mirror of https://github.com/bsnes-emu/bsnes.git
ef85f7ccb0
byuu says: Added MMC2, MMC4, VRC4, VRC7 (no audio.) Split NES audio code up into individual modules. Fixed libsnes to compile: Themaister, can you please test to make sure it works? I don't have a libsnes client on my work PC to test it. Added about / license information to bottom of advanced settings screen for now (better than nothing, I guess.) Blocked PPU reads/writes while rendering for now, easier than coming up with a bus address locking thing :/ I can't seem to fix MMC5 graphics during the intro to Uchuu Keibitai. Without that, trying to implement vertical-split screen mode doesn't make sense. So as far as special audio chips go ... * VRC6 is completed * Sunsoft 5B has everything the only game to use it uses, but there are more unused channels I'd like to support anyway (they aren't documented, though.) * MMC5 audio unsupported for now * VRC7 audio unsupported, probably for a long time (hardest audio driver of all. More complex than core NES APU.) * audio PCM games (Moero Pro Yakyuu!) I probably won't ever support (they require external WAV packs.) |
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bsnes | ||
snesfilter | ||
snespurify | ||
snesshader |