mirror of https://github.com/bsnes-emu/bsnes.git
203 lines
5.2 KiB
C++
203 lines
5.2 KiB
C++
#if defined(PLATFORM_MACOSX)
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#include <OpenAL/al.h>
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#include <OpenAL/alc.h>
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#else
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#include <AL/al.h>
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#include <AL/alc.h>
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#endif
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struct AudioOpenAL : Audio {
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AudioOpenAL() { initialize(); }
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~AudioOpenAL() { terminate(); }
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auto availableDevices() -> string_vector {
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string_vector devices;
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for(auto& device : queryDevices()) devices.append(device);
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return devices;
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}
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auto availableFrequencies() -> vector<double> {
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return {44100.0, 48000.0, 96000.0};
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}
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auto availableLatencies() -> vector<uint> {
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return {20, 40, 60, 80, 100};
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}
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auto availableChannels() -> vector<uint> {
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return {2};
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}
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auto ready() -> bool { return _ready; }
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auto device() -> string { return _device; }
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auto blocking() -> bool { return _blocking; }
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auto channels() -> uint { return _channels; }
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auto frequency() -> double { return (double)_frequency; }
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auto latency() -> uint { return _latency; }
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auto setDevice(string device) -> bool {
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if(_device == device) return true;
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_device = device;
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return initialize();
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}
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auto setBlocking(bool blocking) -> bool {
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if(_blocking == blocking) return true;
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_blocking = blocking;
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return true;
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}
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auto setFrequency(double frequency) -> bool {
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if(_frequency == (uint)frequency) return true;
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_frequency = (uint)frequency;
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return initialize();
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}
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auto setLatency(uint latency) -> bool {
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if(_latency == latency) return true;
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_latency = latency;
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if(_ready) updateLatency();
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return true;
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}
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auto output(const double samples[]) -> void {
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_buffer[_bufferLength] = int16_t(samples[0] * 32768.0) << 0;
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_buffer[_bufferLength] |= int16_t(samples[1] * 32768.0) << 16;
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if(++_bufferLength < _bufferSize) return;
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ALuint alBuffer = 0;
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int processed = 0;
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while(true) {
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alGetSourcei(_source, AL_BUFFERS_PROCESSED, &processed);
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while(processed--) {
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alSourceUnqueueBuffers(_source, 1, &alBuffer);
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alDeleteBuffers(1, &alBuffer);
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_queueLength--;
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}
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//wait for buffer playback to catch up to sample generation if not synchronizing
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if(!_blocking || _queueLength < 3) break;
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}
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if(_queueLength < 3) {
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alGenBuffers(1, &alBuffer);
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alBufferData(alBuffer, _format, _buffer, _bufferSize * 4, _frequency);
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alSourceQueueBuffers(_source, 1, &alBuffer);
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_queueLength++;
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}
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ALint playing;
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alGetSourcei(_source, AL_SOURCE_STATE, &playing);
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if(playing != AL_PLAYING) alSourcePlay(_source);
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_bufferLength = 0;
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}
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private:
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auto initialize() -> bool {
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terminate();
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if(!queryDevices().find(_device)) _device = "";
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_queueLength = 0;
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updateLatency();
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bool success = false;
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if(_openAL = alcOpenDevice(_device)) {
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if(_context = alcCreateContext(_openAL, nullptr)) {
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alcMakeContextCurrent(_context);
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alGenSources(1, &_source);
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//alSourcef (_source, AL_PITCH, 1.0);
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//alSourcef (_source, AL_GAIN, 1.0);
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//alSource3f(_source, AL_POSITION, 0.0, 0.0, 0.0);
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//alSource3f(_source, AL_VELOCITY, 0.0, 0.0, 0.0);
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//alSource3f(_source, AL_DIRECTION, 0.0, 0.0, 0.0);
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//alSourcef (_source, AL_ROLLOFF_FACTOR, 0.0);
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//alSourcei (_source, AL_SOURCE_RELATIVE, AL_TRUE);
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alListener3f(AL_POSITION, 0.0, 0.0, 0.0);
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alListener3f(AL_VELOCITY, 0.0, 0.0, 0.0);
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ALfloat listenerOrientation[] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0};
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alListenerfv(AL_ORIENTATION, listenerOrientation);
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success = true;
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}
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}
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if(!success) return terminate(), false;
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return _ready = true;
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}
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auto terminate() -> void {
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_ready = false;
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if(alIsSource(_source) == AL_TRUE) {
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int playing = 0;
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alGetSourcei(_source, AL_SOURCE_STATE, &playing);
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if(playing == AL_PLAYING) {
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alSourceStop(_source);
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int queued = 0;
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alGetSourcei(_source, AL_BUFFERS_QUEUED, &queued);
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while(queued--) {
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ALuint alBuffer = 0;
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alSourceUnqueueBuffers(_source, 1, &alBuffer);
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alDeleteBuffers(1, &alBuffer);
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_queueLength--;
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}
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}
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alDeleteSources(1, &_source);
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_source = 0;
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}
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if(_context) {
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alcMakeContextCurrent(nullptr);
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alcDestroyContext(_context);
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_context = nullptr;
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}
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if(_openAL) {
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alcCloseDevice(_openAL);
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_openAL = nullptr;
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}
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delete[] _buffer;
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_buffer = nullptr;
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}
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auto queryDevices() -> string_vector {
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string_vector result;
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const char* list = alcGetString(nullptr, ALC_DEVICE_SPECIFIER);
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if(!list) return result;
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while(list && *list) {
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result.append(list);
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list += strlen(list) + 1;
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}
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return result;
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}
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auto updateLatency() -> void {
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delete[] _buffer;
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_bufferSize = _frequency * _latency / 1000.0 + 0.5;
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_buffer = new uint32_t[_bufferSize]();
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}
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bool _ready = false;
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string _device;
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bool _blocking = true;
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uint _channels = 2;
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uint _frequency = 48000;
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uint _latency = 20;
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ALCdevice* _openAL = nullptr;
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ALCcontext* _context = nullptr;
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ALuint _source = 0;
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ALenum _format = AL_FORMAT_STEREO16;
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uint _queueLength = 0;
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uint32_t* _buffer = nullptr;
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uint _bufferLength = 0;
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uint _bufferSize = 0;
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};
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