bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
Go to file
Tim Allen e30fcade43 Update to v079r02 release.
byuu says:

Added "unsigned link_run();" which acts as its own thread synchronized
against the S-CPU. Specify the frequency in the configuration file.
I intend to prototype the Cx4 LLE openly using the link module, and that
required timing support, so there we go.

It's very basic, and it synchronizes the CPU to the coprocessors and
vice versa after every call to link_run(). Meaning performance won't be
super exceptional at full 21MHz or higher, but then this is for
prototyping only. I didn't want to expose cothreading, yielding, calls
back into bsnes' core, calls to sync up the S-CPU, etc.
2011-06-13 22:22:06 +10:00
bsnes Update to v079r02 release. 2011-06-13 22:22:06 +10:00
snesfilter Update to v079 release. 2011-06-05 13:45:04 +10:00
snespurify Update to v078 release. 2011-04-30 23:12:15 +10:00
snesshader Update to v077 release. 2011-03-17 23:49:46 +11:00