVAOs();
@ -2423,27 +2411,24 @@ Render3DError OpenGLRenderer_1_2::InitExtensions()
// This texture is only required by shaders, and so if shader creation
// fails, then we can immediately delete this texture if an error occurs.
glGenTextures(1, &OGLRef.texFinalColorID);
glActiveTextureARB(GL_TEXTURE0_ARB + OGLTextureUnitID_FinalColor);
glActiveTexture(GL_TEXTURE0 + OGLTextureUnitID_FinalColor);
glBindTexture(GL_TEXTURE_2D, OGLRef.texFinalColorID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)this->_framebufferWidth, (GLsizei)this->_framebufferHeight, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
glActiveTextureARB(GL_TEXTURE0_ARB);
glActiveTexture(GL_TEXTURE0);
this->isVBOSupported = this->IsExtensionPresent(&oglExtensionSet, "GL_ARB_vertex_buffer_object");
if (this->isVBOSupported)
{
this->CreateVBOs();
}
else
else if (this->IsVersionSupported(1, 5, 0))
{
error = OGLERROR_VBO_UNSUPPORTED;
if (this->IsVersionSupported(1, 5, 0))
{
return error;
}
return error;
}
this->isPBOSupported = this->isVBOSupported &&
@ -2453,13 +2438,10 @@ Render3DError OpenGLRenderer_1_2::InitExtensions()
{
this->CreatePBOs();
}
else
else if (this->IsVersionSupported(2, 1, 0))
{
error = OGLERROR_PBO_UNSUPPORTED;
if (this->IsVersionSupported(2, 1, 0))
{
return error;
}
return error;
}
// Don't use ARB versions since we're using the EXT versions for backwards compatibility.
@ -2550,8 +2532,8 @@ Render3DError OpenGLRenderer_1_2::InitExtensions()
GLint maxDrawBuffersOGL = 0;
GLint maxShaderTexUnitsOGL = 0;
glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &maxColorAttachmentsOGL);
glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &maxDrawBuffersOGL);
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &maxShaderTexUnitsOGL);
glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffersOGL);
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxShaderTexUnitsOGL);
if ( (maxColorAttachmentsOGL >= 4) && (maxDrawBuffersOGL >= 4) && (maxShaderTexUnitsOGL >= 8) )
{
@ -2639,20 +2621,20 @@ Render3DError OpenGLRenderer_1_2::CreateVBOs()
{
OGLRenderRef &OGLRef = *this->ref;
glGenBuffersARB(1, &OGLRef.vboGeometryVtxID);
glGenBuffersARB(1, &OGLRef.iboGeometryIndexID);
glGenBuffersARB(1, &OGLRef.vboPostprocessVtxID);
glGenBuffers(1, &OGLRef.vboGeometryVtxID);
glGenBuffers(1, &OGLRef.iboGeometryIndexID);
glGenBuffers(1, &OGLRef.vboPostprocessVtxID);
glBindBufferARB(GL_ARRAY_BUFFER_ARB, OGLRef.vboGeometryVtxID);
glBufferDataARB(GL_ARRAY_BUFFER_ARB, VERTLIST_SIZE * sizeof(NDSVertex), NULL, GL_STREAM_DRAW_ARB);
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, OGLRef.iboGeometryIndexID);
glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, sizeof(OGLRef.vertIndexBuffer), NULL, GL_STREAM_DRAW_ARB);
glBindBuffer(GL_ARRAY_BUFFER, OGLRef.vboGeometryVtxID);
glBufferData(GL_ARRAY_BUFFER, VERTLIST_SIZE * sizeof(NDSVertex), NULL, GL_STREAM_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, OGLRef.iboGeometryIndexID);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(OGLRef.vertIndexBuffer), NULL, GL_STREAM_DRAW);
glBindBufferARB(GL_ARRAY_BUFFER_ARB, OGLRef.vboPostprocessVtxID);
glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(PostprocessVtxBuffer), PostprocessVtxBuffer, GL_STATIC_DRAW_ARB);
glBindBuffer(GL_ARRAY_BUFFER, OGLRef.vboPostprocessVtxID);
glBufferData(GL_ARRAY_BUFFER, sizeof(PostprocessVtxBuffer), PostprocessVtxBuffer, GL_STATIC_DRAW);
glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
return OGLERROR_NOERR;
}
@ -2666,12 +2648,12 @@ void OpenGLRenderer_1_2::DestroyVBOs()
OGLRenderRef &OGLRef = *this->ref;
glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glDeleteBuffersARB(1, &OGLRef.vboGeometryVtxID);
glDeleteBuffersARB(1, &OGLRef.iboGeometryIndexID);
glDeleteBuffersARB(1, &OGLRef.vboPostprocessVtxID);
glDeleteBuffers(1, &OGLRef.vboGeometryVtxID);
glDeleteBuffers(1, &OGLRef.iboGeometryIndexID);
glDeleteBuffers(1, &OGLRef.vboPostprocessVtxID);
this->isVBOSupported = false;
}
@ -2680,10 +2662,10 @@ Render3DError OpenGLRenderer_1_2::CreatePBOs()
{
OGLRenderRef &OGLRef = *this->ref;
glGenBuffersARB(1, &OGLRef.pboRenderDataID);
glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, OGLRef.pboRenderDataID);
glBufferDataARB(GL_PIXEL_PACK_BUFFER_ARB, this->_framebufferColorSizeBytes, NULL, GL_STREAM_READ_ARB);
this->_mappedFramebuffer = (Color4u8 *__restrict)glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY_ARB);
glGenBuffers(1, &OGLRef.pboRenderDataID);
glBindBuffer(GL_PIXEL_PACK_BUFFER, OGLRef.pboRenderDataID);
glBufferData(GL_PIXEL_PACK_BUFFER, this->_framebufferColorSizeBytes, NULL, GL_STREAM_READ);
this->_mappedFramebuffer = (Color4u8 *__restrict)glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
return OGLERROR_NOERR;
}
@ -2697,12 +2679,12 @@ void OpenGLRenderer_1_2::DestroyPBOs()
if (this->_mappedFramebuffer != NULL)
{
glUnmapBufferARB(GL_PIXEL_PACK_BUFFER_ARB);
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
this->_mappedFramebuffer = NULL;
}
glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0);
glDeleteBuffersARB(1, &this->ref->pboRenderDataID);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
glDeleteBuffers(1, &this->ref->pboRenderDataID);
this->isPBOSupported = false;
}
@ -2715,11 +2697,11 @@ Render3DError OpenGLRenderer_1_2::CreateVAOs()
glGenVertexArrays(1, &OGLRef.vaoPostprocessStatesID);
glBindVertexArray(OGLRef.vaoGeometryStatesID);
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, OGLRef.iboGeometryIndexID);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, OGLRef.iboGeometryIndexID);
if (this->isShaderSupported)
{
glBindBufferARB(GL_ARRAY_BUFFER_ARB, OGLRef.vboGeometryVtxID);
glBindBuffer(GL_ARRAY_BUFFER, OGLRef.vboGeometryVtxID);
glEnableVertexAttribArray(OGLVertexAttributeID_Position);
glEnableVertexAttribArray(OGLVertexAttributeID_TexCoord0);
@ -2730,7 +2712,7 @@ Render3DError OpenGLRenderer_1_2::CreateVAOs()
}
else
{
glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
@ -2746,7 +2728,7 @@ Render3DError OpenGLRenderer_1_2::CreateVAOs()
if (this->isShaderSupported)
{
glBindBufferARB(GL_ARRAY_BUFFER_ARB, OGLRef.vboPostprocessVtxID);
glBindBuffer(GL_ARRAY_BUFFER, OGLRef.vboPostprocessVtxID);
glEnableVertexAttribArray(OGLVertexAttributeID_Position);
glEnableVertexAttribArray(OGLVertexAttributeID_TexCoord0);
@ -2793,7 +2775,7 @@ Render3DError OpenGLRenderer_1_2::CreateFBOs()
glGenTextures(1, &OGLRef.texGPolyID);
glGenTextures(1, &OGLRef.texGDepthStencilID);
glActiveTextureARB(GL_TEXTURE0_ARB + OGLTextureUnitID_DepthStencil);
glActiveTexture(GL_TEXTURE0 + OGLTextureUnitID_DepthStencil);
glBindTexture(GL_TEXTURE_2D, OGLRef.texGDepthStencilID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@ -2802,7 +2784,7 @@ Render3DError OpenGLRenderer_1_2::CreateFBOs()
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8_EXT, (GLsizei)this->_framebufferWidth, (GLsizei)this->_framebufferHeight, 0, GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, NULL);
glActiveTextureARB(GL_TEXTURE0_ARB + OGLTextureUnitID_GColor);
glActiveTexture(GL_TEXTURE0 + OGLTextureUnitID_GColor);
glBindTexture(GL_TEXTURE_2D, OGLRef.texGColorID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@ -2810,7 +2792,7 @@ Render3DError OpenGLRenderer_1_2::CreateFBOs()
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)this->_framebufferWidth, (GLsizei)this->_framebufferHeight, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
glActiveTextureARB(GL_TEXTURE0_ARB + OGLTextureUnitID_GPolyID);
glActiveTexture(GL_TEXTURE0 + OGLTextureUnitID_GPolyID);
glBindTexture(GL_TEXTURE_2D, OGLRef.texGPolyID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@ -2818,7 +2800,7 @@ Render3DError OpenGLRenderer_1_2::CreateFBOs()
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)this->_framebufferWidth, (GLsizei)this->_framebufferHeight, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
glActiveTextureARB(GL_TEXTURE0_ARB + OGLTextureUnitID_FogAttr);
glActiveTexture(GL_TEXTURE0 + OGLTextureUnitID_FogAttr);
glBindTexture(GL_TEXTURE_2D, OGLRef.texGFogAttrID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@ -2826,7 +2808,7 @@ Render3DError OpenGLRenderer_1_2::CreateFBOs()
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)this->_framebufferWidth, (GLsizei)this->_framebufferHeight, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
glActiveTextureARB(GL_TEXTURE0_ARB);
glActiveTexture(GL_TEXTURE0);
CACHE_ALIGN GLint tempClearImageBuffer[GPU_FRAMEBUFFER_NATIVE_WIDTH * GPU_FRAMEBUFFER_NATIVE_HEIGHT];
memset(tempClearImageBuffer, 0, sizeof(tempClearImageBuffer));
@ -3693,12 +3675,12 @@ Render3DError OpenGLRenderer_1_2::InitFinalRenderStates(const std::set<std::stri
{
// we want to use alpha destination blending so we can track the last-rendered alpha value
// test: new super mario brothers renders the stormclouds at the beginning
glBlendFuncSeparateEXT(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA, GL_DST_ALPHA);
glBlendEquationSeparateEXT(GL_FUNC_ADD, GL_MAX);
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA, GL_DST_ALPHA);
glBlendEquationSeparate(GL_FUNC_ADD, GL_MAX);
}
else
{
glBlendFuncSeparateEXT(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_DST_ALPHA);
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_DST_ALPHA);
}
}
else
@ -3785,7 +3767,7 @@ Render3DError OpenGLRenderer_1_2::UploadClearImage(const u16 *__restrict colorBu
const bool didDepthStencilChange = (memcmp(OGLRef.workingCIDepthStencilBuffer[this->_clearImageIndex], OGLRef.workingCIDepthStencilBuffer[this->_clearImageIndex ^ 0x01], GPU_FRAMEBUFFER_NATIVE_WIDTH * GPU_FRAMEBUFFER_NATIVE_HEIGHT * sizeof(GLuint)) != 0);
const bool didFogAttributesChange = this->_enableFog && this->_deviceInfo.isFogSupported && (memcmp(OGLRef.workingCIFogAttributesBuffer[this->_clearImageIndex], OGLRef.workingCIFogAttributesBuffer[this->_clearImageIndex ^ 0x01], GPU_FRAMEBUFFER_NATIVE_WIDTH * GPU_FRAMEBUFFER_NATIVE_HEIGHT * sizeof(GLuint)) != 0);
glActiveTextureARB(GL_TEXTURE0_ARB);
glActiveTexture(GL_TEXTURE0);
if (didColorChange)
{
@ -4124,9 +4106,9 @@ Render3DError OpenGLRenderer_1_2::ReadBackPixels()
const GLuint convertProgramID = (this->_outputFormat == NDSColorFormat_BGR666_Rev) ? OGLRef.programFramebufferRGBA6665OutputID[0] : OGLRef.programFramebufferRGBA8888OutputID[0];
glUseProgram(convertProgramID);
glActiveTextureARB(GL_TEXTURE0_ARB + OGLTextureUnitID_FinalColor);
glActiveTexture(GL_TEXTURE0 + OGLTextureUnitID_FinalColor);
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, (GLsizei)this->_framebufferWidth, (GLsizei)this->_framebufferHeight);
glActiveTextureARB(GL_TEXTURE0_ARB);
glActiveTexture(GL_TEXTURE0);
}
glViewport(0, 0, (GLsizei)this->_framebufferWidth, (GLsizei)this->_framebufferHeight);
@ -4182,7 +4164,7 @@ Render3DError OpenGLRenderer_1_2::ReadBackPixels()
// penalty if the readback is in any other format.
if (this->_mappedFramebuffer != NULL)
{
glUnmapBufferARB(GL_PIXEL_PACK_BUFFER_ARB);
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
this->_mappedFramebuffer = NULL;
}
@ -4211,17 +4193,17 @@ Render3DError OpenGLRenderer_1_2::BeginRender(const GFX3D_State &renderState, co
if (this->isVBOSupported)
{
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, OGLRef.iboGeometryIndexID);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, OGLRef.iboGeometryIndexID);
if (this->isShaderSupported)
{
glBindBufferARB(GL_ARRAY_BUFFER_ARB, OGLRef.vboGeometryVtxID);
glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(NDSVertex) * renderGList.rawVertCount, renderGList.rawVtxList);
glBindBuffer(GL_ARRAY_BUFFER, OGLRef.vboGeometryVtxID);
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(NDSVertex) * renderGList.rawVertCount, renderGList.rawVtxList);
}
else
{
// If shaders aren't supported, we need to use the client-side buffers here.
glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
}
@ -4315,7 +4297,7 @@ Render3DError OpenGLRenderer_1_2::BeginRender(const GFX3D_State &renderState, co
{
// Replace the entire index buffer as a hint to the driver that we can orphan the index buffer and
// avoid a synchronization cost.
glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, sizeof(OGLRef.vertIndexBuffer), OGLRef.vertIndexBuffer);
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(OGLRef.vertIndexBuffer), OGLRef.vertIndexBuffer);
}
// Set up rendering states that will remain constant for the entire frame.
@ -4431,7 +4413,7 @@ Render3DError OpenGLRenderer_1_2::RenderGeometry()
glDisable(GL_BLEND);
}
glActiveTextureARB(GL_TEXTURE0_ARB);
glActiveTexture(GL_TEXTURE0);
this->EnableVertexAttributes();
@ -5219,7 +5201,7 @@ Render3DError OpenGLRenderer_1_2::RenderPowerOff()
{
if (this->_mappedFramebuffer != NULL)
{
glUnmapBufferARB(GL_PIXEL_PACK_BUFFER_ARB);
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
this->_mappedFramebuffer = NULL;
}
@ -5250,7 +5232,7 @@ Render3DError OpenGLRenderer_1_2::RenderFinish()
if (this->isPBOSupported)
{
this->_mappedFramebuffer = (Color4u8 *__restrict)glMapBufferARB(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY_ARB);
this->_mappedFramebuffer = (Color4u8 *__restrict)glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
}
else
{
@ -5311,41 +5293,41 @@ Render3DError OpenGLRenderer_1_2::SetFramebufferSize(size_t w, size_t h)
{
if (this->_mappedFramebuffer != NULL)
{
glUnmapBufferARB(GL_PIXEL_PACK_BUFFER_ARB);
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
glFinish();
}
glBufferDataARB(GL_PIXEL_PACK_BUFFER_ARB, newFramebufferColorSizeBytes, NULL, GL_STREAM_READ_ARB);
glBufferData(GL_PIXEL_PACK_BUFFER, newFramebufferColorSizeBytes, NULL, GL_STREAM_READ);
if (this->_mappedFramebuffer != NULL)
{
this->_mappedFramebuffer = (Color4u8 *__restrict)glMapBufferARB(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY_ARB);
this->_mappedFramebuffer = (Color4u8 *__restrict)glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
glFinish();
}
}
if (this->isShaderSupported || this->isFBOSupported)
{
glActiveTextureARB(GL_TEXTURE0_ARB + OGLTextureUnitID_FinalColor);
glActiveTexture(GL_TEXTURE0 + OGLTextureUnitID_FinalColor);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)w, (GLsizei)h, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
}
if (this->isFBOSupported)
{
glActiveTextureARB(GL_TEXTURE0_ARB + OGLTextureUnitID_DepthStencil);
glActiveTexture(GL_TEXTURE0 + OGLTextureUnitID_DepthStencil);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8_EXT, (GLsizei)w, (GLsizei)h, 0, GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, NULL);
glActiveTextureARB(GL_TEXTURE0_ARB + OGLTextureUnitID_GColor);
glActiveTexture(GL_TEXTURE0 + OGLTextureUnitID_GColor);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)w, (GLsizei)h, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
glActiveTextureARB(GL_TEXTURE0_ARB + OGLTextureUnitID_GPolyID);
glActiveTexture(GL_TEXTURE0 + OGLTextureUnitID_GPolyID);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)w, (GLsizei)h, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
glActiveTextureARB(GL_TEXTURE0_ARB + OGLTextureUnitID_FogAttr);
glActiveTexture(GL_TEXTURE0 + OGLTextureUnitID_FogAttr);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)w, (GLsizei)h, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
}
glActiveTextureARB(GL_TEXTURE0_ARB);
glActiveTexture(GL_TEXTURE0);
this->_framebufferWidth = w;
this->_framebufferHeight = h;

View File

@ -1,7 +1,7 @@
/*
Copyright (C) 2006 yopyop
Copyright (C) 2006-2007 shash
Copyright (C) 2008-2023 DeSmuME team
Copyright (C) 2008-2024 DeSmuME team
This file is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -27,81 +27,112 @@
#include "render3D.h"
#include "types.h"
#ifndef OGLRENDER_3_2_H
// OPENGL PLATFORM-SPECIFIC INCLUDES
#if defined(__ANGLE__) || defined(__ANDROID__)
#define OPENGL_VARIANT_ES
#define _NO_SDL_TYPES
#include <GLES3/gl3.h>
#include <GLES3/gl3ext.h>
#include <EGL/egl.h>
//#include "opengl.h"
#if defined(_WIN32)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <GL/gl.h>
#include <GL/glext.h>
#define OGLEXT(procPtr, func) procPtr func = NULL;
#define INITOGLEXT(procPtr, func) func = (procPtr)wglGetProcAddress(#func);
#define EXTERNOGLEXT(procPtr, func) extern procPtr func;
#elif defined(__APPLE__)
#include <OpenGL/gl.h>
#include <OpenGL/glext.h>
// Ignore dynamic linking on Apple OS
// Ignore dynamic linking
#define OGLEXT(procPtr, func)
#define INITOGLEXT(procPtr, func)
#define EXTERNOGLEXT(procPtr, func)
#elif defined(__EMSCRIPTEN__)
#define OPENGL_VARIANT_ES
#include <SDL_opengl.h>
#include <emscripten/emscripten.h>
// We're not exactly committing to OpenGL 3.2 Core Profile just yet, so redefine APPLE
// extensions as a temporary measure.
#if defined(GL_APPLE_vertex_array_object) && !defined(GL_ARB_vertex_array_object)
#define glGenVertexArrays(n, ids) glGenVertexArraysAPPLE(n, ids)
#define glBindVertexArray(id) glBindVertexArrayAPPLE(id)
#define glDeleteVertexArrays(n, ids) glDeleteVertexArraysAPPLE(n, ids)
// Ignore dynamic linking
#define OGLEXT(procPtr, func)
#define INITOGLEXT(procPtr, func)
#define EXTERNOGLEXT(procPtr, func)
#elif defined(_WIN32)
#define OPENGL_VARIANT_STANDARD
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#ifdef OGLRENDER_3_2_H
#include <GL/glcorearb.h>
#else
#include <GL/gl.h>
#include <GL/glext.h>
#endif
#define OGLEXT(procPtr, func) procPtr func = NULL;
#define INITOGLEXT(procPtr, func) func = (procPtr)wglGetProcAddress(#func);
#define EXTERNOGLEXT(procPtr, func) extern procPtr func;
#elif defined(__APPLE__)
#include <TargetConditionals.h>
#if TARGET_OS_IPHONE
#define OPENGL_VARIANT_ES
#include <OpenGLES/ES3/gl.h>
#include <OpenGLES/ES3/glext.h>
#else
#define OPENGL_VARIANT_STANDARD
#ifdef OGLRENDER_3_2_H
#include <OpenGL/gl3.h>
#include <OpenGL/gl3ext.h>
#else
#include <OpenGL/gl.h>
#include <OpenGL/glext.h>
#endif
// Use Apple's extension function if the core function is not available
#if defined(GL_APPLE_vertex_array_object) && !defined(GL_ARB_vertex_array_object)
#define glGenVertexArrays(n, ids) glGenVertexArraysAPPLE(n, ids)
#define glBindVertexArray(id) glBindVertexArrayAPPLE(id)
#define glDeleteVertexArrays(n, ids) glDeleteVertexArraysAPPLE(n, ids)
#endif
#endif
// Ignore dynamic linking
#define OGLEXT(procPtr, func)
#define INITOGLEXT(procPtr, func)
#define EXTERNOGLEXT(procPtr, func)
#else
#include <GL/gl.h>
#include <GL/glext.h>
#include <GL/glx.h>
#define OPENGL_VARIANT_STANDARD
/* This is a workaround needed to compile against nvidia GL headers */
#ifndef GL_ALPHA_BLEND_EQUATION_ATI
#undef GL_VERSION_1_3
#ifdef OGLRENDER_3_2_H
#include "utils/glcorearb.h"
#else
#include <GL/gl.h>
#include <GL/glext.h>
#include <GL/glx.h>
/* This is a workaround needed to compile against nvidia GL headers */
#ifndef GL_ALPHA_BLEND_EQUATION_ATI
#undef GL_VERSION_1_3
#endif
#endif
#define OGLEXT(procPtr, func) procPtr func = NULL;
#define INITOGLEXT(procPtr, func) func = (procPtr)glXGetProcAddress((const GLubyte *) #func);
#define EXTERNOGLEXT(procPtr, func) extern procPtr func;
#define OGLEXT(procPtr, func) procPtr func = NULL;
#define INITOGLEXT(procPtr, func) func = (procPtr)glXGetProcAddress((const GLubyte *) #func);
#define EXTERNOGLEXT(procPtr, func) extern procPtr func;
#endif
// Check minimum OpenGL header version
#if !defined(GL_VERSION_2_1)
#if defined(GL_VERSION_2_0)
#warning Using OpenGL v2.0 headers with v2.1 overrides. Some features will be disabled.
#if !defined(GL_ARB_framebuffer_object)
// Overrides for GL_EXT_framebuffer_blit
#if !defined(GL_EXT_framebuffer_blit)
#define GL_READ_FRAMEBUFFER_EXT GL_FRAMEBUFFER_EXT
#define GL_DRAW_FRAMEBUFFER_EXT GL_FRAMEBUFFER_EXT
#define glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)
#endif
// Overrides for GL_EXT_framebuffer_multisample
#if !defined(GL_EXT_framebuffer_multisample)
#define GL_MAX_SAMPLES_EXT 0
#define glRenderbufferStorageMultisampleEXT(target, samples, internalformat, width, height)
#endif
// Overrides for GL_ARB_pixel_buffer_object
#if !defined(GL_PIXEL_PACK_BUFFER) && defined(GL_PIXEL_PACK_BUFFER_ARB)
#define GL_PIXEL_PACK_BUFFER GL_PIXEL_PACK_BUFFER_ARB
#endif
#endif
#else
#if defined(OPENGL_VARIANT_STANDARD)
#if !defined(GL_VERSION_2_1)
#error OpenGL requires v2.1 headers or later.
#endif
#elif defined(OPENGL_VARIANT_ES)
#if !defined(GL_ES_VERSION_3_0)
#error OpenGL ES requires v3.0 headers or later.
#endif
#else
#error Unknown OpenGL variant.
#endif
// OPENGL LEGACY CORE FUNCTIONS
// Textures
#if !defined(GLX_H)
EXTERNOGLEXT(PFNGLACTIVETEXTUREPROC, glActiveTexture) // Core in v1.3
EXTERNOGLEXT(PFNGLACTIVETEXTUREARBPROC, glActiveTextureARB)
#endif
// Blending
@ -111,9 +142,6 @@ EXTERNOGLEXT(PFNGLBLENDEQUATIONPROC, glBlendEquation) // Core in v1.2
EXTERNOGLEXT(PFNGLBLENDFUNCSEPARATEPROC, glBlendFuncSeparate) // Core in v1.4
EXTERNOGLEXT(PFNGLBLENDEQUATIONSEPARATEPROC, glBlendEquationSeparate) // Core in v2.0
EXTERNOGLEXT(PFNGLBLENDFUNCSEPARATEEXTPROC, glBlendFuncSeparateEXT)
EXTERNOGLEXT(PFNGLBLENDEQUATIONSEPARATEEXTPROC, glBlendEquationSeparateEXT)
// Shaders
EXTERNOGLEXT(PFNGLCREATESHADERPROC, glCreateShader) // Core in v2.0
EXTERNOGLEXT(PFNGLSHADERSOURCEPROC, glShaderSource) // Core in v2.0
@ -146,20 +174,7 @@ EXTERNOGLEXT(PFNGLENABLEVERTEXATTRIBARRAYPROC, glEnableVertexAttribArray) // Cor
EXTERNOGLEXT(PFNGLDISABLEVERTEXATTRIBARRAYPROC, glDisableVertexAttribArray) // Core in v2.0
EXTERNOGLEXT(PFNGLVERTEXATTRIBPOINTERPROC, glVertexAttribPointer) // Core in v2.0
// VAO
EXTERNOGLEXT(PFNGLGENVERTEXARRAYSPROC, glGenVertexArrays)
EXTERNOGLEXT(PFNGLDELETEVERTEXARRAYSPROC, glDeleteVertexArrays)
EXTERNOGLEXT(PFNGLBINDVERTEXARRAYPROC, glBindVertexArray)
// VBO and PBO
EXTERNOGLEXT(PFNGLGENBUFFERSARBPROC, glGenBuffersARB)
EXTERNOGLEXT(PFNGLDELETEBUFFERSARBPROC, glDeleteBuffersARB)
EXTERNOGLEXT(PFNGLBINDBUFFERARBPROC, glBindBufferARB)
EXTERNOGLEXT(PFNGLBUFFERDATAARBPROC, glBufferDataARB)
EXTERNOGLEXT(PFNGLBUFFERSUBDATAARBPROC, glBufferSubDataARB)
EXTERNOGLEXT(PFNGLMAPBUFFERARBPROC, glMapBufferARB)
EXTERNOGLEXT(PFNGLUNMAPBUFFERARBPROC, glUnmapBufferARB)
// Buffer Objects
EXTERNOGLEXT(PFNGLGENBUFFERSPROC, glGenBuffers) // Core in v1.5
EXTERNOGLEXT(PFNGLDELETEBUFFERSPROC, glDeleteBuffers) // Core in v1.5
EXTERNOGLEXT(PFNGLBINDBUFFERPROC, glBindBuffer) // Core in v1.5
@ -168,6 +183,71 @@ EXTERNOGLEXT(PFNGLBUFFERSUBDATAPROC, glBufferSubData) // Core in v1.5
EXTERNOGLEXT(PFNGLMAPBUFFERPROC, glMapBuffer) // Core in v1.5
EXTERNOGLEXT(PFNGLUNMAPBUFFERPROC, glUnmapBuffer) // Core in v1.5
// VAO (always available in Apple's implementation of OpenGL, including old versions)
#if defined(__APPLE__) || defined(GL_VERSION_3_0) || defined(GL_ES_VERSION_3_0)
EXTERNOGLEXT(PFNGLGENVERTEXARRAYSPROC, glGenVertexArrays) // Core in v3.0 and ES v3.0
EXTERNOGLEXT(PFNGLDELETEVERTEXARRAYSPROC, glDeleteVertexArrays) // Core in v3.0 and ES v3.0
EXTERNOGLEXT(PFNGLBINDVERTEXARRAYPROC, glBindVertexArray) // Core in v3.0 and ES v3.0
#endif
// OPENGL CORE FUNCTIONS ADDED IN 3.2 CORE PROFILE AND VARIANTS
#if defined(GL_VERSION_3_0) || defined(GL_ES_VERSION_3_0)
// Basic Functions
EXTERNOGLEXT(PFNGLGETSTRINGIPROC, glGetStringi) // Core in v3.0 and ES v3.0
EXTERNOGLEXT(PFNGLCLEARBUFFERFVPROC, glClearBufferfv) // Core in v3.0 and ES v3.0
EXTERNOGLEXT(PFNGLCLEARBUFFERFIPROC, glClearBufferfi) // Core in v3.0 and ES v3.0
// Shaders
#if !defined(GL_ES_VERSION_3_0)
EXTERNOGLEXT(PFNGLBINDFRAGDATALOCATIONPROC, glBindFragDataLocation) // Core in v3.0, not available in ES
EXTERNOGLEXT(PFNGLBINDFRAGDATALOCATIONINDEXEDPROC, glBindFragDataLocationIndexed) // Core in v3.3, not available in ES
#endif
// Buffer Objects
EXTERNOGLEXT(PFNGLMAPBUFFERRANGEPROC, glMapBufferRange) // Core in v3.0 and ES v3.0
// FBO
EXTERNOGLEXT(PFNGLGENFRAMEBUFFERSPROC, glGenFramebuffers) // Core in v3.0 and ES v2.0
EXTERNOGLEXT(PFNGLBINDFRAMEBUFFERPROC, glBindFramebuffer) // Core in v3.0 and ES v2.0
EXTERNOGLEXT(PFNGLFRAMEBUFFERRENDERBUFFERPROC, glFramebufferRenderbuffer) // Core in v3.0 and ES v2.0
EXTERNOGLEXT(PFNGLFRAMEBUFFERTEXTURE2DPROC, glFramebufferTexture2D) // Core in v3.0 and ES v2.0
EXTERNOGLEXT(PFNGLCHECKFRAMEBUFFERSTATUSPROC, glCheckFramebufferStatus) // Core in v3.0 and ES v2.0
EXTERNOGLEXT(PFNGLDELETEFRAMEBUFFERSPROC, glDeleteFramebuffers) // Core in v3.0 and ES v2.0
EXTERNOGLEXT(PFNGLBLITFRAMEBUFFERPROC, glBlitFramebuffer) // Core in v3.0 and ES v3.0
// Multisampled FBO
EXTERNOGLEXT(PFNGLGENRENDERBUFFERSPROC, glGenRenderbuffers) // Core in v3.0 and ES v2.0
EXTERNOGLEXT(PFNGLBINDRENDERBUFFERPROC, glBindRenderbuffer) // Core in v3.0 and ES v2.0
EXTERNOGLEXT(PFNGLRENDERBUFFERSTORAGEPROC, glRenderbufferStorage) // Core in v3.0 and ES v2.0
EXTERNOGLEXT(PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC, glRenderbufferStorageMultisample) // Core in v3.0 and ES v3.0
EXTERNOGLEXT(PFNGLDELETERENDERBUFFERSPROC, glDeleteRenderbuffers) // Core in v3.0 and ES v2.0
#if !defined(GL_ES_VERSION_3_0)
EXTERNOGLEXT(PFNGLTEXIMAGE2DMULTISAMPLEPROC, glTexImage2DMultisample) // Core in v3.2, not available in ES
#endif
// UBO
EXTERNOGLEXT(PFNGLGETUNIFORMBLOCKINDEXPROC, glGetUniformBlockIndex) // Core in v3.1 and ES v3.0
EXTERNOGLEXT(PFNGLUNIFORMBLOCKBINDINGPROC, glUniformBlockBinding) // Core in v3.1 and ES v3.0
EXTERNOGLEXT(PFNGLBINDBUFFERBASEPROC, glBindBufferBase) // Core in v3.0 and ES v3.0
EXTERNOGLEXT(PFNGLGETACTIVEUNIFORMBLOCKIVPROC, glGetActiveUniformBlockiv) // Core in v3.1 and ES v3.0
// TBO
#if defined(GL_VERSION_3_1) || defined(GL_ES_VERSION_3_2)
EXTERNOGLEXT(PFNGLTEXBUFFERPROC, glTexBuffer) // Core in v3.1 and ES v3.2
#endif
// Sync Objects
EXTERNOGLEXT(PFNGLFENCESYNCPROC, glFenceSync) // Core in v3.2 and ES v3.0
EXTERNOGLEXT(PFNGLWAITSYNCPROC, glWaitSync) // Core in v3.2 and ES v3.0
EXTERNOGLEXT(PFNGLDELETESYNCPROC, glDeleteSync) // Core in v3.2 and ES v3.0
#endif // GL_VERSION_3_0 || GL_ES_VERSION_3_0
// OPENGL FBO EXTENSIONS
// We need to include these explicitly for OpenGL legacy mode since the EXT versions of FBOs
// may work differently than their ARB counterparts when running on older drivers.
#if defined(GL_EXT_framebuffer_object)
// FBO
EXTERNOGLEXT(PFNGLGENFRAMEBUFFERSEXTPROC, glGenFramebuffersEXT)
EXTERNOGLEXT(PFNGLBINDFRAMEBUFFEREXTPROC, glBindFramebufferEXT)
@ -184,130 +264,74 @@ EXTERNOGLEXT(PFNGLRENDERBUFFERSTORAGEEXTPROC, glRenderbufferStorageEXT)
EXTERNOGLEXT(PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC, glRenderbufferStorageMultisampleEXT)
EXTERNOGLEXT(PFNGLDELETERENDERBUFFERSEXTPROC, glDeleteRenderbuffersEXT)
#else // OGLRENDER_3_2_H
#elif defined(GL_ARB_framebuffer_object)
// Most OpenGL variants don't have GL_EXT_framebuffer_object, so redeclare all the ARB versions
// to their EXT versions to avoid compile time errors in OGLRender.cpp.
//
// In practice, class objects for more modern variants like 3.2 Core Profile and ES 3.0 should
// override all the methods that would use FBOs so that only the ARB versions are actually used.
// Basic Functions
EXTERNOGLEXT(PFNGLGETSTRINGIPROC, glGetStringi) // Core in v3.0
EXTERNOGLEXT(PFNGLCLEARBUFFERFVPROC, glClearBufferfv) // Core in v3.0
EXTERNOGLEXT(PFNGLCLEARBUFFERFIPROC, glClearBufferfi) // Core in v3.0
#define GL_MAX_COLOR_ATTACHMENTS_EXT GL_MAX_COLOR_ATTACHMENTS
#define GL_DEPTH24_STENCIL8_EXT GL_DEPTH24_STENCIL8
#define GL_DEPTH_STENCIL_EXT GL_DEPTH_STENCIL
#define GL_UNSIGNED_INT_24_8_EXT GL_UNSIGNED_INT_24_8
#define GL_FRAMEBUFFER_EXT GL_FRAMEBUFFER
#define GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_COMPLETE
#define GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_ATTACHMENT
#define GL_STENCIL_ATTACHMENT_EXT GL_STENCIL_ATTACHMENT
#define GL_RENDERBUFFER_EXT GL_RENDERBUFFER
#define GL_DRAW_FRAMEBUFFER_EXT GL_DRAW_FRAMEBUFFER
#define GL_READ_FRAMEBUFFER_EXT GL_READ_FRAMEBUFFER
#define GL_COLOR_ATTACHMENT0_EXT GL_COLOR_ATTACHMENT0
#define GL_COLOR_ATTACHMENT1_EXT GL_COLOR_ATTACHMENT1
#define GL_COLOR_ATTACHMENT2_EXT GL_COLOR_ATTACHMENT2
#define GL_COLOR_ATTACHMENT3_EXT GL_COLOR_ATTACHMENT3
#define GL_MAX_SAMPLES_EXT GL_MAX_SAMPLES
// Textures
#if !defined(GLX_H)
EXTERNOGLEXT(PFNGLACTIVETEXTUREPROC, glActiveTexture) // Core in v1.3
#endif
#define glGenFramebuffersEXT(n, framebuffers) glGenFramebuffers(n, framebuffers)
#define glBindFramebufferEXT(target, framebuffer) glBindFramebuffer(target, framebuffer)
#define glFramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer) glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer)
#define glFramebufferTexture2DEXT(target, attachment, textarget, texture, level) glFramebufferTexture2D(target, attachment, textarget, texture, level)
#define glCheckFramebufferStatusEXT(target) glCheckFramebufferStatus(target)
#define glDeleteFramebuffersEXT(n, framebuffers) glDeleteFramebuffers(n, framebuffers)
#define glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter) glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)
// Blending
#if !defined(GLX_H)
EXTERNOGLEXT(PFNGLBLENDEQUATIONPROC, glBlendEquation) // Core in v1.2
#endif
EXTERNOGLEXT(PFNGLBLENDFUNCSEPARATEPROC, glBlendFuncSeparate) // Core in v1.4
EXTERNOGLEXT(PFNGLBLENDEQUATIONSEPARATEPROC, glBlendEquationSeparate) // Core in v2.0
#define glGenRenderbuffersEXT(n, renderbuffers) glGenRenderbuffers(n, renderbuffers)
#define glBindRenderbufferEXT(target, renderbuffer) glBindRenderbuffer(target, renderbuffer)
#define glRenderbufferStorageEXT(target, internalformat, width, height) glRenderbufferStorage(target, internalformat, width, height)
#define glRenderbufferStorageMultisampleEXT(target, samples, internalformat, width, height) glRenderbufferStorageMultisample(target, samples, internalformat, width, height)
#define glDeleteRenderbuffersEXT(n, renderbuffers) glDeleteRenderbuffers(n, renderbuffers)
// Shaders
EXTERNOGLEXT(PFNGLCREATESHADERPROC, glCreateShader) // Core in v2.0
EXTERNOGLEXT(PFNGLSHADERSOURCEPROC, glShaderSource) // Core in v2.0
EXTERNOGLEXT(PFNGLCOMPILESHADERPROC, glCompileShader) // Core in v2.0
EXTERNOGLEXT(PFNGLCREATEPROGRAMPROC, glCreateProgram) // Core in v2.0
EXTERNOGLEXT(PFNGLATTACHSHADERPROC, glAttachShader) // Core in v2.0
EXTERNOGLEXT(PFNGLDETACHSHADERPROC, glDetachShader) // Core in v2.0
EXTERNOGLEXT(PFNGLLINKPROGRAMPROC, glLinkProgram) // Core in v2.0
EXTERNOGLEXT(PFNGLUSEPROGRAMPROC, glUseProgram) // Core in v2.0
EXTERNOGLEXT(PFNGLGETSHADERIVPROC, glGetShaderiv) // Core in v2.0
EXTERNOGLEXT(PFNGLGETSHADERINFOLOGPROC, glGetShaderInfoLog) // Core in v2.0
EXTERNOGLEXT(PFNGLDELETESHADERPROC, glDeleteShader) // Core in v2.0
EXTERNOGLEXT(PFNGLDELETEPROGRAMPROC, glDeleteProgram) // Core in v2.0
EXTERNOGLEXT(PFNGLGETPROGRAMIVPROC, glGetProgramiv) // Core in v2.0
EXTERNOGLEXT(PFNGLGETPROGRAMINFOLOGPROC, glGetProgramInfoLog) // Core in v2.0
EXTERNOGLEXT(PFNGLVALIDATEPROGRAMPROC, glValidateProgram) // Core in v2.0
EXTERNOGLEXT(PFNGLGETUNIFORMLOCATIONPROC, glGetUniformLocation) // Core in v2.0
EXTERNOGLEXT(PFNGLUNIFORM1IPROC, glUniform1i) // Core in v2.0
EXTERNOGLEXT(PFNGLUNIFORM1IVPROC, glUniform1iv) // Core in v2.0
EXTERNOGLEXT(PFNGLUNIFORM1FPROC, glUniform1f) // Core in v2.0
EXTERNOGLEXT(PFNGLUNIFORM1FVPROC, glUniform1fv) // Core in v2.0
EXTERNOGLEXT(PFNGLUNIFORM2FPROC, glUniform2f) // Core in v2.0
EXTERNOGLEXT(PFNGLUNIFORM4FPROC, glUniform4f) // Core in v2.0
EXTERNOGLEXT(PFNGLUNIFORM4FVPROC, glUniform4fv) // Core in v2.0
EXTERNOGLEXT(PFNGLDRAWBUFFERSPROC, glDrawBuffers) // Core in v2.0
// Generic vertex attributes
EXTERNOGLEXT(PFNGLBINDATTRIBLOCATIONPROC, glBindAttribLocation) // Core in v2.0
EXTERNOGLEXT(PFNGLBINDFRAGDATALOCATIONPROC, glBindFragDataLocation) // Core in v3.0
EXTERNOGLEXT(PFNGLBINDFRAGDATALOCATIONINDEXEDPROC, glBindFragDataLocationIndexed) // Core in v3.3
EXTERNOGLEXT(PFNGLENABLEVERTEXATTRIBARRAYPROC, glEnableVertexAttribArray) // Core in v2.0
EXTERNOGLEXT(PFNGLDISABLEVERTEXATTRIBARRAYPROC, glDisableVertexAttribArray) // Core in v2.0
EXTERNOGLEXT(PFNGLVERTEXATTRIBPOINTERPROC, glVertexAttribPointer) // Core in v2.0
// VAO
EXTERNOGLEXT(PFNGLGENVERTEXARRAYSPROC, glGenVertexArrays) // Core in v3.0
EXTERNOGLEXT(PFNGLDELETEVERTEXARRAYSPROC, glDeleteVertexArrays) // Core in v3.0
EXTERNOGLEXT(PFNGLBINDVERTEXARRAYPROC, glBindVertexArray) // Core in v3.0
// VBO and PBO
EXTERNOGLEXT(PFNGLGENBUFFERSPROC, glGenBuffers) // Core in v1.5
EXTERNOGLEXT(PFNGLDELETEBUFFERSPROC, glDeleteBuffers) // Core in v1.5
EXTERNOGLEXT(PFNGLBINDBUFFERPROC, glBindBuffer) // Core in v1.5
EXTERNOGLEXT(PFNGLBUFFERDATAPROC, glBufferData) // Core in v1.5
EXTERNOGLEXT(PFNGLBUFFERSUBDATAPROC, glBufferSubData) // Core in v1.5
EXTERNOGLEXT(PFNGLMAPBUFFERPROC, glMapBuffer) // Core in v1.5
EXTERNOGLEXT(PFNGLUNMAPBUFFERPROC, glUnmapBuffer) // Core in v1.5
// Buffer Objects
EXTERNOGLEXT(PFNGLMAPBUFFERRANGEPROC, glMapBufferRange) // Core in v3.0
// FBO
EXTERNOGLEXT(PFNGLGENFRAMEBUFFERSPROC, glGenFramebuffers) // Core in v3.0
EXTERNOGLEXT(PFNGLBINDFRAMEBUFFERPROC, glBindFramebuffer) // Core in v3.0
EXTERNOGLEXT(PFNGLFRAMEBUFFERRENDERBUFFERPROC, glFramebufferRenderbuffer) // Core in v3.0
EXTERNOGLEXT(PFNGLFRAMEBUFFERTEXTURE2DPROC, glFramebufferTexture2D) // Core in v3.0
EXTERNOGLEXT(PFNGLCHECKFRAMEBUFFERSTATUSPROC, glCheckFramebufferStatus) // Core in v3.0
EXTERNOGLEXT(PFNGLDELETEFRAMEBUFFERSPROC, glDeleteFramebuffers) // Core in v3.0
EXTERNOGLEXT(PFNGLBLITFRAMEBUFFERPROC, glBlitFramebuffer) // Core in v3.0
EXTERNOGLEXT(PFNGLDRAWBUFFERSPROC, glDrawBuffers) // Core in v2.0
// Multisampled FBO
EXTERNOGLEXT(PFNGLGENRENDERBUFFERSPROC, glGenRenderbuffers) // Core in v3.0
EXTERNOGLEXT(PFNGLBINDRENDERBUFFERPROC, glBindRenderbuffer) // Core in v3.0
EXTERNOGLEXT(PFNGLRENDERBUFFERSTORAGEPROC, glRenderbufferStorage) // Core in v3.0
EXTERNOGLEXT(PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC, glRenderbufferStorageMultisample) // Core in v3.0
EXTERNOGLEXT(PFNGLDELETERENDERBUFFERSPROC, glDeleteRenderbuffers) // Core in v3.0
EXTERNOGLEXT(PFNGLTEXIMAGE2DMULTISAMPLEPROC, glTexImage2DMultisample) // Core in v3.2
// UBO
EXTERNOGLEXT(PFNGLGETUNIFORMBLOCKINDEXPROC, glGetUniformBlockIndex) // Core in v3.1
EXTERNOGLEXT(PFNGLUNIFORMBLOCKBINDINGPROC, glUniformBlockBinding) // Core in v3.1
EXTERNOGLEXT(PFNGLBINDBUFFERBASEPROC, glBindBufferBase) // Core in v3.0
EXTERNOGLEXT(PFNGLGETACTIVEUNIFORMBLOCKIVPROC, glGetActiveUniformBlockiv) // Core in v3.1
// TBO
EXTERNOGLEXT(PFNGLTEXBUFFERPROC, glTexBuffer) // Core in v3.1
// Sync Objects
EXTERNOGLEXT(PFNGLFENCESYNCPROC, glFenceSync) // Core in v3.2
EXTERNOGLEXT(PFNGLWAITSYNCPROC, glWaitSync) // Core in v3.2
EXTERNOGLEXT(PFNGLDELETESYNCPROC, glDeleteSync) // Core in v3.2
#endif // OGLRENDER_3_2_H
#endif // GL_EXT_framebuffer_object
// Define the minimum required OpenGL version for the driver to support
#define OGLRENDER_MINIMUM_DRIVER_VERSION_REQUIRED_MAJOR 1
#define OGLRENDER_MINIMUM_DRIVER_VERSION_REQUIRED_MINOR 2
#define OGLRENDER_MINIMUM_DRIVER_VERSION_REQUIRED_REVISION 0
#define OGLRENDER_MINIMUM_DRIVER_VERSION_REQUIRED_MAJOR 1
#define OGLRENDER_MINIMUM_DRIVER_VERSION_REQUIRED_MINOR 2
#define OGLRENDER_MINIMUM_DRIVER_VERSION_REQUIRED_REVISION 0
#define OGLRENDER_VERT_INDEX_BUFFER_COUNT (CLIPPED_POLYLIST_SIZE * 6)
// Assign the FBO attachments for the main geometry render
#ifdef OGLRENDER_3_2_H
#define GL_COLOROUT_ATTACHMENT_ID GL_COLOR_ATTACHMENT0
#define GL_WORKING_ATTACHMENT_ID GL_COLOR_ATTACHMENT3
#define GL_POLYID_ATTACHMENT_ID GL_COLOR_ATTACHMENT1
#define GL_FOGATTRIBUTES_ATTACHMENT_ID GL_COLOR_ATTACHMENT2
#if defined(GL_VERSION_3_0) || defined(GL_ES_VERSION_3_0)
#define GL_COLOROUT_ATTACHMENT_ID GL_COLOR_ATTACHMENT0
#define GL_WORKING_ATTACHMENT_ID GL_COLOR_ATTACHMENT3
#define GL_POLYID_ATTACHMENT_ID GL_COLOR_ATTACHMENT1
#define GL_FOGATTRIBUTES_ATTACHMENT_ID GL_COLOR_ATTACHMENT2
#else
#define GL_COLOROUT_ATTACHMENT_ID GL_COLOR_ATTACHMENT0_EXT
#define GL_WORKING_ATTACHMENT_ID GL_COLOR_ATTACHMENT3_EXT
#define GL_POLYID_ATTACHMENT_ID GL_COLOR_ATTACHMENT1_EXT
#define GL_FOGATTRIBUTES_ATTACHMENT_ID GL_COLOR_ATTACHMENT2_EXT
#define GL_COLOROUT_ATTACHMENT_ID GL_COLOR_ATTACHMENT0_EXT
#define GL_WORKING_ATTACHMENT_ID GL_COLOR_ATTACHMENT3_EXT
#define GL_POLYID_ATTACHMENT_ID GL_COLOR_ATTACHMENT1_EXT
#define GL_FOGATTRIBUTES_ATTACHMENT_ID GL_COLOR_ATTACHMENT2_EXT
#endif
enum OpenGLVariantID
{
OpenGLVariantID_Unknown = 0,
OpenGLVariantID_Legacy = 1,
OpenGLVariantID_CoreProfile_3_2 = 2,
OpenGLVariantID_ES_3_0 = 3
};
enum OGLVertexAttributeID
{
OGLVertexAttributeID_Position = 0,
@ -324,7 +348,7 @@ enum OGLTextureUnitID
OGLTextureUnitID_GPolyID,
OGLTextureUnitID_FogAttr,
OGLTextureUnitID_PolyStates,
OGLTextureUnitID_LookupTable,
OGLTextureUnitID_LookupTable
};
enum OGLBindingPointID
@ -712,6 +736,7 @@ protected:
OGLRenderRef *ref;
// OpenGL Feature Support
OpenGLVariantID _variantID;
bool isVBOSupported;
bool isPBOSupported;
bool isFBOSupported;
@ -932,4 +957,4 @@ public:
virtual Render3DError RenderFlush(bool willFlushBuffer32, bool willFlushBuffer16);
};
#endif
#endif // OGLRENDER_H

View File

@ -1,7 +1,7 @@
/*
Copyright (C) 2006 yopyop
Copyright (C) 2006-2007 shash
Copyright (C) 2008-2023 DeSmuME team
Copyright (C) 2008-2024 DeSmuME team
This file is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -33,87 +33,91 @@
//------------------------------------------------------------
// Basic Functions
OGLEXT(PFNGLGETSTRINGIPROC, glGetStringi) // Core in v3.0
OGLEXT(PFNGLCLEARBUFFERFVPROC, glClearBufferfv) // Core in v3.0
OGLEXT(PFNGLCLEARBUFFERFIPROC, glClearBufferfi) // Core in v3.0
OGLEXT(PFNGLGETSTRINGIPROC, glGetStringi) // Core in v3.0 and ES v3.0
OGLEXT(PFNGLCLEARBUFFERFVPROC, glClearBufferfv) // Core in v3.0 and ES v3.0
OGLEXT(PFNGLCLEARBUFFERFIPROC, glClearBufferfi) // Core in v3.0 and ES v3.0
// Shaders
OGLEXT(PFNGLBINDFRAGDATALOCATIONPROC, glBindFragDataLocation) // Core in v3.0
OGLEXT(PFNGLBINDFRAGDATALOCATIONINDEXEDPROC, glBindFragDataLocationIndexed) // Core in v3.3
OGLEXT(PFNGLBINDFRAGDATALOCATIONPROC, glBindFragDataLocation) // Core in v3.0, not available in ES
OGLEXT(PFNGLBINDFRAGDATALOCATIONINDEXEDPROC, glBindFragDataLocationIndexed) // Core in v3.3, not available in ES
// Buffer Objects
OGLEXT(PFNGLMAPBUFFERRANGEPROC, glMapBufferRange) // Core in v3.0
OGLEXT(PFNGLMAPBUFFERRANGEPROC, glMapBufferRange) // Core in v3.0 and ES v3.0
// FBO
OGLEXT(PFNGLGENFRAMEBUFFERSPROC, glGenFramebuffers) // Core in v3.0
OGLEXT(PFNGLBINDFRAMEBUFFERPROC, glBindFramebuffer) // Core in v3.0
OGLEXT(PFNGLFRAMEBUFFERRENDERBUFFERPROC, glFramebufferRenderbuffer) // Core in v3.0
OGLEXT(PFNGLFRAMEBUFFERTEXTURE2DPROC, glFramebufferTexture2D) // Core in v3.0
OGLEXT(PFNGLCHECKFRAMEBUFFERSTATUSPROC, glCheckFramebufferStatus) // Core in v3.0
OGLEXT(PFNGLDELETEFRAMEBUFFERSPROC, glDeleteFramebuffers) // Core in v3.0
OGLEXT(PFNGLBLITFRAMEBUFFERPROC, glBlitFramebuffer) // Core in v3.0
OGLEXT(PFNGLGENRENDERBUFFERSPROC, glGenRenderbuffers) // Core in v3.0
OGLEXT(PFNGLBINDRENDERBUFFERPROC, glBindRenderbuffer) // Core in v3.0
OGLEXT(PFNGLRENDERBUFFERSTORAGEPROC, glRenderbufferStorage) // Core in v3.0
OGLEXT(PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC, glRenderbufferStorageMultisample) // Core in v3.0
OGLEXT(PFNGLDELETERENDERBUFFERSPROC, glDeleteRenderbuffers) // Core in v3.0
OGLEXT(PFNGLTEXIMAGE2DMULTISAMPLEPROC, glTexImage2DMultisample) // Core in v3.2
OGLEXT(PFNGLGENFRAMEBUFFERSPROC, glGenFramebuffers) // Core in v3.0 and ES v2.0
OGLEXT(PFNGLBINDFRAMEBUFFERPROC, glBindFramebuffer) // Core in v3.0 and ES v2.0
OGLEXT(PFNGLFRAMEBUFFERRENDERBUFFERPROC, glFramebufferRenderbuffer) // Core in v3.0 and ES v2.0
OGLEXT(PFNGLFRAMEBUFFERTEXTURE2DPROC, glFramebufferTexture2D) // Core in v3.0 and ES v2.0
OGLEXT(PFNGLCHECKFRAMEBUFFERSTATUSPROC, glCheckFramebufferStatus) // Core in v3.0 and ES v2.0
OGLEXT(PFNGLDELETEFRAMEBUFFERSPROC, glDeleteFramebuffers) // Core in v3.0 and ES v2.0
OGLEXT(PFNGLBLITFRAMEBUFFERPROC, glBlitFramebuffer) // Core in v3.0 and ES v3.0
// Multisampled FBO
OGLEXT(PFNGLGENRENDERBUFFERSPROC, glGenRenderbuffers) // Core in v3.0 and ES v2.0
OGLEXT(PFNGLBINDRENDERBUFFERPROC, glBindRenderbuffer) // Core in v3.0 and ES v2.0
OGLEXT(PFNGLRENDERBUFFERSTORAGEPROC, glRenderbufferStorage) // Core in v3.0 and ES v2.0
OGLEXT(PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC, glRenderbufferStorageMultisample) // Core in v3.0 and ES v3.0
OGLEXT(PFNGLDELETERENDERBUFFERSPROC, glDeleteRenderbuffers) // Core in v3.0 and ES v2.0
OGLEXT(PFNGLTEXIMAGE2DMULTISAMPLEPROC, glTexImage2DMultisample) // Core in v3.2, not available in ES
// UBO
OGLEXT(PFNGLGETUNIFORMBLOCKINDEXPROC, glGetUniformBlockIndex) // Core in v3.1
OGLEXT(PFNGLUNIFORMBLOCKBINDINGPROC, glUniformBlockBinding) // Core in v3.1
OGLEXT(PFNGLBINDBUFFERBASEPROC, glBindBufferBase) // Core in v3.0
OGLEXT(PFNGLGETACTIVEUNIFORMBLOCKIVPROC, glGetActiveUniformBlockiv) // Core in v3.1
OGLEXT(PFNGLGETUNIFORMBLOCKINDEXPROC, glGetUniformBlockIndex) // Core in v3.1 and ES v3.0
OGLEXT(PFNGLUNIFORMBLOCKBINDINGPROC, glUniformBlockBinding) // Core in v3.1 and ES v3.0
OGLEXT(PFNGLBINDBUFFERBASEPROC, glBindBufferBase) // Core in v3.0 and ES v3.0
OGLEXT(PFNGLGETACTIVEUNIFORMBLOCKIVPROC, glGetActiveUniformBlockiv) // Core in v3.1 and ES v3.0
// TBO
OGLEXT(PFNGLTEXBUFFERPROC, glTexBuffer) // Core in v3.1
OGLEXT(PFNGLTEXBUFFERPROC, glTexBuffer) // Core in v3.1 and ES v3.2
// Sync Objects
OGLEXT(PFNGLFENCESYNCPROC, glFenceSync) // Core in v3.2
OGLEXT(PFNGLWAITSYNCPROC, glWaitSync) // Core in v3.2
OGLEXT(PFNGLDELETESYNCPROC, glDeleteSync) // Core in v3.2
OGLEXT(PFNGLFENCESYNCPROC, glFenceSync) // Core in v3.2 and ES v3.0
OGLEXT(PFNGLWAITSYNCPROC, glWaitSync) // Core in v3.2 and ES v3.0
OGLEXT(PFNGLDELETESYNCPROC, glDeleteSync) // Core in v3.2 and ES v3.0
void OGLLoadEntryPoints_3_2()
{
// Basic Functions
INITOGLEXT(PFNGLGETSTRINGIPROC, glGetStringi)
INITOGLEXT(PFNGLCLEARBUFFERFVPROC, glClearBufferfv)
INITOGLEXT(PFNGLCLEARBUFFERFIPROC, glClearBufferfi)
INITOGLEXT(PFNGLGETSTRINGIPROC, glGetStringi) // Core in v3.0 and ES v3.0
INITOGLEXT(PFNGLCLEARBUFFERFVPROC, glClearBufferfv) // Core in v3.0 and ES v3.0
INITOGLEXT(PFNGLCLEARBUFFERFIPROC, glClearBufferfi) // Core in v3.0 and ES v3.0
// Shaders
INITOGLEXT(PFNGLBINDFRAGDATALOCATIONPROC, glBindFragDataLocation)
INITOGLEXT(PFNGLBINDFRAGDATALOCATIONPROC, glBindFragDataLocation) // Core in v3.0, not available in ES
// Buffer Objects
INITOGLEXT(PFNGLMAPBUFFERRANGEPROC, glMapBufferRange)
INITOGLEXT(PFNGLMAPBUFFERRANGEPROC, glMapBufferRange) // Core in v3.0 and ES v3.0
// FBO
INITOGLEXT(PFNGLGENFRAMEBUFFERSPROC, glGenFramebuffers) // Promote to core version
INITOGLEXT(PFNGLBINDFRAMEBUFFERPROC, glBindFramebuffer) // Promote to core version
INITOGLEXT(PFNGLFRAMEBUFFERRENDERBUFFERPROC, glFramebufferRenderbuffer) // Promote to core version
INITOGLEXT(PFNGLFRAMEBUFFERTEXTURE2DPROC, glFramebufferTexture2D) // Promote to core version
INITOGLEXT(PFNGLCHECKFRAMEBUFFERSTATUSPROC, glCheckFramebufferStatus) // Promote to core version
INITOGLEXT(PFNGLDELETEFRAMEBUFFERSPROC, glDeleteFramebuffers) // Promote to core version
INITOGLEXT(PFNGLBLITFRAMEBUFFERPROC, glBlitFramebuffer) // Promote to core version
INITOGLEXT(PFNGLGENRENDERBUFFERSPROC, glGenRenderbuffers) // Promote to core version
INITOGLEXT(PFNGLBINDRENDERBUFFERPROC, glBindRenderbuffer) // Promote to core version
INITOGLEXT(PFNGLRENDERBUFFERSTORAGEPROC, glRenderbufferStorage) // Promote to core version
INITOGLEXT(PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC, glRenderbufferStorageMultisample) // Promote to core version
INITOGLEXT(PFNGLDELETERENDERBUFFERSPROC, glDeleteRenderbuffers) // Promote to core version
INITOGLEXT(PFNGLTEXIMAGE2DMULTISAMPLEPROC, glTexImage2DMultisample)
INITOGLEXT(PFNGLGENFRAMEBUFFERSPROC, glGenFramebuffers) // Core in v3.0 and ES v2.0
INITOGLEXT(PFNGLBINDFRAMEBUFFERPROC, glBindFramebuffer) // Core in v3.0 and ES v2.0
INITOGLEXT(PFNGLFRAMEBUFFERRENDERBUFFERPROC, glFramebufferRenderbuffer) // Core in v3.0 and ES v2.0
INITOGLEXT(PFNGLFRAMEBUFFERTEXTURE2DPROC, glFramebufferTexture2D) // Core in v3.0 and ES v2.0
INITOGLEXT(PFNGLCHECKFRAMEBUFFERSTATUSPROC, glCheckFramebufferStatus) // Core in v3.0 and ES v2.0
INITOGLEXT(PFNGLDELETEFRAMEBUFFERSPROC, glDeleteFramebuffers) // Core in v3.0 and ES v2.0
INITOGLEXT(PFNGLBLITFRAMEBUFFERPROC, glBlitFramebuffer) // Core in v3.0 and ES v3.0
// Multisampled FBO
INITOGLEXT(PFNGLGENRENDERBUFFERSPROC, glGenRenderbuffers) // Core in v3.0 and ES v2.0
INITOGLEXT(PFNGLBINDRENDERBUFFERPROC, glBindRenderbuffer) // Core in v3.0 and ES v2.0
INITOGLEXT(PFNGLRENDERBUFFERSTORAGEPROC, glRenderbufferStorage) // Core in v3.0 and ES v2.0
INITOGLEXT(PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC, glRenderbufferStorageMultisample) // Core in v3.0 and ES v3.0
INITOGLEXT(PFNGLDELETERENDERBUFFERSPROC, glDeleteRenderbuffers) // Core in v3.0 and ES v2.0
INITOGLEXT(PFNGLTEXIMAGE2DMULTISAMPLEPROC, glTexImage2DMultisample) // Core in v3.2, not available in ES
// UBO
INITOGLEXT(PFNGLGETUNIFORMBLOCKINDEXPROC, glGetUniformBlockIndex)
INITOGLEXT(PFNGLUNIFORMBLOCKBINDINGPROC, glUniformBlockBinding)
INITOGLEXT(PFNGLBINDBUFFERBASEPROC, glBindBufferBase)
INITOGLEXT(PFNGLGETACTIVEUNIFORMBLOCKIVPROC, glGetActiveUniformBlockiv)
INITOGLEXT(PFNGLGETUNIFORMBLOCKINDEXPROC, glGetUniformBlockIndex) // Core in v3.1 and ES v3.0
INITOGLEXT(PFNGLUNIFORMBLOCKBINDINGPROC, glUniformBlockBinding) // Core in v3.1 and ES v3.0
INITOGLEXT(PFNGLBINDBUFFERBASEPROC, glBindBufferBase) // Core in v3.0 and ES v3.0
INITOGLEXT(PFNGLGETACTIVEUNIFORMBLOCKIVPROC, glGetActiveUniformBlockiv) // Core in v3.1 and ES v3.0
// TBO
INITOGLEXT(PFNGLTEXBUFFERPROC, glTexBuffer)
INITOGLEXT(PFNGLTEXBUFFERPROC, glTexBuffer) // Core in v3.1 and ES v3.2
// Sync Objects
INITOGLEXT(PFNGLFENCESYNCPROC, glFenceSync) // Core in v3.2
INITOGLEXT(PFNGLWAITSYNCPROC, glWaitSync) // Core in v3.2
INITOGLEXT(PFNGLDELETESYNCPROC, glDeleteSync) // Core in v3.2
INITOGLEXT(PFNGLFENCESYNCPROC, glFenceSync) // Core in v3.2 and ES v3.0
INITOGLEXT(PFNGLWAITSYNCPROC, glWaitSync) // Core in v3.2 and ES v3.0
INITOGLEXT(PFNGLDELETESYNCPROC, glDeleteSync) // Core in v3.2 and ES v3.0
}
// Vertex shader for geometry, GLSL 1.50
@ -611,6 +615,7 @@ void OGLCreateRenderer_3_2(OpenGLRenderer **rendererPtr)
OpenGLRenderer_3_2::OpenGLRenderer_3_2()
{
_variantID = OpenGLVariantID_CoreProfile_3_2;
_is64kUBOSupported = false;
_isDualSourceBlendingSupported = false;
_isSampleShadingSupported = false;

View File

@ -1,7 +1,7 @@
/*
Copyright (C) 2006 yopyop
Copyright (C) 2006-2007 shash
Copyright (C) 2008-2023 DeSmuME team
Copyright (C) 2008-2024 DeSmuME team
This file is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -20,40 +20,6 @@
#ifndef OGLRENDER_3_2_H
#define OGLRENDER_3_2_H
#if defined(_WIN32)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <GL/gl.h>
#include <GL/glext.h>
#include <GL/glcorearb.h>
#define OGLEXT(procPtr, func) procPtr func = NULL;
#define INITOGLEXT(procPtr, func) func = (procPtr)wglGetProcAddress(#func);
#define EXTERNOGLEXT(procPtr, func) extern procPtr func;
#elif defined(__APPLE__)
#include <OpenGL/gl3.h>
#include <OpenGL/gl3ext.h>
// Ignore dynamic linking on Apple OS
#define OGLEXT(procPtr, func)
#define INITOGLEXT(procPtr, func)
#define EXTERNOGLEXT(procPtr, func)
#else
#include <GL/gl.h>
#include <GL/glext.h>
#include <GL/glx.h>
#include "utils/glcorearb.h"
#define OGLEXT(procPtr, func) procPtr func = NULL;
#define INITOGLEXT(procPtr, func) func = (procPtr)glXGetProcAddress((const GLubyte *) #func);
#define EXTERNOGLEXT(procPtr, func) extern procPtr func;
#endif
// Check minimum OpenGL header version
#if !defined(GL_VERSION_3_2)
#error OpenGL requires v3.2 headers or later.
#endif
#include "OGLRender.h"
#define MAX_CLIPPED_POLY_COUNT_FOR_UBO 16384

View File

@ -1,6 +1,6 @@
/*
Copyright (C) 2007 Pascal Giard (evilynux)
Copyright (C) 2006-2021 DeSmuME team
Copyright (C) 2006-2024 DeSmuME team
This file is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -76,7 +76,6 @@
#ifdef HAVE_OPENGL
#include <GL/gl.h>
#include "OGLRender.h"
#include "OGLRender_3_2.h"
#endif

View File

@ -1,6 +1,6 @@
/*
Copyright (C) 2009 Guillaume Duhamel
Copyright (C) 2009-2017 DeSmuME team
Copyright (C) 2009-2024 DeSmuME team
This file is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -20,7 +20,6 @@
#include <stdlib.h>
#include <GL/osmesa.h>
#include "../OGLRender.h"
#include "../OGLRender_3_2.h"
#include "osmesa_3Demu.h"

View File

@ -1,6 +1,6 @@
/*
Copyright (C) 2007 Pascal Giard (evilynux)
Copyright (C) 2006-2021 DeSmuME team
Copyright (C) 2006-2024 DeSmuME team
This file is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -72,7 +72,6 @@
#ifdef HAVE_OPENGL
#include <GL/gl.h>
#include "OGLRender.h"
#include "OGLRender_3_2.h"
#endif

View File

@ -1,6 +1,6 @@
/*
Copyright (C) 2009 Guillaume Duhamel
Copyright (C) 2009-2017 DeSmuME team
Copyright (C) 2009-2024 DeSmuME team
This file is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -20,7 +20,6 @@
#include <stdlib.h>
#include <GL/osmesa.h>
#include "../OGLRender.h"
#include "../OGLRender_3_2.h"
#include "osmesa_3Demu.h"

View File

@ -1,6 +1,6 @@
/*
/*
Copyright (C) 2006 Theo Berkau
Copyright (C) 2006-2023 DeSmuME team
Copyright (C) 2006-2024 DeSmuME team
This file is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -52,7 +52,6 @@
#include "slot2.h"
#include "GPU.h"
#include "SPU.h"
#include "OGLRender.h"
#include "OGLRender_3_2.h"
#include "rasterize.h"
#include "gfx3d.h"