winport: allow sizing window under "minimum size". Unclear why we wanted this functionality to begin with, but probably predated view>window size multiples for more easy scaling. Other benefit: stops messing up the viewport determination when magnification overshoots window size (i.e. fullscreening a massive 5x filter applied by idiots)

This commit is contained in:
zeromus 2016-08-08 03:10:13 +00:00
parent a966765ae5
commit 02a5944a20
1 changed files with 9 additions and 4 deletions

View File

@ -621,7 +621,8 @@ static void MyAdjustWindowRectEx(RECT* rect, HWND hwnd)
ZeroMemory(&mbi, sizeof(mbi));
mbi.cbSize = sizeof(mbi);
GetMenuBarInfo(hwnd, OBJID_MENU, 0, &mbi);
int menuHeight = (mbi.rcBar.bottom - mbi.rcBar.top + 1);
//int menuHeight = (mbi.rcBar.bottom - mbi.rcBar.top + 1); //zero 07-aug-2016 - why did I do this? it isn't normal in windows and in the case of no menu bar it was making a 1 instead of a 0 (r3184 in 2009)
int menuHeight = (mbi.rcBar.bottom - mbi.rcBar.top);
rect->bottom -= cymenu;
rect->bottom += menuHeight;
@ -656,9 +657,13 @@ void WINCLASS::sizingMsg(WPARAM wParam, LPARAM lParam, LONG keepRatio)
_minWidth = adjr.right-adjr.left;
_minHeight = adjr.bottom-adjr.top + tbheight;
/* Clamp the size to the minimum size (256x384) */
rect->right = (rect->left + std::max(_minWidth, (int)(rect->right - rect->left)));
rect->bottom = (rect->top + std::max(_minHeight, (int)(rect->bottom - rect->top)));
//zero 07-aug-2016 - this was really old code. Maybe it isn't needed anymore
//it effectively let the content overshoot the window size.
//really we simply should let the window not overshoot the content size (but that restriction is waived for fullscreen mode)
//SIDE EFFECT: window can now be shrunk under the minimum size, which people have been wanting to do anyway
////Clamp the size to the minimum size (256x384)
//rect->right = (rect->left + std::max(_minWidth, (int)(rect->right - rect->left)));
//rect->bottom = (rect->top + std::max(_minHeight, (int)(rect->bottom - rect->top)));
bool horizontalDrag = (wParam == WMSZ_LEFT) || (wParam == WMSZ_RIGHT);
bool verticalDrag = (wParam == WMSZ_TOP) || (wParam == WMSZ_BOTTOM);