bsnes/higan/md/system/system.hpp

35 lines
783 B
C++

struct System {
auto loaded() const -> bool { return information.loaded; }
auto colorburst() const -> double { return information.colorburst; }
auto run() -> void;
auto load(Emulator::Interface*) -> bool;
auto save() -> void;
auto unload() -> void;
auto power() -> void;
auto reset() -> void;
private:
Emulator::Interface* interface = nullptr;
struct Information {
bool loaded = false;
string manifest;
double colorburst = 0.0;
} information;
};
struct Peripherals {
auto unload() -> void;
auto reset() -> void;
auto connect(uint port, uint device) -> void;
Controller* controllerPort1 = nullptr;
Controller* controllerPort2 = nullptr;
Controller* extensionPort = nullptr;
};
extern System system;
extern Peripherals peripherals;