mirror of https://github.com/bsnes-emu/bsnes.git
Added model selection GUI in the SDL port. Closes #24
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parent
69a712b07f
commit
5c16d0e656
60
SDL/gui.c
60
SDL/gui.c
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@ -60,7 +60,8 @@ configuration_t configuration =
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.color_correction_mode = GB_COLOR_CORRECTION_EMULATE_HARDWARE,
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.highpass_mode = GB_HIGHPASS_ACCURATE,
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.scaling_mode = GB_SDL_SCALING_INTEGER_FACTOR,
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.blend_frames = true
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.blend_frames = true,
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.model = MODEL_CGB
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};
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@ -72,7 +73,6 @@ static const char *help[] ={
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" Open Menu: Escape\n"
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" Reset: " MODIFIER_NAME "+R\n"
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" Pause: " MODIFIER_NAME "+P\n"
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" Toggle DMG/CGB: " MODIFIER_NAME "+T\n"
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" Save state: " MODIFIER_NAME "+(0-9)\n"
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" Load state: " MODIFIER_NAME "+" SHIFT_STRING "+(0-9)\n"
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#ifdef __APPLE__
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@ -225,6 +225,7 @@ static void item_help(unsigned index)
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gui_state = SHOWING_HELP;
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}
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static void enter_emulation_menu(unsigned index);
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static void enter_graphics_menu(unsigned index);
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static void enter_controls_menu(unsigned index);
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static void enter_joypad_menu(unsigned index);
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@ -232,6 +233,7 @@ static void enter_audio_menu(unsigned index);
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static const struct menu_item paused_menu[] = {
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{"Resume", NULL},
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{"Enumlation Options", enter_emulation_menu},
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{"Graphic Options", enter_graphics_menu},
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{"Audio Options", enter_audio_menu},
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{"Keyboard", enter_controls_menu},
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@ -243,6 +245,49 @@ static const struct menu_item paused_menu[] = {
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static const struct menu_item *const nonpaused_menu = &paused_menu[1];
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static void return_to_root_menu(unsigned index)
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{
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current_menu = root_menu;
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current_selection = 0;
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}
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static void cycle_model(unsigned index)
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{
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configuration.model++;
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if (configuration.model == MODEL_MAX) {
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configuration.model = 0;
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}
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pending_command = GB_SDL_RESET_COMMAND;
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}
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static void cycle_model_backwards(unsigned index)
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{
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if (configuration.model == 0) {
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configuration.model = MODEL_MAX;
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}
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configuration.model--;
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pending_command = GB_SDL_RESET_COMMAND;
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}
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const char *current_model_string(unsigned index)
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{
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return (const char *[]){"Game Boy", "Game Boy Color", "Game Boy Advance"}
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[configuration.model];
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}
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static const struct menu_item emulation_menu[] = {
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{"Emulated Model:", cycle_model, current_model_string, cycle_model_backwards},
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{"Back", return_to_root_menu},
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{NULL,}
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};
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static void enter_emulation_menu(unsigned index)
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{
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current_menu = emulation_menu;
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current_selection = 0;
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}
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const char *current_scaling_mode(unsigned index)
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{
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return (const char *[]){"Fill Entire Window", "Retain Aspect Ratio", "Retain Integer Factor"}
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@ -374,12 +419,6 @@ const char *current_filter_name(unsigned index)
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return shaders[i].display_name;
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}
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static void return_to_root_menu(unsigned index)
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{
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current_menu = root_menu;
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current_selection = 0;
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}
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static void toggle_blend_frames(unsigned index)
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{
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configuration.blend_frames ^= true;
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@ -808,9 +847,12 @@ void run_gui(bool is_running)
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current_selection--;
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should_render = true;
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}
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else if (event.key.keysym.scancode == SDL_SCANCODE_RETURN) {
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else if (event.key.keysym.scancode == SDL_SCANCODE_RETURN && !current_menu[current_selection].backwards_handler) {
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if (current_menu[current_selection].handler) {
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current_menu[current_selection].handler(current_selection);
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if (pending_command == GB_SDL_RESET_COMMAND && !is_running) {
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pending_command = GB_SDL_NO_COMMAND;
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}
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if (pending_command) {
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if (!is_running && pending_command == GB_SDL_QUIT_COMMAND) {
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exit(0);
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@ -25,7 +25,6 @@ enum pending_command {
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GB_SDL_LOAD_STATE_COMMAND,
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GB_SDL_RESET_COMMAND,
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GB_SDL_NEW_FILE_COMMAND,
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GB_SDL_TOGGLE_MODEL_COMMAND,
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GB_SDL_QUIT_COMMAND,
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};
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@ -44,6 +43,12 @@ typedef struct {
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bool swap_joysticks_bits_1_and_2;
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char filter[32];
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enum {
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MODEL_DMG,
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MODEL_CGB,
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MODEL_AGB,
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MODEL_MAX,
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} model;
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} configuration_t;
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extern configuration_t configuration;
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46
SDL/main.c
46
SDL/main.c
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@ -14,7 +14,6 @@
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#endif
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GB_gameboy_t gb;
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static bool dmg = false;
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static bool paused = false;
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static uint32_t pixel_buffer_1[160*144], pixel_buffer_2[160*144];
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static uint32_t *active_pixel_buffer = pixel_buffer_1, *previous_pixel_buffer = pixel_buffer_2;
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@ -184,12 +183,6 @@ static void handle_events(GB_gameboy_t *gb)
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pending_command = GB_SDL_RESET_COMMAND;
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}
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break;
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case SDL_SCANCODE_T:
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if (event.key.keysym.mod & MODIFIER) {
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pending_command = GB_SDL_TOGGLE_MODEL_COMMAND;
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}
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break;
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case SDL_SCANCODE_P:
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if (event.key.keysym.mod & MODIFIER) {
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@ -308,8 +301,7 @@ static bool handle_pending_command(void)
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}
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case GB_SDL_RESET_COMMAND:
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GB_reset(&gb);
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return false;
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return true;
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case GB_SDL_NO_COMMAND:
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return false;
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@ -317,10 +309,6 @@ static bool handle_pending_command(void)
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case GB_SDL_NEW_FILE_COMMAND:
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return true;
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case GB_SDL_TOGGLE_MODEL_COMMAND:
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dmg = !dmg;
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return true;
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case GB_SDL_QUIT_COMMAND:
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GB_save_battery(&gb, battery_save_path_ptr);
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exit(0);
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@ -333,10 +321,10 @@ static void run(void)
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pending_command = GB_SDL_NO_COMMAND;
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restart:
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if (GB_is_inited(&gb)) {
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GB_switch_model_and_reset(&gb, !dmg);
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GB_switch_model_and_reset(&gb, configuration.model != MODEL_DMG);
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}
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else {
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if (dmg) {
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if (configuration.model == MODEL_DMG) {
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GB_init(&gb);
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}
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else {
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@ -353,12 +341,8 @@ restart:
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bool error = false;
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start_capturing_logs();
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if (dmg) {
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error = GB_load_boot_rom(&gb, executable_relative_path("dmg_boot.bin"));
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}
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else {
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error = GB_load_boot_rom(&gb, executable_relative_path("cgb_boot.bin"));
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}
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const char * const boot_roms[] = {"dmg_boot.bin", "cgb_boot.bin", "agb_boot.bin"};
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error = GB_load_boot_rom(&gb, executable_relative_path(boot_roms[configuration.model]));
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end_capturing_logs(true, error);
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start_capturing_logs();
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@ -416,25 +400,13 @@ int main(int argc, char **argv)
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#define xstr(x) str(x)
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fprintf(stderr, "SameBoy v" xstr(VERSION) "\n");
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if (argc > 3) {
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usage:
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fprintf(stderr, "Usage: %s [--dmg] [rom]\n", argv[0]);
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if (argc > 2) {
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fprintf(stderr, "Usage: %s [rom]\n", argv[0]);
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exit(1);
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}
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for (unsigned i = 1; i < argc; i++) {
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if (strcmp(argv[i], "--dmg") == 0) {
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if (dmg) {
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goto usage;
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}
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dmg = true;
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}
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else if (!filename) {
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filename = argv[i];
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}
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else {
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goto usage;
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}
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if (argc == 2) {
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filename = argv[2];
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}
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signal(SIGINT, debugger_interrupt);
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