bsnes/higan/gba/player/player.cpp

108 lines
2.7 KiB
C++

#include <gba/gba.hpp>
namespace GameBoyAdvance {
//Game Boy Player emulation
Player player;
#include "serialization.cpp"
auto Player::power() -> void {
status.enable = false;
status.rumble = false;
status.logoDetected = false;
status.logoCounter = 0;
status.packet = 0;
status.send = 0;
status.recv = 0;
}
auto Player::frame() -> void {
uint32 hash = Hash::CRC32(ppu.output, 240 * 160 * sizeof(uint32)).value();
status.logoDetected = (hash == 0x7776eb55);
if(status.logoDetected) {
status.enable = true;
status.logoCounter = (status.logoCounter + 1) % 3;
status.packet = 0;
}
if(!status.enable) return;
//todo: verify which settings are actually required
//values were taken from observing GBP-compatible games
if(!cpu.joybus.sc
&& !cpu.joybus.sd
&& !cpu.joybus.si
&& !cpu.joybus.so
&& !cpu.joybus.scMode
&& !cpu.joybus.sdMode
&& !cpu.joybus.siMode
&& !cpu.joybus.soMode
&& !cpu.joybus.siIRQEnable
&& !cpu.joybus.mode
&& !cpu.serial.shiftClockSelect
&& !cpu.serial.shiftClockFrequency
&& !cpu.serial.transferEnableReceive
&& cpu.serial.transferEnableSend
&& cpu.serial.startBit
&& cpu.serial.transferLength
&& cpu.serial.irqEnable
) {
status.packet = (status.packet + 1) % 17;
switch(status.packet) {
case 0: status.send = 0x0000494e; break;
case 1: status.send = 0xb6b1494e; break;
case 2: status.send = 0xb6b1494e; break;
case 3: status.send = 0xb6b1544e; break;
case 4: status.send = 0xabb1544e; break;
case 5: status.send = 0xabb14e45; break;
case 6: status.send = 0xb1ba4e45; break;
case 7: status.send = 0xb1ba4f44; break;
case 8: status.send = 0xb0bb4f44; break;
case 9: status.send = 0xb0bb8002; break;
case 10: status.send = 0x10000010; break;
case 11: status.send = 0x20000013; break;
case 12: status.send = 0x30000003; break;
case 13: status.send = 0x30000003; break;
case 14: status.send = 0x30000003; break;
case 15: status.send = 0x30000003; break;
case 16: status.send = 0x30000003; break;
}
cpu.irq.flag |= CPU::Interrupt::Serial;
}
}
auto Player::keyinput() -> maybe<uint16> {
if(status.logoDetected) {
switch(status.logoCounter) {
case 0: return {0x03ff};
case 1: return {0x03ff};
case 2: return {0x030f};
}
}
return nothing;
}
auto Player::read() -> maybe<uint32> {
if(status.enable) return status.send;
return nothing;
}
auto Player::write(uint2 addr, uint8 byte) -> void {
if(!status.enable) return;
uint shift = addr << 3;
status.recv &= ~(255 << shift);
status.recv |= byte << shift;
if(addr == 3 && status.packet == 15) {
status.rumble = (status.recv & 0xff) == 0x26; //on = 0x26, off = 0x04
platform->inputRumble(0, 0, 10, status.rumble);
}
}
}