x for z typo again in process_vtx_10.
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@ -1,4 +1,4 @@
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/* $Id: opengl_collector_3Demu.c,v 1.5 2007-04-19 18:21:07 masscat Exp $
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/* $Id: opengl_collector_3Demu.c,v 1.6 2007-04-19 19:41:10 masscat Exp $
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*/
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/*
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Copyright (C) 2006-2007 Ben Jaques, shash
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@ -1093,7 +1093,7 @@ process_vtx_10( struct render_state *state,
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setup_mode23_tex_coord( x, y, z);
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}
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glVertex3f( x, y, x);
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glVertex3f( x, y, z);
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}
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