Handle OBJ layers in layer visibility switch, this brings feature parity with gtk-glade in this area.
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@ -1088,6 +1088,13 @@ static void Modify_Layer(GtkWidget* widget, gpointer data)
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if(MainScreen.gpu->dispBG[Layer]) GPU_remove(MainScreen.gpu, Layer);
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}
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break;
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case MAIN_OBJ:
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if(gtk_check_menu_item_get_active(GTK_CHECK_MENU_ITEM(widget)) == TRUE) {
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if(!MainScreen.gpu->dispOBJ) GPU_addBack(MainScreen.gpu, Layer);
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} else {
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if(MainScreen.gpu->dispOBJ) GPU_remove(MainScreen.gpu, Layer);
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}
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break;
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case SUB_BG_0:
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case SUB_BG_1:
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case SUB_BG_2:
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@ -1099,8 +1106,11 @@ static void Modify_Layer(GtkWidget* widget, gpointer data)
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}
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break;
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case SUB_OBJ:
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case MAIN_OBJ:
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/* TODO: Disable sprites */
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if(gtk_check_menu_item_get_active(GTK_CHECK_MENU_ITEM(widget)) == TRUE) {
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if(!SubScreen.gpu->dispOBJ) GPU_addBack(SubScreen.gpu, Layer-SUB_BG_0);
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} else {
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if(SubScreen.gpu->dispOBJ) GPU_remove(SubScreen.gpu, Layer-SUB_BG_0);
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}
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break;
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default:
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break;
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