mirror of https://github.com/bsnes-emu/bsnes.git
cab5917806
byuu says: The nall::function binding for the memory map apparently breaks when the debugger is enabled, as PPU:: becomes PPUdebugger::, etc; and C++ isn't smart enough to upconvert for us. Not sure how I am going to work around that yet ... Changelog: - improved GameBoy::CPU::Halt emulation, fixes Legend of Zelda intro water+world-map scrolling at the same time - added GameBoy::APU skeleton, and hooked up MMIO read/write for all registers - modified nall integer->string functions |
||
---|---|---|
bsnes | ||
shaders | ||
snesfilter | ||
snespurify |