win32: fix newlines in action replay cheats edit, and fix sticky pause condition when resetting or loading games
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8941b4aba9
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0490039779
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@ -589,7 +589,10 @@ std::string mass_replace(const std::string &source, const std::string &victim, c
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std::string answer = source;
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std::string answer = source;
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std::string::size_type j = 0;
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std::string::size_type j = 0;
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while ((j = answer.find(victim, j)) != std::string::npos )
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while ((j = answer.find(victim, j)) != std::string::npos )
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answer.replace(j, victim.length(), replacement);
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{
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answer.replace(j, victim.length(), replacement);
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j+= replacement.length();
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}
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return answer;
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return answer;
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}
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}
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@ -22,6 +22,7 @@
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#include "../cheatSystem.h"
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#include "../cheatSystem.h"
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#include "resource.h"
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#include "resource.h"
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#include "../debug.h"
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#include "../debug.h"
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#include "../utils/xstring.h"
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static u8 searchType = 0;
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static u8 searchType = 0;
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static u8 searchSize = 0;
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static u8 searchSize = 0;
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@ -566,7 +567,8 @@ INT_PTR CALLBACK CheatsAdd_XX_Proc(HWND dialog, UINT msg,WPARAM wparam,LPARAM lp
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memset(buf, 0, sizeof(buf));
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memset(buf, 0, sizeof(buf));
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cheats->getXXcodeString(tempCheat, buf);
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cheats->getXXcodeString(tempCheat, buf);
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SetWindowText(GetDlgItem(dialog, IDC_EDIT2), buf);
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std::string bufstr = mass_replace(buf,"\n","\r\n");
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SetWindowText(GetDlgItem(dialog, IDC_EDIT2), bufstr.c_str());
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SetWindowText(GetDlgItem(dialog, IDC_EDIT3), tempCheat.description);
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SetWindowText(GetDlgItem(dialog, IDC_EDIT3), tempCheat.description);
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EnableWindow(GetDlgItem(dialog, IDOK), (strlen(buf) > 16)?TRUE:FALSE);
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EnableWindow(GetDlgItem(dialog, IDOK), (strlen(buf) > 16)?TRUE:FALSE);
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@ -3031,7 +3031,7 @@ static BOOL OpenCore(const char* filename)
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if(LoadROM(filename, LogicalName))
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if(LoadROM(filename, LogicalName))
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{
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{
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romloaded = TRUE;
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romloaded = TRUE;
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NDS_UnPause();
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Unpause();
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return TRUE;
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return TRUE;
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}
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}
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else return FALSE;
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else return FALSE;
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@ -5597,7 +5597,10 @@ static LRESULT CALLBACK SoundSettingsDlgProc(HWND hDlg, UINT uMsg, WPARAM wParam
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void ResetGame()
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void ResetGame()
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{
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{
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if(movieMode != MOVIEMODE_PLAY)
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if(movieMode != MOVIEMODE_PLAY)
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NDS_Reset();
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{
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NDS_Reset();
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Unpause();
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}
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}
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}
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//adelikat: This function changes a menu item's text
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//adelikat: This function changes a menu item's text
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