mirror of https://github.com/bsnes-emu/bsnes.git
Cache cycles_per_sample to avoid FP arithmetic
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parent
9d947c7ce6
commit
4051f190a5
13
Core/apu.c
13
Core/apu.c
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@ -457,10 +457,9 @@ void GB_apu_run(GB_gameboy_t *gb)
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if (gb->apu_output.sample_rate) {
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gb->apu_output.cycles_since_render += cycles;
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double cycles_per_sample = 2 * GB_get_clock_rate(gb) / (double)gb->apu_output.sample_rate; /* 2 * because we use 8MHz units */
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if (gb->apu_output.sample_cycles > cycles_per_sample) {
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gb->apu_output.sample_cycles -= cycles_per_sample;
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if (gb->apu_output.sample_cycles > gb->apu_output.cycles_per_sample) {
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gb->apu_output.sample_cycles -= gb->apu_output.cycles_per_sample;
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render(gb, false, NULL);
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}
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}
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@ -976,9 +975,17 @@ void GB_set_sample_rate(GB_gameboy_t *gb, unsigned int sample_rate)
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if (sample_rate) {
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gb->apu_output.highpass_rate = pow(0.999958, GB_get_clock_rate(gb) / (double)sample_rate);
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}
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GB_apu_update_cycles_per_sample(gb);
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}
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void GB_set_highpass_filter_mode(GB_gameboy_t *gb, GB_highpass_mode_t mode)
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{
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gb->apu_output.highpass_mode = mode;
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}
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void GB_apu_update_cycles_per_sample(GB_gameboy_t *gb)
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{
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if (gb->apu_output.sample_rate) {
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gb->apu_output.cycles_per_sample = 2 * GB_get_clock_rate(gb) / (double)gb->apu_output.sample_rate; /* 2 * because we use 8MHz units */
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}
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}
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@ -140,6 +140,7 @@ typedef struct {
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volatile bool lock;
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double sample_cycles; // In 8 MHz units
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double cycles_per_sample;
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// Samples are NOT normalized to MAX_CH_AMP * 4 at this stage!
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unsigned cycles_since_render;
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@ -164,6 +165,7 @@ uint8_t GB_apu_read(GB_gameboy_t *gb, uint8_t reg);
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void GB_apu_div_event(GB_gameboy_t *gb);
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void GB_apu_init(GB_gameboy_t *gb);
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void GB_apu_run(GB_gameboy_t *gb);
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void GB_apu_update_cycles_per_sample(GB_gameboy_t *gb);
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#endif
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#endif /* apu_h */
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@ -638,6 +638,8 @@ void GB_reset(GB_gameboy_t *gb)
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/* Todo: Ugly, fixme, see comment in the timer state machine */
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gb->div_state = 3;
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GB_apu_update_cycles_per_sample(gb);
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gb->magic = (uintptr_t)'SAME';
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}
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@ -725,6 +727,7 @@ void *GB_get_direct_access(GB_gameboy_t *gb, GB_direct_access_t access, size_t *
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void GB_set_clock_multiplier(GB_gameboy_t *gb, double multiplier)
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{
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gb->clock_multiplier = multiplier;
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GB_apu_update_cycles_per_sample(gb);
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}
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uint32_t GB_get_clock_rate(GB_gameboy_t *gb)
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