mirror of https://github.com/bsnes-emu/bsnes.git
81 lines
1.6 KiB
C++
81 lines
1.6 KiB
C++
#include <fc/fc.hpp>
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namespace Famicom {
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#include "serialization.cpp"
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System system;
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auto System::run() -> void {
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scheduler.enter();
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if(scheduler.exit_reason() == Scheduler::ExitReason::FrameEvent) {
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video.refresh();
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}
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}
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auto System::runtosave() -> void {
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scheduler.sync = Scheduler::SynchronizeMode::PPU;
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runthreadtosave();
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scheduler.sync = Scheduler::SynchronizeMode::All;
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scheduler.thread = cpu.thread;
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runthreadtosave();
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scheduler.sync = Scheduler::SynchronizeMode::All;
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scheduler.thread = apu.thread;
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runthreadtosave();
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scheduler.sync = Scheduler::SynchronizeMode::All;
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scheduler.thread = cartridge.thread;
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runthreadtosave();
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scheduler.sync = Scheduler::SynchronizeMode::None;
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}
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auto System::runthreadtosave() -> void {
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while(true) {
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scheduler.enter();
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if(scheduler.exit_reason() == Scheduler::ExitReason::SynchronizeEvent) break;
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if(scheduler.exit_reason() == Scheduler::ExitReason::FrameEvent) {
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video.refresh();
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}
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}
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}
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auto System::load() -> void {
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interface->loadRequest(ID::SystemManifest, "manifest.bml", true);
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auto document = BML::unserialize(information.manifest);
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serialize_init();
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}
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auto System::power() -> void {
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cartridge.power();
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cpu.power();
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apu.power();
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ppu.power();
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input.reset();
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scheduler.power();
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reset();
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}
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auto System::reset() -> void {
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cartridge.reset();
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cpu.reset();
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apu.reset();
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ppu.reset();
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input.reset();
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scheduler.reset();
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video.reset();
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}
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auto System::init() -> void {
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assert(interface != 0);
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input.connect(0, Input::Device::Joypad);
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input.connect(1, Input::Device::None);
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}
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auto System::term() -> void {
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}
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}
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