bsnes/higan/pce/cpu
Tim Allen f500426158 Update to v101r34 release.
byuu says:

Changelog:

  - PCE: emulated gamepad polling
  - PCE: emulated CPU interrupt sources
  - PCE: emulated timer
  - PCE: smarter emulation of ST0,ST1,ST2 instructions
  - PCE: better structuring of CPU, VDP IO registers
  - PCE: connected palette generation to the interface
  - PCE: emulated basic VDC timing
  - PCE: emulated VDC Vblank, Coincidence, and DMA completion IRQs
  - PCE: emulated VRAM, SATB DMA transfers
  - PCE: emulated VDC I/O registers

Everything I've implemented today likely has lots of bugs, and is
untested for obvious reasons.

So basically, after I fix many horrendous bugs, it should now be
possible to implement the VDC and start getting graphical output.
2017-01-17 08:02:56 +11:00
..
cpu.cpp Update to v101r34 release. 2017-01-17 08:02:56 +11:00
cpu.hpp Update to v101r34 release. 2017-01-17 08:02:56 +11:00
io.cpp Update to v101r34 release. 2017-01-17 08:02:56 +11:00
irq.cpp Update to v101r34 release. 2017-01-17 08:02:56 +11:00
timer.cpp Update to v101r34 release. 2017-01-17 08:02:56 +11:00