bsnes/icarus
Tim Allen eaa2c1f6c0 Update to v106r13 release.
byuu says:

Changelog:

  - game/memory/category → game/memory/content
  - game/memory/model → game/memory/architecture
  - game/memory/identity → game/memory/identifier
  - Super Famicom: memory/content=Bitmap → memory/content=Save
  - Super Famicom: memory/architecture=DMG,MGB →
    memory/architecture=LR35902

The game manifest field names are now officially set in stone. I won't
change them again, I'll only add new fields if required.

As for the values in the field, I'm still undecided on the manufacturer
of the ST018, and I could be talked into different identifiers for the
Super Game Boy (SGB1/SGB2, DMG/MGB, or just ICD(2)?)

The board manifest format is still in flux, as is the choice of what to
name firmware files (it's between manufacturer and architecture, where
I'm leaning toward the latter currently.)

Board memory to Game memory mappings will require both the manufacturer
and architecture fields to match.

I'll be updating doc.byuu.org soon with the finalized game manifest
format.
2018-04-09 09:50:42 +10:00
..
Database Update to v106r11 release. 2018-03-14 14:51:35 +11:00
Firmware Update to v106r06 release. 2018-02-16 12:07:49 +11:00
core Update to v106r09 release. 2018-03-05 15:34:07 +11:00
data Update to v104r10 release. 2017-09-01 21:21:06 +10:00
heuristics Update to v106r13 release. 2018-04-09 09:50:42 +10:00
obj Added icarus 20150821. 2015-08-21 21:29:53 +10:00
out Update to v096r02 (OS X Preview for Developers) release. 2016-01-07 19:17:15 +11:00
ui Update to v103r20 release. 2017-07-24 15:23:40 +10:00
GNUmakefile Update to v106r06 release. 2018-02-16 12:07:49 +11:00
icarus.cpp Update to v106r07 release. 2018-02-21 11:12:09 +11:00
settings.cpp Update to v104r16 release. 2017-10-02 19:04:28 +11:00