bsnes/Core
Lior Halphon c74b39e712 The CPU core of the Game Boy is (most likely) called SM83 2019-01-12 00:42:16 +02:00
..
apu.c Merge branch 'master' into sgb 2019-01-05 19:00:22 +02:00
apu.h Cache cycles_per_sample to avoid FP arithmetic 2019-01-01 00:42:40 +02:00
camera.c Todo cleanup 2017-05-27 17:30:12 +03:00
camera.h Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code. 2017-04-17 20:16:17 +03:00
debugger.c Fix the return value of read_lvalue to be 0 2018-10-12 10:09:30 -04:00
debugger.h Fixed a bug where 0:$dxxx reads/writes from the wrong bank in CGB mode. Made sure symbols are reset after reloading a sym file. 2018-04-02 19:57:39 +03:00
display.c Merge branch 'master' into sgb 2019-01-05 19:00:22 +02:00
display.h Include cleanup (#73) 2018-05-27 19:30:23 +03:00
gb.c Fix the GB_run_frame API in SGB mode 2019-01-11 21:53:21 +02:00
gb.h The CPU core of the Game Boy is (most likely) called SM83 2019-01-12 00:42:16 +02:00
gb_struct_def.h Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code. 2017-04-17 20:16:17 +03:00
joypad.c Fixed multiplayer SGB mode 2018-12-04 23:46:30 +02:00
joypad.h Multiplayer SGB APIs/SGB detection 2018-11-12 00:37:06 +02:00
mbc.c Forgot to amend the last commit, it was broken. 2017-06-21 01:07:11 +03:00
mbc.h Include cleanup (#73) 2018-05-27 19:30:23 +03:00
memory.c Merge branch 'master' into sgb 2019-01-05 19:00:22 +02:00
memory.h Include cleanup (#73) 2018-05-27 19:30:23 +03:00
printer.c Printer compression support 2017-01-20 23:00:02 +02:00
printer.h Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code. 2017-04-17 20:16:17 +03:00
rewind.c Include cleanup (#73) 2018-05-27 19:30:23 +03:00
rewind.h Include cleanup (#73) 2018-05-27 19:30:23 +03:00
save_state.c SGB save states 2018-11-16 01:53:01 +02:00
save_state.h Added API to load/save states from RAM 2017-06-14 00:23:34 +03:00
sgb.c ATTR_LIN and ATTR_DIV 2019-01-05 18:59:50 +02:00
sgb.h Improvements to the SGB animation 2018-12-01 13:39:43 +02:00
sgb_animation_logo.inc SGB boot animation 2018-11-24 13:21:00 +02:00
sgb_border.inc Updated SGB border, add “2” to SGB2 2018-11-23 14:16:48 +02:00
sm83_cpu.c The CPU core of the Game Boy is (most likely) called SM83 2019-01-12 00:42:16 +02:00
sm83_cpu.h The CPU core of the Game Boy is (most likely) called SM83 2019-01-12 00:42:16 +02:00
sm83_disassembler.c The CPU core of the Game Boy is (most likely) called SM83 2019-01-12 00:42:16 +02:00
symbol_hash.c Include cleanup (#73) 2018-05-27 19:30:23 +03:00
symbol_hash.h Include cleanup (#73) 2018-05-27 19:30:23 +03:00
timing.c Unroll some loops in PPU code, more efficient timer handling 2018-12-31 22:06:20 +02:00
timing.h Include cleanup (#73) 2018-05-27 19:30:23 +03:00