mirror of https://github.com/bsnes-emu/bsnes.git
53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
GameBoyInterface::GameBoyInterface() {
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information.manufacturer = "Nintendo";
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information.name = "Game Boy";
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information.overscan = false;
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media.append({ID::GameBoy, "Game Boy", "gb"});
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}
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auto GameBoyInterface::videoColors() -> uint32 {
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return 1 << 2;
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}
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auto GameBoyInterface::videoColor(uint32 color) -> uint64 {
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if(!settings.colorEmulation) {
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uint64 L = image::normalize(3 - color, 2, 16);
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return L << 32 | L << 16 | L << 0;
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} else {
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#define DMG_PALETTE_GREEN
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//#define DMG_PALETTE_YELLOW
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//#define DMG_PALETTE_WHITE
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const uint16 monochrome[4][3] = {
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#if defined(DMG_PALETTE_GREEN)
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{0xaeae, 0xd9d9, 0x2727},
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{0x5858, 0xa0a0, 0x2828},
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{0x2020, 0x6262, 0x2929},
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{0x1a1a, 0x4545, 0x2a2a},
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#elif defined(DMG_PALETTE_YELLOW)
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{0xffff, 0xf7f7, 0x7b7b},
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{0xb5b5, 0xaeae, 0x4a4a},
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{0x6b6b, 0x6969, 0x3131},
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{0x2121, 0x2020, 0x1010},
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#elif defined(DMG_PALETTE_WHITE)
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{0xffff, 0xffff, 0xffff},
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{0xaaaa, 0xaaaa, 0xaaaa},
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{0x5555, 0x5555, 0x5555},
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{0x0000, 0x0000, 0x0000},
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#endif
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};
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uint64 R = monochrome[color][0];
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uint64 G = monochrome[color][1];
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uint64 B = monochrome[color][2];
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return R << 32 | G << 16 | B << 0;
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}
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}
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auto GameBoyInterface::load(uint id) -> bool {
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if(id == ID::GameBoy) return system.load(this, System::Model::GameBoy);
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return false;
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}
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