bsnes/snespurify/nall/compositor.hpp

80 lines
1.8 KiB
C++
Executable File

#ifndef NALL_COMPOSITOR_HPP
#define NALL_COMPOSITOR_HPP
#include <nall/detect.hpp>
namespace nall {
struct compositor {
inline static bool enabled();
inline static bool enable(bool status);
};
#if defined(PLATFORM_X)
bool compositor::enabled() {
FILE *fp = popen("xfconf-query -c xfwm4 -p '/general/use_compositing'", "r");
if(fp == 0) return false;
char buffer[512];
if(fgets(buffer, sizeof buffer, fp) == 0) return false;
if(!memcmp(buffer, "true", 4)) return true;
return false;
}
bool compositor::enable(bool status) {
FILE *fp;
if(status) {
fp = popen("xfconf-query -c xfwm4 -p '/general/use_compositing' -t 'bool' -s 'true'", "r");
} else {
fp = popen("xfconf-query -c xfwm4 -p '/general/use_compositing' -t 'bool' -s 'false'", "r");
}
if(fp == 0) return false;
pclose(fp);
return true;
}
#elif defined(PLATFORM_WIN)
bool compositor::enabled() {
HMODULE module = GetModuleHandleW(L"dwmapi");
if(module == 0) module = LoadLibraryW(L"dwmapi");
if(module == 0) return false;
auto pDwmIsCompositionEnabled = (HRESULT (WINAPI*)(BOOL*))GetProcAddress(module, "DwmIsCompositionEnabled");
if(pDwmIsCompositionEnabled == 0) return false;
BOOL result;
if(pDwmIsCompositionEnabled(&result) != S_OK) return false;
return result;
}
bool compositor::enable(bool status) {
HMODULE module = GetModuleHandleW(L"dwmapi");
if(module == 0) module = LoadLibraryW(L"dwmapi");
if(module == 0) return false;
auto pDwmEnableComposition = (HRESULT (WINAPI*)(UINT))GetProcAddress(module, "DwmEnableComposition");
if(pDwmEnableComposition == 0) return false;
if(pDwmEnableComposition(status) != S_OK) return false;
return true;
}
#else
bool compositor::enabled() {
return false;
}
bool compositor::enable(bool) {
return false;
}
#endif
}
#endif