bsnes/higan/target-tomoko
Tim Allen b0d2f5033e Update to v097r21 release.
byuu says:

Changelog:
- icarus: WS/C detects RAM type/size heuristically now
- icarus: WS/C uses ram type=$type instead of $type
- WS: use back color instead of white for backdrop
- WS: fixed sprite count limit; removes all the garbled sprites from
  GunPey
- WS: hopefully fixed sprite priority with screen 2
- WS: implemented keypad polling; GunPey is now fully playable
- SNES: added Super Disc expansion port device (doesn't do anything,
  just for testing)

Note: WS is hard-coded to vertical orientation right now. But there's
basic code in there for all the horizontal stuff.
2016-03-13 11:22:14 +11:00
..
configuration Update to v097r02 release. 2016-01-25 22:27:18 +11:00
input Update to v097r14 release. 2016-02-16 20:11:58 +11:00
presentation Update to v097r19 release. 2016-03-13 11:22:14 +11:00
program Update to v097r21 release. 2016-03-13 11:22:14 +11:00
settings Update to v097r02 release. 2016-01-25 22:27:18 +11:00
tools Update to 20160215 release. 2016-02-16 20:27:55 +11:00
GNUmakefile Update to v097r19 release. 2016-03-13 11:22:14 +11:00
tomoko.cpp Update to v097r17 release. 2016-03-13 11:22:14 +11:00
tomoko.hpp Update to v097r03 release. 2016-01-27 22:31:39 +11:00