Cocoa Port: Fix a possible crash when performing Copy-Framebuffer-To-Clipboard operations on Metal display views.

This commit is contained in:
rogerman 2022-05-13 18:17:13 -07:00
parent 9ed9c0a9e4
commit 07aefbd02c
3 changed files with 55 additions and 50 deletions

View File

@ -102,7 +102,7 @@ typedef DisplayViewShaderProperties DisplayViewShaderProperties;
id<MTLComputePipelineState> _fetch666ConvertOnlyPipeline; id<MTLComputePipelineState> _fetch666ConvertOnlyPipeline;
id<MTLComputePipelineState> _fetch888ConvertOnlyPipeline; id<MTLComputePipelineState> _fetch888ConvertOnlyPipeline;
id<MTLComputePipelineState> deposterizePipeline; id<MTLComputePipelineState> deposterizePipeline;
id<MTLRenderPipelineState> hudPipeline; id<MTLRenderPipelineState> hudBGRAPipeline;
id<MTLRenderPipelineState> hudRGBAPipeline; id<MTLRenderPipelineState> hudRGBAPipeline;
id<MTLSamplerState> samplerHUDBox; id<MTLSamplerState> samplerHUDBox;
@ -151,7 +151,7 @@ typedef DisplayViewShaderProperties DisplayViewShaderProperties;
@property (readonly, nonatomic) id<MTLLibrary> defaultLibrary; @property (readonly, nonatomic) id<MTLLibrary> defaultLibrary;
@property (readonly, nonatomic) id<MTLComputePipelineState> deposterizePipeline; @property (readonly, nonatomic) id<MTLComputePipelineState> deposterizePipeline;
@property (readonly, nonatomic) id<MTLRenderPipelineState> hudPipeline; @property (readonly, nonatomic) id<MTLRenderPipelineState> hudBGRAPipeline;
@property (readonly, nonatomic) id<MTLRenderPipelineState> hudRGBAPipeline; @property (readonly, nonatomic) id<MTLRenderPipelineState> hudRGBAPipeline;
@property (readonly, nonatomic) id<MTLSamplerState> samplerHUDBox; @property (readonly, nonatomic) id<MTLSamplerState> samplerHUDBox;
@property (readonly, nonatomic) id<MTLSamplerState> samplerHUDText; @property (readonly, nonatomic) id<MTLSamplerState> samplerHUDText;
@ -188,7 +188,6 @@ typedef DisplayViewShaderProperties DisplayViewShaderProperties;
MTLRenderPassDescriptor *_outputRenderPassDesc; MTLRenderPassDescriptor *_outputRenderPassDesc;
MTLRenderPassColorAttachmentDescriptor *colorAttachment0Desc; MTLRenderPassColorAttachmentDescriptor *colorAttachment0Desc;
id<MTLComputePipelineState> pixelScalePipeline; id<MTLComputePipelineState> pixelScalePipeline;
id<MTLRenderPipelineState> outputRGBAPipeline;
id<MTLRenderPipelineState> outputDrawablePipeline; id<MTLRenderPipelineState> outputDrawablePipeline;
MTLPixelFormat drawableFormat; MTLPixelFormat drawableFormat;
@ -229,7 +228,6 @@ typedef DisplayViewShaderProperties DisplayViewShaderProperties;
@property (assign, nonatomic) MetalDisplayViewSharedData *sharedData; @property (assign, nonatomic) MetalDisplayViewSharedData *sharedData;
@property (readonly, nonatomic) MTLRenderPassColorAttachmentDescriptor *colorAttachment0Desc; @property (readonly, nonatomic) MTLRenderPassColorAttachmentDescriptor *colorAttachment0Desc;
@property (retain) id<MTLComputePipelineState> pixelScalePipeline; @property (retain) id<MTLComputePipelineState> pixelScalePipeline;
@property (retain) id<MTLRenderPipelineState> outputRGBAPipeline;
@property (retain) id<MTLRenderPipelineState> outputDrawablePipeline; @property (retain) id<MTLRenderPipelineState> outputDrawablePipeline;
@property (assign) MTLPixelFormat drawableFormat; @property (assign) MTLPixelFormat drawableFormat;
@property (retain) id<MTLBuffer> bufCPUFilterDstMain; @property (retain) id<MTLBuffer> bufCPUFilterDstMain;
@ -257,7 +255,8 @@ typedef DisplayViewShaderProperties DisplayViewShaderProperties;
hudPipelineState:(id<MTLRenderPipelineState>)hudPipelineState hudPipelineState:(id<MTLRenderPipelineState>)hudPipelineState
texDisplays:(MetalTexturePair)texDisplay texDisplays:(MetalTexturePair)texDisplay
mrfi:(MetalRenderFrameInfo)mrfi mrfi:(MetalRenderFrameInfo)mrfi
doYFlip:(BOOL)willFlip; doYFlip:(BOOL)willFlip
doSwapRB:(BOOL)willSwapRB;
- (void) renderStartAtIndex:(uint8_t)index; - (void) renderStartAtIndex:(uint8_t)index;
- (void) renderFinishAtIndex:(uint8_t)index; - (void) renderFinishAtIndex:(uint8_t)index;
- (ClientDisplayBufferState) renderBufferStateAtIndex:(uint8_t)index; - (ClientDisplayBufferState) renderBufferStateAtIndex:(uint8_t)index;

View File

@ -33,7 +33,7 @@
@synthesize defaultLibrary; @synthesize defaultLibrary;
@synthesize deposterizePipeline; @synthesize deposterizePipeline;
@synthesize hudPipeline; @synthesize hudBGRAPipeline;
@synthesize hudRGBAPipeline; @synthesize hudRGBAPipeline;
@synthesize samplerHUDBox; @synthesize samplerHUDBox;
@synthesize samplerHUDText; @synthesize samplerHUDText;
@ -184,13 +184,14 @@
[[[hudPipelineDesc vertexBuffers] objectAtIndexedSubscript:3] setMutability:MTLMutabilityImmutable]; [[[hudPipelineDesc vertexBuffers] objectAtIndexedSubscript:3] setMutability:MTLMutabilityImmutable];
[[[hudPipelineDesc vertexBuffers] objectAtIndexedSubscript:4] setMutability:MTLMutabilityImmutable]; [[[hudPipelineDesc vertexBuffers] objectAtIndexedSubscript:4] setMutability:MTLMutabilityImmutable];
[[[hudPipelineDesc vertexBuffers] objectAtIndexedSubscript:5] setMutability:MTLMutabilityImmutable]; [[[hudPipelineDesc vertexBuffers] objectAtIndexedSubscript:5] setMutability:MTLMutabilityImmutable];
[[[hudPipelineDesc fragmentBuffers] objectAtIndexedSubscript:0] setMutability:MTLMutabilityImmutable];
} }
#endif #endif
[[[hudPipelineDesc colorAttachments] objectAtIndexedSubscript:0] setPixelFormat:MTLPixelFormatBGRA8Unorm]; [[[hudPipelineDesc colorAttachments] objectAtIndexedSubscript:0] setPixelFormat:MTLPixelFormatBGRA8Unorm];
hudPipeline = [[device newRenderPipelineStateWithDescriptor:hudPipelineDesc error:nil] retain]; hudBGRAPipeline = [[device newRenderPipelineStateWithDescriptor:hudPipelineDesc error:nil] retain];
[[[hudPipelineDesc colorAttachments] objectAtIndexedSubscript:0] setPixelFormat:MTLPixelFormatBGRA8Unorm]; [[[hudPipelineDesc colorAttachments] objectAtIndexedSubscript:0] setPixelFormat:MTLPixelFormatRGBA8Unorm];
hudRGBAPipeline = [[device newRenderPipelineStateWithDescriptor:hudPipelineDesc error:nil] retain]; hudRGBAPipeline = [[device newRenderPipelineStateWithDescriptor:hudPipelineDesc error:nil] retain];
[hudPipelineDesc release]; [hudPipelineDesc release];
@ -318,7 +319,7 @@
[_fetch666ConvertOnlyPipeline release]; [_fetch666ConvertOnlyPipeline release];
[_fetch888ConvertOnlyPipeline release]; [_fetch888ConvertOnlyPipeline release];
[deposterizePipeline release]; [deposterizePipeline release];
[hudPipeline release]; [hudBGRAPipeline release];
[hudRGBAPipeline release]; [hudRGBAPipeline release];
[hudIndexBuffer release]; [hudIndexBuffer release];
@ -812,7 +813,6 @@
@synthesize sharedData; @synthesize sharedData;
@synthesize colorAttachment0Desc; @synthesize colorAttachment0Desc;
@synthesize pixelScalePipeline; @synthesize pixelScalePipeline;
@synthesize outputRGBAPipeline;
@synthesize outputDrawablePipeline; @synthesize outputDrawablePipeline;
@synthesize drawableFormat; @synthesize drawableFormat;
@synthesize bufCPUFilterDstMain; @synthesize bufCPUFilterDstMain;
@ -855,9 +855,8 @@
[colorAttachment0Desc setTexture:nil]; [colorAttachment0Desc setTexture:nil];
pixelScalePipeline = nil; pixelScalePipeline = nil;
outputRGBAPipeline = nil;
outputDrawablePipeline = nil; outputDrawablePipeline = nil;
drawableFormat = MTLPixelFormatInvalid; drawableFormat = MTLPixelFormatRGBA8Unorm;
_texDisplaySrcDeposterize[NDSDisplayID_Main][0] = nil; _texDisplaySrcDeposterize[NDSDisplayID_Main][0] = nil;
_texDisplaySrcDeposterize[NDSDisplayID_Touch][0] = nil; _texDisplaySrcDeposterize[NDSDisplayID_Touch][0] = nil;
@ -951,7 +950,6 @@
[texPairProcess.touch release]; [texPairProcess.touch release];
[self setPixelScalePipeline:nil]; [self setPixelScalePipeline:nil];
[self setOutputRGBAPipeline:nil];
[self setOutputDrawablePipeline:nil]; [self setOutputDrawablePipeline:nil];
[self setTexHUDCharMap:nil]; [self setTexHUDCharMap:nil];
@ -1180,14 +1178,8 @@
break; break;
} }
[[[outputPipelineDesc colorAttachments] objectAtIndexedSubscript:0] setPixelFormat:MTLPixelFormatBGRA8Unorm];
[self setOutputRGBAPipeline:[[sharedData device] newRenderPipelineStateWithDescriptor:outputPipelineDesc error:nil]];
if ([self drawableFormat] != MTLPixelFormatInvalid)
{
[[[outputPipelineDesc colorAttachments] objectAtIndexedSubscript:0] setPixelFormat:[self drawableFormat]]; [[[outputPipelineDesc colorAttachments] objectAtIndexedSubscript:0] setPixelFormat:[self drawableFormat]];
[self setOutputDrawablePipeline:[[sharedData device] newRenderPipelineStateWithDescriptor:outputPipelineDesc error:nil]]; [self setOutputDrawablePipeline:[[sharedData device] newRenderPipelineStateWithDescriptor:outputPipelineDesc error:nil]];
}
#if HAVE_OSAVAILABLE && defined(MAC_OS_X_VERSION_10_13) && (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_13) #if HAVE_OSAVAILABLE && defined(MAC_OS_X_VERSION_10_13) && (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_13)
if (@available(macOS 10.13, *)) if (@available(macOS 10.13, *))
@ -1197,6 +1189,7 @@
[[[outputPipelineDesc vertexBuffers] objectAtIndexedSubscript:2] setMutability:MTLMutabilityImmutable]; [[[outputPipelineDesc vertexBuffers] objectAtIndexedSubscript:2] setMutability:MTLMutabilityImmutable];
[[[outputPipelineDesc vertexBuffers] objectAtIndexedSubscript:3] setMutability:MTLMutabilityImmutable]; [[[outputPipelineDesc vertexBuffers] objectAtIndexedSubscript:3] setMutability:MTLMutabilityImmutable];
[[[outputPipelineDesc fragmentBuffers] objectAtIndexedSubscript:0] setMutability:MTLMutabilityImmutable]; [[[outputPipelineDesc fragmentBuffers] objectAtIndexedSubscript:0] setMutability:MTLMutabilityImmutable];
[[[outputPipelineDesc fragmentBuffers] objectAtIndexedSubscript:1] setMutability:MTLMutabilityImmutable];
} }
#endif #endif
@ -1223,18 +1216,12 @@
[[[outputPipelineDesc vertexBuffers] objectAtIndexedSubscript:2] setMutability:MTLMutabilityImmutable]; [[[outputPipelineDesc vertexBuffers] objectAtIndexedSubscript:2] setMutability:MTLMutabilityImmutable];
[[[outputPipelineDesc vertexBuffers] objectAtIndexedSubscript:3] setMutability:MTLMutabilityImmutable]; [[[outputPipelineDesc vertexBuffers] objectAtIndexedSubscript:3] setMutability:MTLMutabilityImmutable];
[[[outputPipelineDesc fragmentBuffers] objectAtIndexedSubscript:0] setMutability:MTLMutabilityImmutable]; [[[outputPipelineDesc fragmentBuffers] objectAtIndexedSubscript:0] setMutability:MTLMutabilityImmutable];
[[[outputPipelineDesc fragmentBuffers] objectAtIndexedSubscript:1] setMutability:MTLMutabilityImmutable];
} }
#endif #endif
[[[outputPipelineDesc colorAttachments] objectAtIndexedSubscript:0] setPixelFormat:MTLPixelFormatBGRA8Unorm];
outputRGBAPipeline = [[[sharedData device] newRenderPipelineStateWithDescriptor:outputPipelineDesc error:nil] retain];
if ([self drawableFormat] != MTLPixelFormatInvalid)
{
[[[outputPipelineDesc colorAttachments] objectAtIndexedSubscript:0] setPixelFormat:[self drawableFormat]]; [[[outputPipelineDesc colorAttachments] objectAtIndexedSubscript:0] setPixelFormat:[self drawableFormat]];
outputDrawablePipeline = [[[sharedData device] newRenderPipelineStateWithDescriptor:outputPipelineDesc error:nil] retain]; outputDrawablePipeline = [[[sharedData device] newRenderPipelineStateWithDescriptor:outputPipelineDesc error:nil] retain];
}
[outputPipelineDesc release]; [outputPipelineDesc release];
// Set up processing textures. // Set up processing textures.
@ -1988,6 +1975,7 @@
texDisplays:(MetalTexturePair)texDisplay texDisplays:(MetalTexturePair)texDisplay
mrfi:(MetalRenderFrameInfo)mrfi mrfi:(MetalRenderFrameInfo)mrfi
doYFlip:(BOOL)willFlip doYFlip:(BOOL)willFlip
doSwapRB:(BOOL)willSwapRB
{ {
// Generate the command encoder. // Generate the command encoder.
id<MTLRenderCommandEncoder> rce = [cb renderCommandEncoderWithDescriptor:_outputRenderPassDesc]; id<MTLRenderCommandEncoder> rce = [cb renderCommandEncoderWithDescriptor:_outputRenderPassDesc];
@ -2011,6 +1999,7 @@
[rce setVertexBytes:_texCoordBuffer length:sizeof(_texCoordBuffer) atIndex:1]; [rce setVertexBytes:_texCoordBuffer length:sizeof(_texCoordBuffer) atIndex:1];
[rce setVertexBytes:&_cdvPropertiesBuffer length:sizeof(_cdvPropertiesBuffer) atIndex:2]; [rce setVertexBytes:&_cdvPropertiesBuffer length:sizeof(_cdvPropertiesBuffer) atIndex:2];
[rce setVertexBytes:&doYFlip length:sizeof(uint8_t) atIndex:3]; [rce setVertexBytes:&doYFlip length:sizeof(uint8_t) atIndex:3];
[rce setFragmentBytes:&willSwapRB length:sizeof(uint8_t) atIndex:1];
switch (cdp->GetPresenterProperties().mode) switch (cdp->GetPresenterProperties().mode)
{ {
@ -2093,6 +2082,7 @@
[rce setVertexBytes:&_cdvPropertiesBuffer length:sizeof(_cdvPropertiesBuffer) atIndex:3]; [rce setVertexBytes:&_cdvPropertiesBuffer length:sizeof(_cdvPropertiesBuffer) atIndex:3];
[rce setVertexBytes:&doYFlip length:sizeof(uint8_t) atIndex:4]; [rce setVertexBytes:&doYFlip length:sizeof(uint8_t) atIndex:4];
[rce setFragmentTexture:[self texHUDCharMap] atIndex:0]; [rce setFragmentTexture:[self texHUDCharMap] atIndex:0];
[rce setFragmentBytes:&willSwapRB length:sizeof(uint8_t) atIndex:0];
// First, draw the inputs. // First, draw the inputs.
if (mrfi.willDrawHUDInput) if (mrfi.willDrawHUDInput)
@ -2176,7 +2166,12 @@
@autoreleasepool @autoreleasepool
{ {
MTLTextureDescriptor *texRenderDesc = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatRGBA8Unorm // Note that this method should ALWAYS return 32-bit RGBA format, not BGRA format.
MTLPixelFormat viewDrawableFormat = [self drawableFormat];
BOOL willSwapRB = (viewDrawableFormat == MTLPixelFormatBGRA8Unorm) ? YES : NO;
id<MTLRenderPipelineState> hudPipelineState = (willSwapRB) ? [sharedData hudBGRAPipeline] : [sharedData hudRGBAPipeline];
MTLTextureDescriptor *texRenderDesc = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:viewDrawableFormat
width:clientWidth width:clientWidth
height:clientHeight height:clientHeight
mipmapped:NO]; mipmapped:NO];
@ -2195,11 +2190,12 @@
const MetalRenderFrameInfo mrfi = [self renderFrameInfo]; const MetalRenderFrameInfo mrfi = [self renderFrameInfo];
[self renderForCommandBuffer:cb [self renderForCommandBuffer:cb
outputPipelineState:[self outputRGBAPipeline] outputPipelineState:[self outputDrawablePipeline]
hudPipelineState:[sharedData hudRGBAPipeline] hudPipelineState:hudPipelineState
texDisplays:texProcess texDisplays:texProcess
mrfi:mrfi mrfi:mrfi
doYFlip:NO]; doYFlip:NO
doSwapRB:willSwapRB];
id<MTLBlitCommandEncoder> bce = [cb blitCommandEncoder]; id<MTLBlitCommandEncoder> bce = [cb blitCommandEncoder];
@ -2348,13 +2344,15 @@
[oldTexTouch release]; [oldTexTouch release];
const MetalRenderFrameInfo mrfi = [presenterObject renderFrameInfo]; const MetalRenderFrameInfo mrfi = [presenterObject renderFrameInfo];
id<MTLRenderPipelineState> hudPipelineState = ([presenterObject drawableFormat] == MTLPixelFormatBGRA8Unorm) ? [[presenterObject sharedData] hudBGRAPipeline] : [[presenterObject sharedData] hudRGBAPipeline];
[presenterObject renderForCommandBuffer:cb [presenterObject renderForCommandBuffer:cb
outputPipelineState:[presenterObject outputDrawablePipeline] outputPipelineState:[presenterObject outputDrawablePipeline]
hudPipelineState:[[presenterObject sharedData] hudPipeline] hudPipelineState:hudPipelineState
texDisplays:_displayTexturePair texDisplays:_displayTexturePair
mrfi:mrfi mrfi:mrfi
doYFlip:NO]; doYFlip:NO
doSwapRB:NO];
[cb addScheduledHandler:^(id<MTLCommandBuffer> block) { [cb addScheduledHandler:^(id<MTLCommandBuffer> block) {
[presenterObject setRenderBufferState:ClientDisplayBufferState_Reading index:mrfi.renderIndex]; [presenterObject setRenderBufferState:ClientDisplayBufferState_Reading index:mrfi.renderIndex];

View File

@ -195,9 +195,11 @@ vertex HUDVtx hud_vertex(const device float2 *inPosition [[buffer(0)]],
fragment float4 hud_fragment(const HUDVtx vtx [[stage_in]], fragment float4 hud_fragment(const HUDVtx vtx [[stage_in]],
const texture2d<float> tex [[texture(0)]], const texture2d<float> tex [[texture(0)]],
const sampler samp [[sampler(0)]]) const sampler samp [[sampler(0)]],
const constant uint8_t &doSwapRB [[buffer(0)]])
{ {
return tex.sample(samp, vtx.texCoord, (vtx.lowerHUDMipMapLevel) ? level(-0.50f) : level(0.00f)) * vtx.color; const float4 outColor = tex.sample(samp, vtx.texCoord, (vtx.lowerHUDMipMapLevel) ? level(-0.50f) : level(0.00f)) * vtx.color;
return (doSwapRB == 0) ? outColor.rgba : outColor.bgra;
} }
#pragma mark Output Filters #pragma mark Output Filters
@ -279,9 +281,10 @@ vertex DisplayVtxTex16 display_output_sampletex16_vertex(const device float2 *in
// Input Pixel Mapping: 00 // Input Pixel Mapping: 00
fragment float4 output_filter_nearest(const DisplayVtx vtx [[stage_in]], fragment float4 output_filter_nearest(const DisplayVtx vtx [[stage_in]],
const texture2d<float> tex [[texture(0)]], const texture2d<float> tex [[texture(0)]],
const device float *inBacklightIntensity [[buffer(0)]]) const device float *inBacklightIntensity [[buffer(0)]],
const constant uint8_t &doSwapRB [[buffer(1)]])
{ {
return float4(tex.sample(genSampler, vtx.texCoord).rgb * *inBacklightIntensity, 1.0f); return (doSwapRB == 0) ? float4(tex.sample(genSampler, vtx.texCoord).rgb * *inBacklightIntensity, 1.0f) : float4(tex.sample(genSampler, vtx.texCoord).bgr * *inBacklightIntensity, 1.0f);
} }
//--------------------------------------- //---------------------------------------
@ -289,9 +292,10 @@ fragment float4 output_filter_nearest(const DisplayVtx vtx [[stage_in]],
// 02|03 // 02|03
fragment float4 output_filter_bilinear(const DisplayVtx vtx [[stage_in]], fragment float4 output_filter_bilinear(const DisplayVtx vtx [[stage_in]],
const texture2d<float> tex [[texture(0)]], const texture2d<float> tex [[texture(0)]],
const device float *inBacklightIntensity [[buffer(0)]]) const device float *inBacklightIntensity [[buffer(0)]],
const constant uint8_t &doSwapRB [[buffer(1)]])
{ {
return float4(tex.sample(outputSamplerBilinear, vtx.texCoord).rgb * *inBacklightIntensity, 1.0f); return (doSwapRB == 0) ? float4(tex.sample(outputSamplerBilinear, vtx.texCoord).rgb * *inBacklightIntensity, 1.0f) : float4(tex.sample(outputSamplerBilinear, vtx.texCoord).bgr * *inBacklightIntensity, 1.0f);
} }
//--------------------------------------- //---------------------------------------
@ -301,7 +305,8 @@ fragment float4 output_filter_bilinear(const DisplayVtx vtx [[stage_in]],
// 12|13|14|15 // 12|13|14|15
fragment float4 output_filter_bicubic_bspline(const DisplayVtxTex16 vtx [[stage_in]], fragment float4 output_filter_bicubic_bspline(const DisplayVtxTex16 vtx [[stage_in]],
const texture2d<float> tex [[texture(0)]], const texture2d<float> tex [[texture(0)]],
const device float *inBacklightIntensity [[buffer(0)]]) const device float *inBacklightIntensity [[buffer(0)]],
const constant uint8_t &doSwapRB [[buffer(1)]])
{ {
float2 f = fract(vtx.texCoord05); float2 f = fract(vtx.texCoord05);
float4 wx = bicubic_weight_bspline(f.x); float4 wx = bicubic_weight_bspline(f.x);
@ -328,7 +333,7 @@ fragment float4 output_filter_bicubic_bspline(const DisplayVtxTex16 vtx [[stage_
+ tex.sample(genSampler, vtx.texCoord14) * wx.b + tex.sample(genSampler, vtx.texCoord14) * wx.b
+ tex.sample(genSampler, vtx.texCoord15) * wx.a) * wy.a; + tex.sample(genSampler, vtx.texCoord15) * wx.a) * wy.a;
return float4(outFragment.rgb * *inBacklightIntensity, 1.0f); return (doSwapRB == 0) ? float4(outFragment.rgb * *inBacklightIntensity, 1.0f) : float4(outFragment.bgr * *inBacklightIntensity, 1.0f);
} }
//--------------------------------------- //---------------------------------------
@ -338,7 +343,8 @@ fragment float4 output_filter_bicubic_bspline(const DisplayVtxTex16 vtx [[stage_
// 12|13|14|15 // 12|13|14|15
fragment float4 output_filter_bicubic_mitchell_netravali(const DisplayVtxTex16 vtx [[stage_in]], fragment float4 output_filter_bicubic_mitchell_netravali(const DisplayVtxTex16 vtx [[stage_in]],
const texture2d<float> tex [[texture(0)]], const texture2d<float> tex [[texture(0)]],
const device float *inBacklightIntensity [[buffer(0)]]) const device float *inBacklightIntensity [[buffer(0)]],
const constant uint8_t &doSwapRB [[buffer(1)]])
{ {
float2 f = fract(vtx.texCoord05); float2 f = fract(vtx.texCoord05);
float4 wx = bicubic_weight_mitchell_netravali(f.x); float4 wx = bicubic_weight_mitchell_netravali(f.x);
@ -365,7 +371,7 @@ fragment float4 output_filter_bicubic_mitchell_netravali(const DisplayVtxTex16 v
+ tex.sample(genSampler, vtx.texCoord14) * wx.b + tex.sample(genSampler, vtx.texCoord14) * wx.b
+ tex.sample(genSampler, vtx.texCoord15) * wx.a) * wy.a; + tex.sample(genSampler, vtx.texCoord15) * wx.a) * wy.a;
return float4(outFragment.rgb * *inBacklightIntensity, 1.0f); return (doSwapRB == 0) ? float4(outFragment.rgb * *inBacklightIntensity, 1.0f) : float4(outFragment.bgr * *inBacklightIntensity, 1.0f);
} }
//--------------------------------------- //---------------------------------------
@ -375,7 +381,8 @@ fragment float4 output_filter_bicubic_mitchell_netravali(const DisplayVtxTex16 v
// 12|13|14|15 // 12|13|14|15
fragment float4 output_filter_lanczos2(const DisplayVtxTex16 vtx [[stage_in]], fragment float4 output_filter_lanczos2(const DisplayVtxTex16 vtx [[stage_in]],
const texture2d<float> tex [[texture(0)]], const texture2d<float> tex [[texture(0)]],
const device float *inBacklightIntensity [[buffer(0)]]) const device float *inBacklightIntensity [[buffer(0)]],
const constant uint8_t &doSwapRB [[buffer(1)]])
{ {
const float2 f = fract(vtx.texCoord05); const float2 f = fract(vtx.texCoord05);
float4 wx = bicubic_weight_lanczos2(f.x); float4 wx = bicubic_weight_lanczos2(f.x);
@ -402,7 +409,7 @@ fragment float4 output_filter_lanczos2(const DisplayVtxTex16 vtx [[stage_in]],
+ tex.sample(genSampler, vtx.texCoord14) * wx.b + tex.sample(genSampler, vtx.texCoord14) * wx.b
+ tex.sample(genSampler, vtx.texCoord15) * wx.a) * wy.a; + tex.sample(genSampler, vtx.texCoord15) * wx.a) * wy.a;
return float4(outFragment.rgb * *inBacklightIntensity, 1.0f); return (doSwapRB == 0) ? float4(outFragment.rgb * *inBacklightIntensity, 1.0f) : float4(outFragment.bgr * *inBacklightIntensity, 1.0f);
} }
//--------------------------------------- //---------------------------------------
@ -414,7 +421,8 @@ fragment float4 output_filter_lanczos2(const DisplayVtxTex16 vtx [[stage_in]],
// 30|31|32|33|34|35 // 30|31|32|33|34|35
fragment float4 output_filter_lanczos3(const DisplayVtxTex16 vtx [[stage_in]], fragment float4 output_filter_lanczos3(const DisplayVtxTex16 vtx [[stage_in]],
const texture2d<float> tex [[texture(0)]], const texture2d<float> tex [[texture(0)]],
const device float *inBacklightIntensity [[buffer(0)]]) const device float *inBacklightIntensity [[buffer(0)]],
const constant uint8_t &doSwapRB [[buffer(1)]])
{ {
const float2 f = fract(vtx.texCoord05); const float2 f = fract(vtx.texCoord05);
float3 wx1 = bicubic_weight_lanczos3(0.5f - f.x * 0.5f); float3 wx1 = bicubic_weight_lanczos3(0.5f - f.x * 0.5f);
@ -478,7 +486,7 @@ fragment float4 output_filter_lanczos3(const DisplayVtxTex16 vtx [[stage_in]],
+ tex.sample(genSampler, vtx.texCoord05 + float2( 2.0, 3.0)) * wx1.b + tex.sample(genSampler, vtx.texCoord05 + float2( 2.0, 3.0)) * wx1.b
+ tex.sample(genSampler, vtx.texCoord05 + float2( 3.0, 3.0)) * wx2.b) * wy2.b; + tex.sample(genSampler, vtx.texCoord05 + float2( 3.0, 3.0)) * wx2.b) * wy2.b;
return float4(outFragment.rgb * *inBacklightIntensity, 1.0f); return (doSwapRB == 0) ? float4(outFragment.rgb * *inBacklightIntensity, 1.0f) : float4(outFragment.bgr * *inBacklightIntensity, 1.0f);
} }
#pragma mark NDS Emulation Functions #pragma mark NDS Emulation Functions