bsnes/Core
Lior Halphon cd2310f0a7 Wave RAM reads 0xFF while active on AGBs 2020-11-20 19:39:54 +02:00
..
graphics Allow displaying borders outside of SGB emulation, including borrowing SGB border. Allow not displaying SGB borders. (Todo: libretro support) 2020-02-08 13:28:46 +02:00
apu.c Wave RAM reads 0xFF while active on AGBs 2020-11-20 19:39:54 +02:00
apu.h Emulate CGB-C PCM read glitch, fix a potential noise volume envelope bug 2020-05-10 00:37:52 +03:00
camera.c Update old coding style 2020-04-09 14:32:52 +03:00
camera.h Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code. 2017-04-17 20:16:17 +03:00
cheats.c Minor bug fixes 2020-11-13 23:02:17 +02:00
cheats.h Fix libretro build 2020-04-25 15:12:10 +03:00
debugger.c Minor bug fixes 2020-11-13 23:02:17 +02:00
debugger.h Console auto complete 2020-06-05 02:10:05 +03:00
display.c Implement CGB-mode TILE_SEL mixing, fixes cgb-acid-hell and m3_lcdc_tile_sel_change2, closes #308 2020-11-20 16:24:16 +02:00
display.h Add accurate frame blending option 2020-03-26 20:54:18 +02:00
gb.c Workboy emulation (Cocoa only) 2020-09-19 19:31:24 +03:00
gb.h Implement CGB-mode TILE_SEL mixing, fixes cgb-acid-hell and m3_lcdc_tile_sel_change2, closes #308 2020-11-20 16:24:16 +02:00
gb_struct_def.h Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code. 2017-04-17 20:16:17 +03:00
joypad.c Pass the SGB multiplayer tests 2019-09-14 12:31:52 +03:00
joypad.h ICD JOYP write API 2019-07-16 21:42:57 +03:00
mbc.c Fix more RTC regressions 2020-08-05 01:39:19 +03:00
mbc.h HuC1 IR support 2020-05-13 22:21:31 +03:00
memory.c Fix major battery save regressions introduced by the last release, fixes #282 2020-08-06 19:34:57 +03:00
memory.h Merge bsnes’s changes 2019-08-16 17:38:43 +03:00
printer.c Workboy emulation (Cocoa only) 2020-09-19 19:31:24 +03:00
printer.h Workboy emulation (Cocoa only) 2020-09-19 19:31:24 +03:00
random.c Don’t use libc’s random/rand 2019-06-14 16:49:41 +03:00
random.h Don’t use libc’s random/rand 2019-06-14 16:49:41 +03:00
rewind.c Include cleanup (#73) 2018-05-27 19:30:23 +03:00
rewind.h Include cleanup (#73) 2018-05-27 19:30:23 +03:00
rumble.c Rumble mode selection 2020-04-29 16:50:31 +03:00
rumble.h Rumble mode selection 2020-04-29 16:50:31 +03:00
save_state.c Minor bug fixes 2020-11-13 23:02:17 +02:00
save_state.h Make `gb.h` compatible with C++ again for bsnes integration. Fixed #300 2020-10-09 16:39:23 +03:00
sgb.c Fixing inconsistent style 2020-04-24 20:37:57 +03:00
sgb.h Allow displaying borders outside of SGB emulation, including borrowing SGB border. Allow not displaying SGB borders. (Todo: libretro support) 2020-02-08 13:28:46 +02:00
sm83_cpu.c Implement CGB-mode TILE_SEL mixing, fixes cgb-acid-hell and m3_lcdc_tile_sel_change2, closes #308 2020-11-20 16:24:16 +02:00
sm83_cpu.h The CPU core of the Game Boy is (most likely) called SM83 2019-01-12 00:42:16 +02:00
sm83_disassembler.c Fixing inconsistent style 2020-04-24 20:37:57 +03:00
symbol_hash.c Allow more than 1 symbol per debug address 2020-05-07 00:12:35 +02:00
symbol_hash.h Include cleanup (#73) 2018-05-27 19:30:23 +03:00
timing.c Fix RTC drift 2020-08-22 14:10:02 +03:00
timing.h Emulate HuC-3’s IR and RTC 2020-05-16 23:27:17 +03:00
workboy.c Workboy emulation (Cocoa only) 2020-09-19 19:31:24 +03:00
workboy.h Workboy emulation (Cocoa only) 2020-09-19 19:31:24 +03:00