bsnes/higan/fc/cartridge/board/konami-vrc2.cpp

52 lines
1.3 KiB
C++

struct KonamiVRC2 : Board {
KonamiVRC2(Markup::Node& document) : Board(document), vrc2(*this) {
settings.pinout.a0 = 1 << document["board/chip/pinout/a0"].natural();
settings.pinout.a1 = 1 << document["board/chip/pinout/a1"].natural();
}
auto readPRG(uint addr) -> uint8 {
if(addr < 0x6000) return cpu.mdr();
if(addr < 0x8000) return vrc2.readRAM(addr);
return prgrom.read(vrc2.addrPRG(addr));
}
auto writePRG(uint addr, uint8 data) -> void {
if(addr < 0x6000) return;
if(addr < 0x8000) return vrc2.writeRAM(addr, data);
bool a0 = (addr & settings.pinout.a0);
bool a1 = (addr & settings.pinout.a1);
addr &= 0xfff0;
addr |= (a0 << 0) | (a1 << 1);
return vrc2.writeIO(addr, data);
}
auto readCHR(uint addr) -> uint8 {
if(addr & 0x2000) return ppu.readCIRAM(vrc2.addrCIRAM(addr));
return Board::readCHR(vrc2.addrCHR(addr));
}
auto writeCHR(uint addr, uint8 data) -> void {
if(addr & 0x2000) return ppu.writeCIRAM(vrc2.addrCIRAM(addr), data);
return Board::writeCHR(vrc2.addrCHR(addr), data);
}
auto power() -> void {
vrc2.power();
}
auto serialize(serializer& s) -> void {
Board::serialize(s);
vrc2.serialize(s);
}
struct Settings {
struct Pinout {
uint a0;
uint a1;
} pinout;
} settings;
VRC2 vrc2;
};