mirror of https://github.com/bsnes-emu/bsnes.git
f500426158
byuu says: Changelog: - PCE: emulated gamepad polling - PCE: emulated CPU interrupt sources - PCE: emulated timer - PCE: smarter emulation of ST0,ST1,ST2 instructions - PCE: better structuring of CPU, VDP IO registers - PCE: connected palette generation to the interface - PCE: emulated basic VDC timing - PCE: emulated VDC Vblank, Coincidence, and DMA completion IRQs - PCE: emulated VRAM, SATB DMA transfers - PCE: emulated VDC I/O registers Everything I've implemented today likely has lots of bugs, and is untested for obvious reasons. So basically, after I fix many horrendous bugs, it should now be possible to implement the VDC and start getting graphical output. |
||
---|---|---|
.. | ||
audio | ||
data | ||
emulator | ||
fc | ||
gb | ||
gba | ||
md | ||
ms | ||
obj | ||
out | ||
pce | ||
processor | ||
resource | ||
sfc | ||
systems | ||
target-tomoko | ||
video | ||
ws | ||
GNUmakefile |