Cocoa Port: Fix a possible crash when performing Copy-Framebuffer-To-Clipboard operations on Metal display views.
This commit is contained in:
parent
9ed9c0a9e4
commit
07aefbd02c
|
@ -102,7 +102,7 @@ typedef DisplayViewShaderProperties DisplayViewShaderProperties;
|
||||||
id<MTLComputePipelineState> _fetch666ConvertOnlyPipeline;
|
id<MTLComputePipelineState> _fetch666ConvertOnlyPipeline;
|
||||||
id<MTLComputePipelineState> _fetch888ConvertOnlyPipeline;
|
id<MTLComputePipelineState> _fetch888ConvertOnlyPipeline;
|
||||||
id<MTLComputePipelineState> deposterizePipeline;
|
id<MTLComputePipelineState> deposterizePipeline;
|
||||||
id<MTLRenderPipelineState> hudPipeline;
|
id<MTLRenderPipelineState> hudBGRAPipeline;
|
||||||
id<MTLRenderPipelineState> hudRGBAPipeline;
|
id<MTLRenderPipelineState> hudRGBAPipeline;
|
||||||
|
|
||||||
id<MTLSamplerState> samplerHUDBox;
|
id<MTLSamplerState> samplerHUDBox;
|
||||||
|
@ -151,7 +151,7 @@ typedef DisplayViewShaderProperties DisplayViewShaderProperties;
|
||||||
@property (readonly, nonatomic) id<MTLLibrary> defaultLibrary;
|
@property (readonly, nonatomic) id<MTLLibrary> defaultLibrary;
|
||||||
|
|
||||||
@property (readonly, nonatomic) id<MTLComputePipelineState> deposterizePipeline;
|
@property (readonly, nonatomic) id<MTLComputePipelineState> deposterizePipeline;
|
||||||
@property (readonly, nonatomic) id<MTLRenderPipelineState> hudPipeline;
|
@property (readonly, nonatomic) id<MTLRenderPipelineState> hudBGRAPipeline;
|
||||||
@property (readonly, nonatomic) id<MTLRenderPipelineState> hudRGBAPipeline;
|
@property (readonly, nonatomic) id<MTLRenderPipelineState> hudRGBAPipeline;
|
||||||
@property (readonly, nonatomic) id<MTLSamplerState> samplerHUDBox;
|
@property (readonly, nonatomic) id<MTLSamplerState> samplerHUDBox;
|
||||||
@property (readonly, nonatomic) id<MTLSamplerState> samplerHUDText;
|
@property (readonly, nonatomic) id<MTLSamplerState> samplerHUDText;
|
||||||
|
@ -188,7 +188,6 @@ typedef DisplayViewShaderProperties DisplayViewShaderProperties;
|
||||||
MTLRenderPassDescriptor *_outputRenderPassDesc;
|
MTLRenderPassDescriptor *_outputRenderPassDesc;
|
||||||
MTLRenderPassColorAttachmentDescriptor *colorAttachment0Desc;
|
MTLRenderPassColorAttachmentDescriptor *colorAttachment0Desc;
|
||||||
id<MTLComputePipelineState> pixelScalePipeline;
|
id<MTLComputePipelineState> pixelScalePipeline;
|
||||||
id<MTLRenderPipelineState> outputRGBAPipeline;
|
|
||||||
id<MTLRenderPipelineState> outputDrawablePipeline;
|
id<MTLRenderPipelineState> outputDrawablePipeline;
|
||||||
MTLPixelFormat drawableFormat;
|
MTLPixelFormat drawableFormat;
|
||||||
|
|
||||||
|
@ -229,7 +228,6 @@ typedef DisplayViewShaderProperties DisplayViewShaderProperties;
|
||||||
@property (assign, nonatomic) MetalDisplayViewSharedData *sharedData;
|
@property (assign, nonatomic) MetalDisplayViewSharedData *sharedData;
|
||||||
@property (readonly, nonatomic) MTLRenderPassColorAttachmentDescriptor *colorAttachment0Desc;
|
@property (readonly, nonatomic) MTLRenderPassColorAttachmentDescriptor *colorAttachment0Desc;
|
||||||
@property (retain) id<MTLComputePipelineState> pixelScalePipeline;
|
@property (retain) id<MTLComputePipelineState> pixelScalePipeline;
|
||||||
@property (retain) id<MTLRenderPipelineState> outputRGBAPipeline;
|
|
||||||
@property (retain) id<MTLRenderPipelineState> outputDrawablePipeline;
|
@property (retain) id<MTLRenderPipelineState> outputDrawablePipeline;
|
||||||
@property (assign) MTLPixelFormat drawableFormat;
|
@property (assign) MTLPixelFormat drawableFormat;
|
||||||
@property (retain) id<MTLBuffer> bufCPUFilterDstMain;
|
@property (retain) id<MTLBuffer> bufCPUFilterDstMain;
|
||||||
|
@ -257,7 +255,8 @@ typedef DisplayViewShaderProperties DisplayViewShaderProperties;
|
||||||
hudPipelineState:(id<MTLRenderPipelineState>)hudPipelineState
|
hudPipelineState:(id<MTLRenderPipelineState>)hudPipelineState
|
||||||
texDisplays:(MetalTexturePair)texDisplay
|
texDisplays:(MetalTexturePair)texDisplay
|
||||||
mrfi:(MetalRenderFrameInfo)mrfi
|
mrfi:(MetalRenderFrameInfo)mrfi
|
||||||
doYFlip:(BOOL)willFlip;
|
doYFlip:(BOOL)willFlip
|
||||||
|
doSwapRB:(BOOL)willSwapRB;
|
||||||
- (void) renderStartAtIndex:(uint8_t)index;
|
- (void) renderStartAtIndex:(uint8_t)index;
|
||||||
- (void) renderFinishAtIndex:(uint8_t)index;
|
- (void) renderFinishAtIndex:(uint8_t)index;
|
||||||
- (ClientDisplayBufferState) renderBufferStateAtIndex:(uint8_t)index;
|
- (ClientDisplayBufferState) renderBufferStateAtIndex:(uint8_t)index;
|
||||||
|
|
|
@ -33,7 +33,7 @@
|
||||||
@synthesize defaultLibrary;
|
@synthesize defaultLibrary;
|
||||||
|
|
||||||
@synthesize deposterizePipeline;
|
@synthesize deposterizePipeline;
|
||||||
@synthesize hudPipeline;
|
@synthesize hudBGRAPipeline;
|
||||||
@synthesize hudRGBAPipeline;
|
@synthesize hudRGBAPipeline;
|
||||||
@synthesize samplerHUDBox;
|
@synthesize samplerHUDBox;
|
||||||
@synthesize samplerHUDText;
|
@synthesize samplerHUDText;
|
||||||
|
@ -184,13 +184,14 @@
|
||||||
[[[hudPipelineDesc vertexBuffers] objectAtIndexedSubscript:3] setMutability:MTLMutabilityImmutable];
|
[[[hudPipelineDesc vertexBuffers] objectAtIndexedSubscript:3] setMutability:MTLMutabilityImmutable];
|
||||||
[[[hudPipelineDesc vertexBuffers] objectAtIndexedSubscript:4] setMutability:MTLMutabilityImmutable];
|
[[[hudPipelineDesc vertexBuffers] objectAtIndexedSubscript:4] setMutability:MTLMutabilityImmutable];
|
||||||
[[[hudPipelineDesc vertexBuffers] objectAtIndexedSubscript:5] setMutability:MTLMutabilityImmutable];
|
[[[hudPipelineDesc vertexBuffers] objectAtIndexedSubscript:5] setMutability:MTLMutabilityImmutable];
|
||||||
|
[[[hudPipelineDesc fragmentBuffers] objectAtIndexedSubscript:0] setMutability:MTLMutabilityImmutable];
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
[[[hudPipelineDesc colorAttachments] objectAtIndexedSubscript:0] setPixelFormat:MTLPixelFormatBGRA8Unorm];
|
[[[hudPipelineDesc colorAttachments] objectAtIndexedSubscript:0] setPixelFormat:MTLPixelFormatBGRA8Unorm];
|
||||||
hudPipeline = [[device newRenderPipelineStateWithDescriptor:hudPipelineDesc error:nil] retain];
|
hudBGRAPipeline = [[device newRenderPipelineStateWithDescriptor:hudPipelineDesc error:nil] retain];
|
||||||
|
|
||||||
[[[hudPipelineDesc colorAttachments] objectAtIndexedSubscript:0] setPixelFormat:MTLPixelFormatBGRA8Unorm];
|
[[[hudPipelineDesc colorAttachments] objectAtIndexedSubscript:0] setPixelFormat:MTLPixelFormatRGBA8Unorm];
|
||||||
hudRGBAPipeline = [[device newRenderPipelineStateWithDescriptor:hudPipelineDesc error:nil] retain];
|
hudRGBAPipeline = [[device newRenderPipelineStateWithDescriptor:hudPipelineDesc error:nil] retain];
|
||||||
|
|
||||||
[hudPipelineDesc release];
|
[hudPipelineDesc release];
|
||||||
|
@ -318,7 +319,7 @@
|
||||||
[_fetch666ConvertOnlyPipeline release];
|
[_fetch666ConvertOnlyPipeline release];
|
||||||
[_fetch888ConvertOnlyPipeline release];
|
[_fetch888ConvertOnlyPipeline release];
|
||||||
[deposterizePipeline release];
|
[deposterizePipeline release];
|
||||||
[hudPipeline release];
|
[hudBGRAPipeline release];
|
||||||
[hudRGBAPipeline release];
|
[hudRGBAPipeline release];
|
||||||
[hudIndexBuffer release];
|
[hudIndexBuffer release];
|
||||||
|
|
||||||
|
@ -812,7 +813,6 @@
|
||||||
@synthesize sharedData;
|
@synthesize sharedData;
|
||||||
@synthesize colorAttachment0Desc;
|
@synthesize colorAttachment0Desc;
|
||||||
@synthesize pixelScalePipeline;
|
@synthesize pixelScalePipeline;
|
||||||
@synthesize outputRGBAPipeline;
|
|
||||||
@synthesize outputDrawablePipeline;
|
@synthesize outputDrawablePipeline;
|
||||||
@synthesize drawableFormat;
|
@synthesize drawableFormat;
|
||||||
@synthesize bufCPUFilterDstMain;
|
@synthesize bufCPUFilterDstMain;
|
||||||
|
@ -855,9 +855,8 @@
|
||||||
[colorAttachment0Desc setTexture:nil];
|
[colorAttachment0Desc setTexture:nil];
|
||||||
|
|
||||||
pixelScalePipeline = nil;
|
pixelScalePipeline = nil;
|
||||||
outputRGBAPipeline = nil;
|
|
||||||
outputDrawablePipeline = nil;
|
outputDrawablePipeline = nil;
|
||||||
drawableFormat = MTLPixelFormatInvalid;
|
drawableFormat = MTLPixelFormatRGBA8Unorm;
|
||||||
|
|
||||||
_texDisplaySrcDeposterize[NDSDisplayID_Main][0] = nil;
|
_texDisplaySrcDeposterize[NDSDisplayID_Main][0] = nil;
|
||||||
_texDisplaySrcDeposterize[NDSDisplayID_Touch][0] = nil;
|
_texDisplaySrcDeposterize[NDSDisplayID_Touch][0] = nil;
|
||||||
|
@ -951,7 +950,6 @@
|
||||||
[texPairProcess.touch release];
|
[texPairProcess.touch release];
|
||||||
|
|
||||||
[self setPixelScalePipeline:nil];
|
[self setPixelScalePipeline:nil];
|
||||||
[self setOutputRGBAPipeline:nil];
|
|
||||||
[self setOutputDrawablePipeline:nil];
|
[self setOutputDrawablePipeline:nil];
|
||||||
[self setTexHUDCharMap:nil];
|
[self setTexHUDCharMap:nil];
|
||||||
|
|
||||||
|
@ -1180,14 +1178,8 @@
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[[outputPipelineDesc colorAttachments] objectAtIndexedSubscript:0] setPixelFormat:MTLPixelFormatBGRA8Unorm];
|
[[[outputPipelineDesc colorAttachments] objectAtIndexedSubscript:0] setPixelFormat:[self drawableFormat]];
|
||||||
[self setOutputRGBAPipeline:[[sharedData device] newRenderPipelineStateWithDescriptor:outputPipelineDesc error:nil]];
|
[self setOutputDrawablePipeline:[[sharedData device] newRenderPipelineStateWithDescriptor:outputPipelineDesc error:nil]];
|
||||||
|
|
||||||
if ([self drawableFormat] != MTLPixelFormatInvalid)
|
|
||||||
{
|
|
||||||
[[[outputPipelineDesc colorAttachments] objectAtIndexedSubscript:0] setPixelFormat:[self drawableFormat]];
|
|
||||||
[self setOutputDrawablePipeline:[[sharedData device] newRenderPipelineStateWithDescriptor:outputPipelineDesc error:nil]];
|
|
||||||
}
|
|
||||||
|
|
||||||
#if HAVE_OSAVAILABLE && defined(MAC_OS_X_VERSION_10_13) && (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_13)
|
#if HAVE_OSAVAILABLE && defined(MAC_OS_X_VERSION_10_13) && (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_13)
|
||||||
if (@available(macOS 10.13, *))
|
if (@available(macOS 10.13, *))
|
||||||
|
@ -1197,6 +1189,7 @@
|
||||||
[[[outputPipelineDesc vertexBuffers] objectAtIndexedSubscript:2] setMutability:MTLMutabilityImmutable];
|
[[[outputPipelineDesc vertexBuffers] objectAtIndexedSubscript:2] setMutability:MTLMutabilityImmutable];
|
||||||
[[[outputPipelineDesc vertexBuffers] objectAtIndexedSubscript:3] setMutability:MTLMutabilityImmutable];
|
[[[outputPipelineDesc vertexBuffers] objectAtIndexedSubscript:3] setMutability:MTLMutabilityImmutable];
|
||||||
[[[outputPipelineDesc fragmentBuffers] objectAtIndexedSubscript:0] setMutability:MTLMutabilityImmutable];
|
[[[outputPipelineDesc fragmentBuffers] objectAtIndexedSubscript:0] setMutability:MTLMutabilityImmutable];
|
||||||
|
[[[outputPipelineDesc fragmentBuffers] objectAtIndexedSubscript:1] setMutability:MTLMutabilityImmutable];
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
@ -1223,18 +1216,12 @@
|
||||||
[[[outputPipelineDesc vertexBuffers] objectAtIndexedSubscript:2] setMutability:MTLMutabilityImmutable];
|
[[[outputPipelineDesc vertexBuffers] objectAtIndexedSubscript:2] setMutability:MTLMutabilityImmutable];
|
||||||
[[[outputPipelineDesc vertexBuffers] objectAtIndexedSubscript:3] setMutability:MTLMutabilityImmutable];
|
[[[outputPipelineDesc vertexBuffers] objectAtIndexedSubscript:3] setMutability:MTLMutabilityImmutable];
|
||||||
[[[outputPipelineDesc fragmentBuffers] objectAtIndexedSubscript:0] setMutability:MTLMutabilityImmutable];
|
[[[outputPipelineDesc fragmentBuffers] objectAtIndexedSubscript:0] setMutability:MTLMutabilityImmutable];
|
||||||
|
[[[outputPipelineDesc fragmentBuffers] objectAtIndexedSubscript:1] setMutability:MTLMutabilityImmutable];
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
[[[outputPipelineDesc colorAttachments] objectAtIndexedSubscript:0] setPixelFormat:MTLPixelFormatBGRA8Unorm];
|
[[[outputPipelineDesc colorAttachments] objectAtIndexedSubscript:0] setPixelFormat:[self drawableFormat]];
|
||||||
outputRGBAPipeline = [[[sharedData device] newRenderPipelineStateWithDescriptor:outputPipelineDesc error:nil] retain];
|
outputDrawablePipeline = [[[sharedData device] newRenderPipelineStateWithDescriptor:outputPipelineDesc error:nil] retain];
|
||||||
|
|
||||||
if ([self drawableFormat] != MTLPixelFormatInvalid)
|
|
||||||
{
|
|
||||||
[[[outputPipelineDesc colorAttachments] objectAtIndexedSubscript:0] setPixelFormat:[self drawableFormat]];
|
|
||||||
outputDrawablePipeline = [[[sharedData device] newRenderPipelineStateWithDescriptor:outputPipelineDesc error:nil] retain];
|
|
||||||
}
|
|
||||||
|
|
||||||
[outputPipelineDesc release];
|
[outputPipelineDesc release];
|
||||||
|
|
||||||
// Set up processing textures.
|
// Set up processing textures.
|
||||||
|
@ -1988,6 +1975,7 @@
|
||||||
texDisplays:(MetalTexturePair)texDisplay
|
texDisplays:(MetalTexturePair)texDisplay
|
||||||
mrfi:(MetalRenderFrameInfo)mrfi
|
mrfi:(MetalRenderFrameInfo)mrfi
|
||||||
doYFlip:(BOOL)willFlip
|
doYFlip:(BOOL)willFlip
|
||||||
|
doSwapRB:(BOOL)willSwapRB
|
||||||
{
|
{
|
||||||
// Generate the command encoder.
|
// Generate the command encoder.
|
||||||
id<MTLRenderCommandEncoder> rce = [cb renderCommandEncoderWithDescriptor:_outputRenderPassDesc];
|
id<MTLRenderCommandEncoder> rce = [cb renderCommandEncoderWithDescriptor:_outputRenderPassDesc];
|
||||||
|
@ -2011,6 +1999,7 @@
|
||||||
[rce setVertexBytes:_texCoordBuffer length:sizeof(_texCoordBuffer) atIndex:1];
|
[rce setVertexBytes:_texCoordBuffer length:sizeof(_texCoordBuffer) atIndex:1];
|
||||||
[rce setVertexBytes:&_cdvPropertiesBuffer length:sizeof(_cdvPropertiesBuffer) atIndex:2];
|
[rce setVertexBytes:&_cdvPropertiesBuffer length:sizeof(_cdvPropertiesBuffer) atIndex:2];
|
||||||
[rce setVertexBytes:&doYFlip length:sizeof(uint8_t) atIndex:3];
|
[rce setVertexBytes:&doYFlip length:sizeof(uint8_t) atIndex:3];
|
||||||
|
[rce setFragmentBytes:&willSwapRB length:sizeof(uint8_t) atIndex:1];
|
||||||
|
|
||||||
switch (cdp->GetPresenterProperties().mode)
|
switch (cdp->GetPresenterProperties().mode)
|
||||||
{
|
{
|
||||||
|
@ -2093,6 +2082,7 @@
|
||||||
[rce setVertexBytes:&_cdvPropertiesBuffer length:sizeof(_cdvPropertiesBuffer) atIndex:3];
|
[rce setVertexBytes:&_cdvPropertiesBuffer length:sizeof(_cdvPropertiesBuffer) atIndex:3];
|
||||||
[rce setVertexBytes:&doYFlip length:sizeof(uint8_t) atIndex:4];
|
[rce setVertexBytes:&doYFlip length:sizeof(uint8_t) atIndex:4];
|
||||||
[rce setFragmentTexture:[self texHUDCharMap] atIndex:0];
|
[rce setFragmentTexture:[self texHUDCharMap] atIndex:0];
|
||||||
|
[rce setFragmentBytes:&willSwapRB length:sizeof(uint8_t) atIndex:0];
|
||||||
|
|
||||||
// First, draw the inputs.
|
// First, draw the inputs.
|
||||||
if (mrfi.willDrawHUDInput)
|
if (mrfi.willDrawHUDInput)
|
||||||
|
@ -2176,7 +2166,12 @@
|
||||||
|
|
||||||
@autoreleasepool
|
@autoreleasepool
|
||||||
{
|
{
|
||||||
MTLTextureDescriptor *texRenderDesc = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatRGBA8Unorm
|
// Note that this method should ALWAYS return 32-bit RGBA format, not BGRA format.
|
||||||
|
MTLPixelFormat viewDrawableFormat = [self drawableFormat];
|
||||||
|
BOOL willSwapRB = (viewDrawableFormat == MTLPixelFormatBGRA8Unorm) ? YES : NO;
|
||||||
|
id<MTLRenderPipelineState> hudPipelineState = (willSwapRB) ? [sharedData hudBGRAPipeline] : [sharedData hudRGBAPipeline];
|
||||||
|
|
||||||
|
MTLTextureDescriptor *texRenderDesc = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:viewDrawableFormat
|
||||||
width:clientWidth
|
width:clientWidth
|
||||||
height:clientHeight
|
height:clientHeight
|
||||||
mipmapped:NO];
|
mipmapped:NO];
|
||||||
|
@ -2195,11 +2190,12 @@
|
||||||
const MetalRenderFrameInfo mrfi = [self renderFrameInfo];
|
const MetalRenderFrameInfo mrfi = [self renderFrameInfo];
|
||||||
|
|
||||||
[self renderForCommandBuffer:cb
|
[self renderForCommandBuffer:cb
|
||||||
outputPipelineState:[self outputRGBAPipeline]
|
outputPipelineState:[self outputDrawablePipeline]
|
||||||
hudPipelineState:[sharedData hudRGBAPipeline]
|
hudPipelineState:hudPipelineState
|
||||||
texDisplays:texProcess
|
texDisplays:texProcess
|
||||||
mrfi:mrfi
|
mrfi:mrfi
|
||||||
doYFlip:NO];
|
doYFlip:NO
|
||||||
|
doSwapRB:willSwapRB];
|
||||||
|
|
||||||
id<MTLBlitCommandEncoder> bce = [cb blitCommandEncoder];
|
id<MTLBlitCommandEncoder> bce = [cb blitCommandEncoder];
|
||||||
|
|
||||||
|
@ -2348,13 +2344,15 @@
|
||||||
[oldTexTouch release];
|
[oldTexTouch release];
|
||||||
|
|
||||||
const MetalRenderFrameInfo mrfi = [presenterObject renderFrameInfo];
|
const MetalRenderFrameInfo mrfi = [presenterObject renderFrameInfo];
|
||||||
|
id<MTLRenderPipelineState> hudPipelineState = ([presenterObject drawableFormat] == MTLPixelFormatBGRA8Unorm) ? [[presenterObject sharedData] hudBGRAPipeline] : [[presenterObject sharedData] hudRGBAPipeline];
|
||||||
|
|
||||||
[presenterObject renderForCommandBuffer:cb
|
[presenterObject renderForCommandBuffer:cb
|
||||||
outputPipelineState:[presenterObject outputDrawablePipeline]
|
outputPipelineState:[presenterObject outputDrawablePipeline]
|
||||||
hudPipelineState:[[presenterObject sharedData] hudPipeline]
|
hudPipelineState:hudPipelineState
|
||||||
texDisplays:_displayTexturePair
|
texDisplays:_displayTexturePair
|
||||||
mrfi:mrfi
|
mrfi:mrfi
|
||||||
doYFlip:NO];
|
doYFlip:NO
|
||||||
|
doSwapRB:NO];
|
||||||
|
|
||||||
[cb addScheduledHandler:^(id<MTLCommandBuffer> block) {
|
[cb addScheduledHandler:^(id<MTLCommandBuffer> block) {
|
||||||
[presenterObject setRenderBufferState:ClientDisplayBufferState_Reading index:mrfi.renderIndex];
|
[presenterObject setRenderBufferState:ClientDisplayBufferState_Reading index:mrfi.renderIndex];
|
||||||
|
|
|
@ -195,9 +195,11 @@ vertex HUDVtx hud_vertex(const device float2 *inPosition [[buffer(0)]],
|
||||||
|
|
||||||
fragment float4 hud_fragment(const HUDVtx vtx [[stage_in]],
|
fragment float4 hud_fragment(const HUDVtx vtx [[stage_in]],
|
||||||
const texture2d<float> tex [[texture(0)]],
|
const texture2d<float> tex [[texture(0)]],
|
||||||
const sampler samp [[sampler(0)]])
|
const sampler samp [[sampler(0)]],
|
||||||
|
const constant uint8_t &doSwapRB [[buffer(0)]])
|
||||||
{
|
{
|
||||||
return tex.sample(samp, vtx.texCoord, (vtx.lowerHUDMipMapLevel) ? level(-0.50f) : level(0.00f)) * vtx.color;
|
const float4 outColor = tex.sample(samp, vtx.texCoord, (vtx.lowerHUDMipMapLevel) ? level(-0.50f) : level(0.00f)) * vtx.color;
|
||||||
|
return (doSwapRB == 0) ? outColor.rgba : outColor.bgra;
|
||||||
}
|
}
|
||||||
|
|
||||||
#pragma mark Output Filters
|
#pragma mark Output Filters
|
||||||
|
@ -279,9 +281,10 @@ vertex DisplayVtxTex16 display_output_sampletex16_vertex(const device float2 *in
|
||||||
// Input Pixel Mapping: 00
|
// Input Pixel Mapping: 00
|
||||||
fragment float4 output_filter_nearest(const DisplayVtx vtx [[stage_in]],
|
fragment float4 output_filter_nearest(const DisplayVtx vtx [[stage_in]],
|
||||||
const texture2d<float> tex [[texture(0)]],
|
const texture2d<float> tex [[texture(0)]],
|
||||||
const device float *inBacklightIntensity [[buffer(0)]])
|
const device float *inBacklightIntensity [[buffer(0)]],
|
||||||
|
const constant uint8_t &doSwapRB [[buffer(1)]])
|
||||||
{
|
{
|
||||||
return float4(tex.sample(genSampler, vtx.texCoord).rgb * *inBacklightIntensity, 1.0f);
|
return (doSwapRB == 0) ? float4(tex.sample(genSampler, vtx.texCoord).rgb * *inBacklightIntensity, 1.0f) : float4(tex.sample(genSampler, vtx.texCoord).bgr * *inBacklightIntensity, 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
//---------------------------------------
|
//---------------------------------------
|
||||||
|
@ -289,9 +292,10 @@ fragment float4 output_filter_nearest(const DisplayVtx vtx [[stage_in]],
|
||||||
// 02|03
|
// 02|03
|
||||||
fragment float4 output_filter_bilinear(const DisplayVtx vtx [[stage_in]],
|
fragment float4 output_filter_bilinear(const DisplayVtx vtx [[stage_in]],
|
||||||
const texture2d<float> tex [[texture(0)]],
|
const texture2d<float> tex [[texture(0)]],
|
||||||
const device float *inBacklightIntensity [[buffer(0)]])
|
const device float *inBacklightIntensity [[buffer(0)]],
|
||||||
|
const constant uint8_t &doSwapRB [[buffer(1)]])
|
||||||
{
|
{
|
||||||
return float4(tex.sample(outputSamplerBilinear, vtx.texCoord).rgb * *inBacklightIntensity, 1.0f);
|
return (doSwapRB == 0) ? float4(tex.sample(outputSamplerBilinear, vtx.texCoord).rgb * *inBacklightIntensity, 1.0f) : float4(tex.sample(outputSamplerBilinear, vtx.texCoord).bgr * *inBacklightIntensity, 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
//---------------------------------------
|
//---------------------------------------
|
||||||
|
@ -301,7 +305,8 @@ fragment float4 output_filter_bilinear(const DisplayVtx vtx [[stage_in]],
|
||||||
// 12|13|14|15
|
// 12|13|14|15
|
||||||
fragment float4 output_filter_bicubic_bspline(const DisplayVtxTex16 vtx [[stage_in]],
|
fragment float4 output_filter_bicubic_bspline(const DisplayVtxTex16 vtx [[stage_in]],
|
||||||
const texture2d<float> tex [[texture(0)]],
|
const texture2d<float> tex [[texture(0)]],
|
||||||
const device float *inBacklightIntensity [[buffer(0)]])
|
const device float *inBacklightIntensity [[buffer(0)]],
|
||||||
|
const constant uint8_t &doSwapRB [[buffer(1)]])
|
||||||
{
|
{
|
||||||
float2 f = fract(vtx.texCoord05);
|
float2 f = fract(vtx.texCoord05);
|
||||||
float4 wx = bicubic_weight_bspline(f.x);
|
float4 wx = bicubic_weight_bspline(f.x);
|
||||||
|
@ -328,7 +333,7 @@ fragment float4 output_filter_bicubic_bspline(const DisplayVtxTex16 vtx [[stage_
|
||||||
+ tex.sample(genSampler, vtx.texCoord14) * wx.b
|
+ tex.sample(genSampler, vtx.texCoord14) * wx.b
|
||||||
+ tex.sample(genSampler, vtx.texCoord15) * wx.a) * wy.a;
|
+ tex.sample(genSampler, vtx.texCoord15) * wx.a) * wy.a;
|
||||||
|
|
||||||
return float4(outFragment.rgb * *inBacklightIntensity, 1.0f);
|
return (doSwapRB == 0) ? float4(outFragment.rgb * *inBacklightIntensity, 1.0f) : float4(outFragment.bgr * *inBacklightIntensity, 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
//---------------------------------------
|
//---------------------------------------
|
||||||
|
@ -338,7 +343,8 @@ fragment float4 output_filter_bicubic_bspline(const DisplayVtxTex16 vtx [[stage_
|
||||||
// 12|13|14|15
|
// 12|13|14|15
|
||||||
fragment float4 output_filter_bicubic_mitchell_netravali(const DisplayVtxTex16 vtx [[stage_in]],
|
fragment float4 output_filter_bicubic_mitchell_netravali(const DisplayVtxTex16 vtx [[stage_in]],
|
||||||
const texture2d<float> tex [[texture(0)]],
|
const texture2d<float> tex [[texture(0)]],
|
||||||
const device float *inBacklightIntensity [[buffer(0)]])
|
const device float *inBacklightIntensity [[buffer(0)]],
|
||||||
|
const constant uint8_t &doSwapRB [[buffer(1)]])
|
||||||
{
|
{
|
||||||
float2 f = fract(vtx.texCoord05);
|
float2 f = fract(vtx.texCoord05);
|
||||||
float4 wx = bicubic_weight_mitchell_netravali(f.x);
|
float4 wx = bicubic_weight_mitchell_netravali(f.x);
|
||||||
|
@ -365,7 +371,7 @@ fragment float4 output_filter_bicubic_mitchell_netravali(const DisplayVtxTex16 v
|
||||||
+ tex.sample(genSampler, vtx.texCoord14) * wx.b
|
+ tex.sample(genSampler, vtx.texCoord14) * wx.b
|
||||||
+ tex.sample(genSampler, vtx.texCoord15) * wx.a) * wy.a;
|
+ tex.sample(genSampler, vtx.texCoord15) * wx.a) * wy.a;
|
||||||
|
|
||||||
return float4(outFragment.rgb * *inBacklightIntensity, 1.0f);
|
return (doSwapRB == 0) ? float4(outFragment.rgb * *inBacklightIntensity, 1.0f) : float4(outFragment.bgr * *inBacklightIntensity, 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
//---------------------------------------
|
//---------------------------------------
|
||||||
|
@ -375,7 +381,8 @@ fragment float4 output_filter_bicubic_mitchell_netravali(const DisplayVtxTex16 v
|
||||||
// 12|13|14|15
|
// 12|13|14|15
|
||||||
fragment float4 output_filter_lanczos2(const DisplayVtxTex16 vtx [[stage_in]],
|
fragment float4 output_filter_lanczos2(const DisplayVtxTex16 vtx [[stage_in]],
|
||||||
const texture2d<float> tex [[texture(0)]],
|
const texture2d<float> tex [[texture(0)]],
|
||||||
const device float *inBacklightIntensity [[buffer(0)]])
|
const device float *inBacklightIntensity [[buffer(0)]],
|
||||||
|
const constant uint8_t &doSwapRB [[buffer(1)]])
|
||||||
{
|
{
|
||||||
const float2 f = fract(vtx.texCoord05);
|
const float2 f = fract(vtx.texCoord05);
|
||||||
float4 wx = bicubic_weight_lanczos2(f.x);
|
float4 wx = bicubic_weight_lanczos2(f.x);
|
||||||
|
@ -402,7 +409,7 @@ fragment float4 output_filter_lanczos2(const DisplayVtxTex16 vtx [[stage_in]],
|
||||||
+ tex.sample(genSampler, vtx.texCoord14) * wx.b
|
+ tex.sample(genSampler, vtx.texCoord14) * wx.b
|
||||||
+ tex.sample(genSampler, vtx.texCoord15) * wx.a) * wy.a;
|
+ tex.sample(genSampler, vtx.texCoord15) * wx.a) * wy.a;
|
||||||
|
|
||||||
return float4(outFragment.rgb * *inBacklightIntensity, 1.0f);
|
return (doSwapRB == 0) ? float4(outFragment.rgb * *inBacklightIntensity, 1.0f) : float4(outFragment.bgr * *inBacklightIntensity, 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
//---------------------------------------
|
//---------------------------------------
|
||||||
|
@ -414,7 +421,8 @@ fragment float4 output_filter_lanczos2(const DisplayVtxTex16 vtx [[stage_in]],
|
||||||
// 30|31|32|33|34|35
|
// 30|31|32|33|34|35
|
||||||
fragment float4 output_filter_lanczos3(const DisplayVtxTex16 vtx [[stage_in]],
|
fragment float4 output_filter_lanczos3(const DisplayVtxTex16 vtx [[stage_in]],
|
||||||
const texture2d<float> tex [[texture(0)]],
|
const texture2d<float> tex [[texture(0)]],
|
||||||
const device float *inBacklightIntensity [[buffer(0)]])
|
const device float *inBacklightIntensity [[buffer(0)]],
|
||||||
|
const constant uint8_t &doSwapRB [[buffer(1)]])
|
||||||
{
|
{
|
||||||
const float2 f = fract(vtx.texCoord05);
|
const float2 f = fract(vtx.texCoord05);
|
||||||
float3 wx1 = bicubic_weight_lanczos3(0.5f - f.x * 0.5f);
|
float3 wx1 = bicubic_weight_lanczos3(0.5f - f.x * 0.5f);
|
||||||
|
@ -478,7 +486,7 @@ fragment float4 output_filter_lanczos3(const DisplayVtxTex16 vtx [[stage_in]],
|
||||||
+ tex.sample(genSampler, vtx.texCoord05 + float2( 2.0, 3.0)) * wx1.b
|
+ tex.sample(genSampler, vtx.texCoord05 + float2( 2.0, 3.0)) * wx1.b
|
||||||
+ tex.sample(genSampler, vtx.texCoord05 + float2( 3.0, 3.0)) * wx2.b) * wy2.b;
|
+ tex.sample(genSampler, vtx.texCoord05 + float2( 3.0, 3.0)) * wx2.b) * wy2.b;
|
||||||
|
|
||||||
return float4(outFragment.rgb * *inBacklightIntensity, 1.0f);
|
return (doSwapRB == 0) ? float4(outFragment.rgb * *inBacklightIntensity, 1.0f) : float4(outFragment.bgr * *inBacklightIntensity, 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
#pragma mark NDS Emulation Functions
|
#pragma mark NDS Emulation Functions
|
||||||
|
|
Loading…
Reference in New Issue