bsnes/higan/fc/system/system.cpp

81 lines
1.6 KiB
C++

#include <fc/fc.hpp>
namespace Famicom {
#include "serialization.cpp"
System system;
auto System::run() -> void {
scheduler.enter();
if(scheduler.exit_reason() == Scheduler::ExitReason::FrameEvent) {
video.refresh();
}
}
auto System::runtosave() -> void {
scheduler.sync = Scheduler::SynchronizeMode::PPU;
runthreadtosave();
scheduler.sync = Scheduler::SynchronizeMode::All;
scheduler.thread = cpu.thread;
runthreadtosave();
scheduler.sync = Scheduler::SynchronizeMode::All;
scheduler.thread = apu.thread;
runthreadtosave();
scheduler.sync = Scheduler::SynchronizeMode::All;
scheduler.thread = cartridge.thread;
runthreadtosave();
scheduler.sync = Scheduler::SynchronizeMode::None;
}
auto System::runthreadtosave() -> void {
while(true) {
scheduler.enter();
if(scheduler.exit_reason() == Scheduler::ExitReason::SynchronizeEvent) break;
if(scheduler.exit_reason() == Scheduler::ExitReason::FrameEvent) {
video.refresh();
}
}
}
auto System::load() -> void {
interface->loadRequest(ID::SystemManifest, "manifest.bml", true);
auto document = BML::unserialize(information.manifest);
serialize_init();
}
auto System::power() -> void {
cartridge.power();
cpu.power();
apu.power();
ppu.power();
input.reset();
scheduler.power();
reset();
}
auto System::reset() -> void {
cartridge.reset();
cpu.reset();
apu.reset();
ppu.reset();
input.reset();
scheduler.reset();
video.reset();
}
auto System::init() -> void {
assert(interface != 0);
input.connect(0, Input::Device::Joypad);
input.connect(1, Input::Device::None);
}
auto System::term() -> void {
}
}