mirror of https://github.com/bsnes-emu/bsnes.git
b0d2f5033e
byuu says: Changelog: - icarus: WS/C detects RAM type/size heuristically now - icarus: WS/C uses ram type=$type instead of $type - WS: use back color instead of white for backdrop - WS: fixed sprite count limit; removes all the garbled sprites from GunPey - WS: hopefully fixed sprite priority with screen 2 - WS: implemented keypad polling; GunPey is now fully playable - SNES: added Super Disc expansion port device (doesn't do anything, just for testing) Note: WS is hard-coded to vertical orientation right now. But there's basic code in there for all the horizontal stuff. |
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.. | ||
configuration | ||
input | ||
presentation | ||
program | ||
settings | ||
tools | ||
GNUmakefile | ||
tomoko.cpp | ||
tomoko.hpp |