mirror of https://github.com/bsnes-emu/bsnes.git
805398e5a8
A new version of bsnes has been released. It contains a few minor emulation fixes, as well as user interface improvements. Behind the scenes, the source has been cleaned up more in preparation for running the CPU and PPU (video processor) separately from each other (eg with no enslavement.) This is required for implementing a clock cycle based PPU renderer. - Greatly improved invalid DMA transfer behavior, should be nearly perfect now - Major code cleanup -- most importantly, almost all PPU timing-related settings moved back to PPU, from CPU - Added option to auto-detect file type by inspecting file headers rather than file extensions - Rewrote video filter system to move it out of the emulation core -- HQ2x and Scale2x will work even in hires and interlace modes now, 50% scanline filter added - Re-added bsnes window icon - Added new controller graphic when assigning joypad keys [FitzRoy] - Redundant "Advanced" panel settings which can be configured via the GUI are no longer displayed - Improved speed regulation settings - XP and Vista themes will now apply to bsnes controls - Added "Path Settings" window to allow easy selection of default file directories - Tab key now mostly works throughout most of the GUI (needs improvement) - Main window will no longer disappear when setting a video multipler which results in a window size larger than the current desktop resolution - Added two new advanced options: one to control GUI window opacity, and one to adjust the statusbar text |
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readme.txt |
readme.txt
bsnes Version: 0.029 Author: byuu -------- General: -------- bsnes is a Super Nintendo / Super Famicom emulator that began on October 14th, 2004. The latest version can be downloaded from: http://byuu.org/ Please see license.txt for important licensing information. ------------------ Known Limitations: ------------------ S-CPU - Multiply / Divide register delays not implemented S-PPU - Uses scanline-based renderer. This is very inaccurate, but few (if any) games rely on mid-scanline writes to function correctly - Does not support FirstSprite+Y priority - OAM / CGRAM accesses during active display not supported correctly - RTO flags are not calculated on frames that are skipped when frameskipping is enabled. This provides a major speedup, however it will cause in issues in games that test these flags, eg the SNES Test Program Electronics Test. Turning frameskipping off will allow RTO flag calculation on every frame Hardware Bugs - S-CPU.r1 HDMA crashing bug not emulated - S-CPU<>S-SMP communication bus conflicts not emulated --------------------- Unsupported Hardware: --------------------- SA-1 Coprocessor used in many popular games, including: - Dragon Ball Z Hyper Dimension - Kirby Super Star - Kirby's Dreamland 3 - Marvelous - SD Gundam G-NEXT - Super Mario RPG Super FX Coprocessor used in many popular games, including: - Doom - Star Fox - Star Fox 2 (unreleased beta) - Super Mario World 2: Yoshi's Island SPC7110 Coprocessor used only by the following games: - Far East of Eden Zero - Far East of Eden Zero: Shounen Jump no Shou - Momotarou Densetsu Happy - Super Power League 4 ST-011 SETA DSP used only by Quick-move Shogi Match with Nidan Rank-holder Morita ST-018 SETA RISC CPU used only by Quick-move Shogi Match with Nidan Rank-holder Morita 2 Super Gameboy Cartridge passthrough used for playing Gameboy games ------------------------ Unsupported Controllers: ------------------------ Mouse Super Scope Justifier Multitap (4-port and 5-port)