struct KonamiVRC2 : Board { KonamiVRC2(Markup::Node& document) : Board(document), vrc2(*this) { settings.pinout.a0 = 1 << document["board/chip/pinout/a0"].natural(); settings.pinout.a1 = 1 << document["board/chip/pinout/a1"].natural(); } auto readPRG(uint addr) -> uint8 { if(addr < 0x6000) return cpu.mdr(); if(addr < 0x8000) return vrc2.readRAM(addr); return prgrom.read(vrc2.addrPRG(addr)); } auto writePRG(uint addr, uint8 data) -> void { if(addr < 0x6000) return; if(addr < 0x8000) return vrc2.writeRAM(addr, data); bool a0 = (addr & settings.pinout.a0); bool a1 = (addr & settings.pinout.a1); addr &= 0xfff0; addr |= (a0 << 0) | (a1 << 1); return vrc2.writeIO(addr, data); } auto readCHR(uint addr) -> uint8 { if(addr & 0x2000) return ppu.readCIRAM(vrc2.addrCIRAM(addr)); return Board::readCHR(vrc2.addrCHR(addr)); } auto writeCHR(uint addr, uint8 data) -> void { if(addr & 0x2000) return ppu.writeCIRAM(vrc2.addrCIRAM(addr), data); return Board::writeCHR(vrc2.addrCHR(addr), data); } auto power() -> void { vrc2.power(); } auto serialize(serializer& s) -> void { Board::serialize(s); vrc2.serialize(s); } struct Settings { struct Pinout { uint a0; uint a1; } pinout; } settings; VRC2 vrc2; };