mirror of https://github.com/bsnes-emu/bsnes.git
![]() byuu says: Ryphecha fixed Gun Nac, it was some sort of problem with blank sprite address fetching messing with the MMC3 I've started on an XML parser for iNES-free loading, but it's pretty barebones right now. Only NROM-256 loads, and you have to make it a compile-time thing (so other games work for now.) Updated nall with nullptr stuff. nall/detect is now nall/intrinsic and has both #defines + static constants that can be used to detect the platform (allows for run-time platform checks where practical.) ruby has a Makefile now, that makes using it in other projects a lot easier |
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bsnes | ||
snesfilter | ||
snespurify | ||
snesshader |