mirror of https://github.com/bsnes-emu/bsnes.git
ca571c6fa5
Instead of the legacy SDL_OpenAudio() method, we now use the newer SDL_OpenAudioDevice() functions. This fixes audio in Windows if the SDL version is 2.0.6 or higher. It also allows us to use 48kHz audio for Windows (96kHz somewhat works too, but since we don't get absolutely smooth audio with it, I'd stick with 48kHz for now until we find a solution. 44.1Khz is available as fallback for SDL 2.0.5 and lower. Yes, the 2.0.5 to 2.0.6 transition was quite harsh in terms of Windows audio support... |
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background.bmp | ||
font.c | ||
font.h | ||
gui.c | ||
gui.h | ||
main.c | ||
opengl_compat.c | ||
opengl_compat.h | ||
shader.c | ||
shader.h | ||
utils.c | ||
utils.h |