mirror of https://github.com/bsnes-emu/bsnes.git
64 lines
1.5 KiB
C++
64 lines
1.5 KiB
C++
struct System : IO {
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auto loaded() const -> bool { return _loaded; }
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auto model() const -> Model { return _model; }
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auto color() const -> bool { return r.color; }
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auto planar() const -> bool { return r.format == 0; }
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auto packed() const -> bool { return r.format == 1; }
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auto depth() const -> bool { return r.color && r.depth == 1; }
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auto init() -> void;
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auto term() -> void;
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auto load(Emulator::Interface*, Model) -> bool;
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auto save() -> void;
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auto unload() -> void;
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auto power() -> void;
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auto run() -> void;
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auto runToSave() -> void;
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auto pollKeypad() -> void;
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//io.cpp
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auto portRead(uint16 addr) -> uint8 override;
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auto portWrite(uint16 addr, uint8 data) -> void override;
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//video.cpp
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auto configureVideoPalette() -> void;
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auto configureVideoEffects() -> void;
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//serialization.cpp
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auto serializeInit() -> void;
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auto serialize() -> serializer;
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auto unserialize(serializer&) -> bool;
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auto serializeAll(serializer&) -> void;
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auto serialize(serializer&) -> void;
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struct Information {
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string manifest;
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} information;
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EEPROM eeprom;
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struct Keypad {
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bool y1, y2, y3, y4;
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bool x1, x2, x3, x4;
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bool b, a, start;
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bool rotate;
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} keypad;
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private:
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Emulator::Interface* interface = nullptr;
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struct Registers {
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//$0060 DISP_MODE
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uint5 unknown;
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uint1 format;
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uint1 depth;
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uint1 color;
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} r;
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bool _loaded = false;
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Model _model = Model::WonderSwan;
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uint _serializeSize = 0;
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};
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extern System system;
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