bsnes/higan/gba/ppu
Tim Allen c2975e6898 Update to v103r25 release.
byuu says:

Changelog:

  - gb/cpu: force STAT mode to 0 when LCD is disabled (fixes Pokemon
    Pinball, etc)
  - gb/ppu: when LCD is disabled, require at least one-frame wait to
    re-enable, display white during this time
      - todo: should step by a scanline at a time: worst-case is an
        extra 99% of a frame to enable again
  - gba/ppu: cache tilemap lookups and attribute parsing
      - it's more accurate because the GBA wouldn't read this for every
        pixel
      - but unfortunately, this didn't provide any speedup at all ...
        sigh
  - ruby/audio/alsa: fixed const issue with free()
  - ruby/video/cgl: removed `glDisable(GL_ALPHA_TEST)` [deprecated]
  - ruby/video/cgl: removed `glEnable(GL_TEXTURE_2D)` [unnecessary as
    we use shaders]
  - processor/lr35902: started rewrite¹

¹: so, the Game Boy and Game Boy Color cores will be completely
broken for at least the next two or three WIPs.

The old LR35902 was complete garbage, written in early 2011. So I'm
rewriting it to provide a massive cleanup and consistency with other
processor cores, especially the Z80 core.

I've got about 85% of the main instructions implemented, and then I have
to do the CB instructions. The CB instructions are easier because
they're mostly just a small number of opcodes in many small variations,
but it'll still be tedious.
2017-08-04 23:05:12 +10:00
..
background.cpp Update to v103r25 release. 2017-08-04 23:05:12 +10:00
io.cpp Update to v102r24 release. 2017-06-13 11:42:31 +10:00
memory.cpp Update to v102r19 release. 2017-06-04 13:16:44 +10:00
object.cpp Update to v102r20 release. 2017-06-06 11:39:27 +10:00
ppu.cpp Update to v103r07 release. 2017-07-05 15:29:27 +10:00
ppu.hpp Update to v103r25 release. 2017-08-04 23:05:12 +10:00
screen.cpp Update to v102r20 release. 2017-06-06 11:39:27 +10:00
serialization.cpp Update to v102r20 release. 2017-06-06 11:39:27 +10:00
window.cpp Update to v102r20 release. 2017-06-06 11:39:27 +10:00