bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
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byuu ebb9367c68 Update to bsnes v032 release.
- Core: simplified CPU / SMP flag calculations
    - Added ALSA audio output driver to Linux port [Nach]
    - Improved font handling for Windows and Linux ports
    - Greatly cleaned up the user interface
    - Windows port now uses Unicode instead of ANSI
    - Added localization support
    - Config and locale files can now be placed inside bsnes executable directory for single-user mode, if desired
    - Fixed crashing bug with HQ2x on Linux/amd64 port [RedDwarf, Nach]
    - Hid "Power Cycle" option by default, as it is too similar to "Reset"
    - Slighty tweaked program icon [FitzRoy]
    - Minor code cleanups -- replaced union bitfields with templates, improved memory allocation, etc
2008-05-25 18:45:59 +00:00
src Update to bsnes v032 release. 2008-05-25 18:45:59 +00:00
license.txt Update to bsnes v028 release. 2008-02-04 16:16:34 +00:00
readme.txt Update to bsnes v032 release. 2008-05-25 18:45:59 +00:00

readme.txt

bsnes
Version: 0.032
Author: byuu

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General:
--------
bsnes is a Super Nintendo / Super Famicom emulator that began on
October 14th, 2004.

The latest version can be downloaded from:
http://byuu.org/

Please see license.txt for important licensing information.

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Configuration:
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bsnes has two configuration files: bsnes.cfg, for program settings; and
locale.cfg, for localization.

For each file, bsnes will start by looking inside the same folder where the
bsnes executable is located. If said file is not found, it will then check your
user profile folder. On Windows, this is located at "%APPDATA%/.bsnes". On all
other operating systems, this is located at "~/.bsnes". If said file is still
not found, it will automatically be created in your user profile folder.

If you wish to use bsnes in single-user mode, be sure that both files exist
inside the same folder as the bsnes executable. If they do not, you can simply
create new blank files and bsnes will use them in the future.

If you wish to use bsnes in multi-user mode, simply delete these two files from
the bsnes executable directory if they exist.

If you wish to have multiple configuration profiles for the same user, you will
need to make copies of the bsnes executable, and use each one in single-user
mode.

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Known Limitations:
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S-CPU
- Multiply / divide register delays not implemented

S-PPU
- Uses scanline-based renderer. This is very inaccurate, but few (if any)
  games rely on mid-scanline writes to function correctly
- Does not support FirstSprite+Y priority
- OAM / CGRAM accesses during active display not supported correctly
- RTO flags are not calculated on frames that are skipped when frameskipping
  is enabled. This provides a major speedup, however it will cause in issues
  in games that test these flags, eg the SNES Test Program Electronics Test.
  Turning frameskipping off will allow RTO flag calculation on every frame

Hardware Bugs
- S-CPU.r1 HDMA crashing bug not emulated
- S-CPU<>S-SMP communication bus conflicts not emulated

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Unsupported Hardware:
---------------------
SA-1
Coprocessor used in many popular games, including:
- Dragon Ball Z Hyper Dimension
- Kirby Super Star
- Kirby's Dreamland 3
- Marvelous
- SD Gundam G-NEXT
- Super Mario RPG

Super FX
Coprocessor used in many popular games, including:
- Doom
- Star Fox
- Star Fox 2 (unreleased beta)
- Super Mario World 2: Yoshi's Island

SPC7110
Coprocessor used only by the following games:
- Far East of Eden Zero
- Far East of Eden Zero: Shounen Jump no Shou
- Momotarou Densetsu Happy
- Super Power League 4

ST-011
SETA DSP used by Quick-move Shogi Match with Nidan Rank-holder Morita

ST-018
SETA RISC CPU used by Quick-move Shogi Match with Nidan Rank-holder Morita 2

Super Gameboy
Cartridge passthrough used for playing Gameboy games

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Unsupported Controllers:
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Mouse
Super Scope
Justifier
Multitap (4-port and 5-port)