mirror of https://github.com/bsnes-emu/bsnes.git
c49d3b2006
byuu says: Changelog: - Super Game Boy: for the 50th time, higan won't segfault if you cancel the Game Boy cartridge load request - icarus: moved to new manifest syntax for all remaining systems - Game Boy: moved to new manifest syntax Errata: - Game Boy: save RAM does not appear to be working for some reason - Famicom: higan won't even start to run this system; it just acts like a cartridge was never loaded ... - cores outside of the Super Famicom and Game Boy/Color will not run due to icarus/higan manifest syntax differences |
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docs | ||
genius | ||
higan | ||
hiro | ||
icarus | ||
libco | ||
nall | ||
ruby | ||
shaders | ||
.gitignore | ||
.gitlab-ci.yml | ||
CONTRIBUTING.md | ||
GPLv3.txt | ||
LICENSE.txt | ||
README.md | ||
README.txt | ||
mkdocs.yml |
README.md
The unofficial higan repository
higan emulates a number of classic video-game consoles of the 1980s and 1990s, allowing you to play classic games on a modern general-purpose computer.
This repository includes the source-code for stable and WIP releases of higan, starting during the development of v068. It also includes community-maintained documentation.
Basically,
apart from .gitignore
files,
anything in the
higan,
hiro,
icarus,
libco,
nall,
ruby,
or shaders
directories should be exactly as it appeared in official releases.
Everything else has been added for various reasons.
Official higan resources
Unofficial higan resources
- Documentation for the current stable version
- Source code repository archives official higan releases and WIP snapshots since approximately v067r21
- Latest WIP build for Windows
- Documentation for the latest WIP version