bsnes/higan/gba/system/serialization.cpp

69 lines
1.4 KiB
C++

auto System::serialize() -> serializer {
serializer s(_serializeSize);
uint signature = 0x31545342;
char version[16] = {0};
char hash[64] = {0};
char description[512] = {0};
memory::copy(&version, (const char*)Emulator::SerializerVersion, Emulator::SerializerVersion.size());
memory::copy(&hash, (const char*)cartridge.sha256(), 64);
s.integer(signature);
s.array(version);
s.array(hash);
s.array(description);
serializeAll(s);
return s;
}
auto System::unserialize(serializer& s) -> bool {
uint signature = 0;
char version[16] = {0};
char hash[64] = {0};
char description[512] = {0};
s.integer(signature);
s.array(version);
s.array(hash);
s.array(description);
if(signature != 0x31545342) return false;
if(string{version} != Emulator::SerializerVersion) return false;
power();
serializeAll(s);
return true;
}
auto System::serialize(serializer& s) -> void {
s.integer(bios.size);
s.integer(bios.mdr);
}
auto System::serializeAll(serializer& s) -> void {
cartridge.serialize(s);
system.serialize(s);
cpu.serialize(s);
ppu.serialize(s);
apu.serialize(s);
player.serialize(s);
}
auto System::serializeInit() -> void {
serializer s;
uint signature = 0;
char version[16] = {0};
char hash[64] = {0};
char description[512] = {0};
s.integer(signature);
s.array(version);
s.array(hash);
s.array(description);
serializeAll(s);
_serializeSize = s.size();
}