bsnes/snesfilter/Pixellate2x/Pixellate2x.cpp

46 lines
1.1 KiB
C++
Executable File

#include <nall/platform.hpp>
#include <nall/stdint.hpp>
using namespace nall;
extern "C" {
void filter_size(unsigned&, unsigned&);
void filter_render(uint32_t*, uint32_t*, unsigned, const uint16_t*, unsigned, unsigned, unsigned);
};
dllexport void filter_size(unsigned &width, unsigned &height) {
width = (width <= 256) ? width * 2 : width;
height = (height <= 240) ? height * 2 : height;
}
dllexport void filter_render(
uint32_t *colortable, uint32_t *output, unsigned outpitch,
const uint16_t *input, unsigned pitch, unsigned width, unsigned height
) {
pitch >>= 1;
outpitch >>= 2;
uint32_t *out0 = output;
uint32_t *out1 = output + outpitch;
for(unsigned y = 0; y < height; y++) {
for(unsigned x = 0; x < width; x++) {
uint32_t p = colortable[*input++];
*out0++ = p;
if(height <= 240) *out1++ = p;
if(width > 256) continue;
*out0++ = p;
if(height <= 240) *out1++ = p;
}
input += pitch - width;
if(height <= 240) {
out0 += outpitch + outpitch - 512;
out1 += outpitch + outpitch - 512;
} else {
out0 += outpitch - 512;
}
}
}