bsnes/hiro/cocoa/desktop.cpp

23 lines
558 B
C++

#if defined(Hiro_Desktop)
namespace hiro {
auto pDesktop::size() -> Size {
@autoreleasepool {
NSRect primary = [[[NSScreen screens] objectAtIndex:0] frame];
return {(int)primary.size.width, (int)primary.size.height};
}
}
auto pDesktop::workspace() -> Geometry {
@autoreleasepool {
auto screen = Desktop::size();
NSRect area = [[[NSScreen screens] objectAtIndex:0] visibleFrame];
return {(int)area.origin.x, (int)(screen.height() - area.size.height - area.origin.y), (int)area.size.width, (int)area.size.height};
}
}
}
#endif