GameBoyInterface::GameBoyInterface() { information.manufacturer = "Nintendo"; information.name = "Game Boy"; information.overscan = false; media.append({ID::GameBoy, "Game Boy", "gb"}); } auto GameBoyInterface::videoColors() -> uint32 { return 1 << 2; } auto GameBoyInterface::videoColor(uint32 color) -> uint64 { if(!settings.colorEmulation) { uint64 L = image::normalize(3 - color, 2, 16); return L << 32 | L << 16 | L << 0; } else { #define DMG_PALETTE_GREEN //#define DMG_PALETTE_YELLOW //#define DMG_PALETTE_WHITE const uint16 monochrome[4][3] = { #if defined(DMG_PALETTE_GREEN) {0xaeae, 0xd9d9, 0x2727}, {0x5858, 0xa0a0, 0x2828}, {0x2020, 0x6262, 0x2929}, {0x1a1a, 0x4545, 0x2a2a}, #elif defined(DMG_PALETTE_YELLOW) {0xffff, 0xf7f7, 0x7b7b}, {0xb5b5, 0xaeae, 0x4a4a}, {0x6b6b, 0x6969, 0x3131}, {0x2121, 0x2020, 0x1010}, #elif defined(DMG_PALETTE_WHITE) {0xffff, 0xffff, 0xffff}, {0xaaaa, 0xaaaa, 0xaaaa}, {0x5555, 0x5555, 0x5555}, {0x0000, 0x0000, 0x0000}, #endif }; uint64 R = monochrome[color][0]; uint64 G = monochrome[color][1]; uint64 B = monochrome[color][2]; return R << 32 | G << 16 | B << 0; } } auto GameBoyInterface::load(uint id) -> bool { if(id == ID::GameBoy) return system.load(this, System::Model::GameBoy); return false; }