bsnes/higan/emulator
Tim Allen eaa2c1f6c0 Update to v106r13 release.
byuu says:

Changelog:

  - game/memory/category → game/memory/content
  - game/memory/model → game/memory/architecture
  - game/memory/identity → game/memory/identifier
  - Super Famicom: memory/content=Bitmap → memory/content=Save
  - Super Famicom: memory/architecture=DMG,MGB →
    memory/architecture=LR35902

The game manifest field names are now officially set in stone. I won't
change them again, I'll only add new fields if required.

As for the values in the field, I'm still undecided on the manufacturer
of the ST018, and I could be talked into different identifiers for the
Super Game Boy (SGB1/SGB2, DMG/MGB, or just ICD(2)?)

The board manifest format is still in flux, as is the choice of what to
name firmware files (it's between manufacturer and architecture, where
I'm leaning toward the latter currently.)

Board memory to Game memory mappings will require both the manufacturer
and architecture fields to match.

I'll be updating doc.byuu.org soon with the finalized game manifest
format.
2018-04-09 09:50:42 +10:00
..
cheat.hpp Update to v103 WIP release. 2017-06-22 16:10:13 +10:00
emulator.cpp Update to v101r31 release. 2017-01-13 12:15:45 +11:00
emulator.hpp Update to v106r13 release. 2018-04-09 09:50:42 +10:00
game.hpp Update to v106r13 release. 2018-04-09 09:50:42 +10:00
interface.hpp Update to v105r1 release. 2017-11-07 09:05:54 +11:00
platform.hpp Update to v102r28 release. 2017-06-20 22:34:50 +10:00
random.hpp Update to v104r05 release. 2017-08-25 00:24:34 +10:00
scheduler.hpp Update to v101 release. 2016-08-08 20:04:15 +10:00
thread.hpp Update to v101r02 release. 2016-08-09 21:07:18 +10:00
types.hpp Update to v101r04 release. 2016-08-12 11:07:04 +10:00