2006-12-23 10:31:24 +00:00
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DeSmuME
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_________________________________________
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Copyright (C) 2006 yopyop
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2007-02-03 23:30:14 +00:00
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Copyright (C) 2006-2007 DeSmuME team
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2006-12-23 10:31:24 +00:00
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2006-12-23 11:39:19 +00:00
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1) Compiling instructions...................................13
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2007-05-11 02:17:28 +00:00
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2) How to use DeSmuME.......................................51
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2007-06-07 12:37:43 +00:00
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3) Contact information.....................................166
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2008-04-24 14:44:45 +00:00
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4) Disclaimer..............................................184
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2006-12-23 10:31:24 +00:00
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1 Compiling instructions______________________________________
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2007-05-11 02:17:28 +00:00
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DeSmuME is written in C, using the DirectX 8.0, OpenGL, zlib,
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zziplib libraries, so you need a working C compiler(such as
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mingw). Other supported compilers include Visual C++ 2005 and
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2006-12-23 10:31:24 +00:00
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dev-cpp.
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2007-05-11 02:17:28 +00:00
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* You can find DirectX headers and libraries(for mingw) at
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http://alleg.sourceforge.net/wip.html as the file
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"dx80_mgw.zip". The actual runtime libraries(or
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headers/libraries for MSVC) can be gotten from
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http://www.microsoft.com/DirectX
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* OpenGL should be included with your compiler, if it isn't,
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check on your compiler's website for links.
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* zlib can be found at http://www.zlib.net
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* zziplib can be found at http://zziplib.sourceforge.net
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2006-12-23 10:31:24 +00:00
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mingw:
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2006-12-23 21:15:42 +00:00
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All you have to do now is go into your mingw shell
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2006-12-23 10:31:24 +00:00
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environment, go into the directory where you extracted DeSmuME,
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and type: "./configure". Once that's done(and there was no
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errors), type: "make". It should now take some time to compile so
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go grab yourself a sandwich or beer - whatever suits your fancy
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and it should be done in a few minutes. Now all you have to do is
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type "./src/desmume" in order to run it.
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dev-cpp:
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Load the project file DeSmuME.dev in the src/windows directory,
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compile, and you're set.
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Visual C++:
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Load the project file DeSmuME.vcproj in the src/windows directory,
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compile, and you're set.
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2 How to use DeSmuME__________________________________________
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Execute "desmume". A new window should pop up. The default
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settings should be fine for most people, but in case you need to
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adjust them, here's a brief explanation:
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Under the "Config", there are a number of items:
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Save Type:
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Here you can select which type of Backup Memory DeSmuME should
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emulate. By default, Autodetect works fine, but in some cases
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DeSmuME doesn't correctly detect the Backup Memory. In that
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case, you will want to select the correct one.
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Control Config:
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Here you can change the default key mappings. For now only the
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keyboard is supported, but in the near future gamepads and
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joysticks will be supported.
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Here are the default key mappings(they may be subject to change):
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Up arrow - Up
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Left arrow - Left
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Down arrow - Down
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right arrow - Right
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v - A button
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b - B button
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g - X button
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h - Y button
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c - Left Trigger
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n - Right Trigger
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enter - Start button
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space - Select button
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Sound Settings:
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Here you can change the default sound settings. By default
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DeSmuME uses Direct Sound, a buffer size of 2940, and
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volume set to max. But if you want to mute the sound, you can
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set the sound core to none. Or if you want to save the sound
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to a file, you can set the sound core to WAV write. If you find
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the sound is crackling a lot, try increasing the buffer size. On
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the other hand, if you find the sound somewhat delayed or jumpy,
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try decreasing the buffer size.
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Frame Skip:
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Here you can adjust the amount of frame draws to skip during
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emulation. Normally the emulator detects whether the emulator
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is running too fast or slow and skips a frame or more if it
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needs to speed things up. However some people don't like the
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results of it, so here you can adjust that.
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After all the settings are set to your satisfaction, you can then
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load a ROM image by going into the "File" menu, and choosing
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"Open". Select which file you'd like to open, and the emulator
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will automatically load and start running the selected ROM.
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You can save the current emulation state by press shift + one of
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the twelve F keys. To load, just press one of the twelve F keys
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(without shift pressed).
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2007-02-04 01:07:20 +00:00
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Under the View menu there's also a few additional options you may
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wish to change.
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Rotation:
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Here you can adjust which angle of the display. Some programs
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require that you normally turn the DS on its side. You can set it
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up in that manner using this.
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Magnify/DeMagnify:
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With these options you can increase or decrease the window size.
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Note: You can also adjust the window size by clicking on the edge
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of the window, and dragging the mouse.
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Force Maintain Ratio:
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Sometimes when the window size is changed it's doesn't look
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correct on the screen. This option forces the window to maintain
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a correct ratio so it looks correct.
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2006-12-23 10:31:24 +00:00
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2007-06-07 12:37:43 +00:00
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GDB Debugger Stubs:
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Source level debugging of ARM9 and/or ARM7 code is supported
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using a GDB/Insight debugger.
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The GDB stubs are enabled from the command line using the
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following options:
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--arm9gdb=<PORT_NUM> (for the ARM9)
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--arm7gdb=<PORT_NUM> (for the ARM7)
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The PORT_NUM is the TCP port upon which the stub will listen for
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connections. Once enabled you can connect to the stub using the
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following command at the GDB debugger prompt (assuming GDB and
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DeSmuME are running on the same machine):
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target remote :<PORT_NUM>
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NOTE: there are problems with the ARM support when stepping code
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with GDB versions prior to version 6.6. It is recommended that
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you use at least version 6.6 if possible.
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GBAMP compact flash emulation:
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The default behaviour of DeSmumME is to attempt to emulate the
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FAT image for the contents of the directory where the running
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.nds file was located.
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This behaviour can be altered using the
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--cflash=<DISK_IMAGE_FILE> command line option. Using this
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option DeSmuME will emulation a GBAMP and read and write sectors
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from/to the disk image file.
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The disk image file must be created and populated with files
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using some external tool.
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NOTE: currently if desmume fails to open the disk image file it
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will silently continue minus a working GBAMP emulation.
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2006-12-23 10:31:24 +00:00
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3 Contact information_________________________________________
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General inquiries should go to:
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2008-04-24 14:44:45 +00:00
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E-mail: guillaume@desmume.org
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2006-12-23 10:31:24 +00:00
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Windows Port-related inquiries should go to:
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2008-04-24 14:44:45 +00:00
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E-mail:
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2006-12-23 10:31:24 +00:00
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2008-09-05 22:40:27 +00:00
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Web: http://desmume.org
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2006-12-23 10:31:24 +00:00
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Please don't ask for roms, bios files or any other copyrighted
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stuff.
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If you want to submit a bug report, please run desmume, go into
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the "Help" menu, and click on "Submit a bug report". If you're
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having trouble with it, please feel free to email.
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4 Disclaimer__________________________________________________
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be
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useful,but WITHOUT ANY WARRANTY; without even the implied
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warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public
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License along with this program; if not, write to the Free
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Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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MA 02111-1307 USA
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See the GNU General Public License details in COPYING.
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