fix Zelda crash :)
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03650f2a53
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@ -513,6 +513,7 @@ static void OGLClose()
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if (txt_slot_current_size<=0)\
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{\
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txt_slot_current++;\
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if (txt_slot_current>3) txt_slot_current = 0;\
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adr=(unsigned char *)ARM9Mem.textureSlotAddr[txt_slot_current];\
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txt_slot_size=txt_slot_current_size=0x020000;\
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}
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