bsnes/snespurify/phoenix/windows/action/action.cpp

13 lines
256 B
C++
Executable File

void pAction::setEnabled(bool enabled) {
if(parentWindow) parentWindow->p.updateMenu();
}
void pAction::setVisible(bool visible) {
if(parentWindow) parentWindow->p.updateMenu();
}
void pAction::constructor() {
parentMenu = 0;
parentWindow = 0;
}