bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
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byuu f6732133e7 Update to bsnes v026r01? release.
Alright, it's been a full month now since the last private WIP.

 I have Direct3D, DirectSound and DirectInput all working on the
Windows port now; and Xv, GTK+ Video, libao and XInput working on the
Linux port, so now's a good time for a beta.

             Note that countless things are broken, still.
             - D3D still blurring image, haven't looked at it yet
 - Cheat code list never populates when loading ROM, probably doesn't
save either (I probably removed that code when rewriting cart/ and
memory/ a while back)
             - Windows always appear at 0,0 instead of centered
 - miu doesn't emit WM_ENTERMENULOOP, meaning audio cycles when going
into the menu. I wish there were a way to make it pre-emptive like
GTK+ without needing multiple threads ...
 - Input capture window doesn't actually read anything. I actually can
get this working now, I just don't like the hacky way I did it before.
             - miu doesn't send Key events, so no F11 / esc shortcut
keys.
 - miu/Win is still missing some event messages, so some controls may
appear unresponsive. miu/Linux should be complete.
             - miu/Win may still send duplicate messages in some
cases, like that old log audio option bug was doing
             - miu lacks an on_show event, so the config window can't
set focus to the listbox on show just yet

             Any bugs outside of this that seem serious, please tell
me about. Otherwise, I'm working on the rest still :/

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2007-12-16 10:08:00 +00:00
src Update to bsnes v026 release. 2007-11-18 21:49:20 +00:00
license.txt Update to bsnes v025 release. 2007-10-15 10:03:36 +00:00
readme.txt Update to bsnes v026 release. 2007-11-18 21:49:20 +00:00

readme.txt

bsnes
Version 0.026
Author: byuu

--------
General:
--------
bsnes is a Super Nintendo / Super Famicom emulator that began on
October 14th, 2004.

The latest version can be downloaded from:
http://byuu.org/

Please see license.txt for important licensing information.

--------------
Shortcut Keys:
--------------
Esc - Toggle menubar visibility
F11 - Toggle fullscreen mode

------------------
Known Limitations:
------------------
S-CPU
- Invalid DMA / HDMA transfers not fully emulated
- Multiply / Divide register delays not implemented

S-PPU
- Uses scanline-based renderer. This is very inaccurate, but few (if any)
  games rely on mid-scanline writes to function correctly
- Does not support FirstSprite+Y priority
- OAM / CGRAM accesses during active display not supported correctly
- RTO flags are not calculated on frames that are skipped when frameskipping
  is enabled. This provides a major speedup, however it will cause in issues
  in games that test these flags, eg the SNES Test Program Electronics Test.
  Turning frameskipping off will allow RTO flag calculation on every frame

Hardware Bugs
- S-CPU.r1 HDMA crashing bug not emulated
- S-CPU<>S-SMP communication bus conflicts not emulated

---------------------
Unsupported Hardware:
---------------------
SA-1
Coprocessor used in many popular games, including:
- Dragon Ball Z Hyper Dimension
- Kirby Super Star
- Kirby's Dreamland 3
- Marvelous
- SD Gundam G-NEXT
- Super Mario RPG

Super FX
Coprocessor used in many popular games, including:
- Doom
- Star Fox
- Star Fox 2 (unreleased beta)
- Super Mario World 2: Yoshi's Island

SPC7110
Coprocessor used only by the following games:
- Far East of Eden Zero
- Far East of Eden Zero: Shounen Jump no Shou
- Momotarou Densetsu Happy
- Super Power League 4

ST-011
SETA DSP used only by Quick-move Shogi Match with Nidan Rank-holder Morita

ST-018
SETA RISC CPU used only by Quick-move Shogi Match with Nidan Rank-holder Morita 2

Super Gameboy
Cartridge passthrough used for playing Gameboy games

------------------------
Unsupported Controllers:
------------------------
Mouse
Super Scope
Justifier
Multitap (4-port and 5-port)