mirror of https://github.com/bsnes-emu/bsnes.git
139 lines
3.1 KiB
C++
139 lines
3.1 KiB
C++
#if defined(Hiro_TreeView)
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auto mTreeView::allocate() -> pObject* {
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return new pTreeView(*this);
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}
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auto mTreeView::destruct() -> void {
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for(auto& item : state.items) item->destruct();
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mWidget::destruct();
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}
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//
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auto mTreeView::append(sTreeViewItem item) -> type& {
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state.items.append(item);
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item->setParent(this, itemCount() - 1);
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signal(append, item);
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return *this;
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}
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auto mTreeView::backgroundColor() const -> Color {
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return state.backgroundColor;
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}
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auto mTreeView::checkable() const -> bool {
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return state.checkable;
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}
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auto mTreeView::collapse() -> type& {
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signal(collapse);
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return *this;
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}
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auto mTreeView::doActivate() const -> void {
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if(state.onActivate) return state.onActivate();
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}
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auto mTreeView::doChange() const -> void {
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if(state.onChange) return state.onChange();
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}
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auto mTreeView::doContext() const -> void {
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if(state.onContext) return state.onContext();
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}
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auto mTreeView::doToggle(sTreeViewItem item) const -> void {
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if(state.onToggle) return state.onToggle(item);
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}
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auto mTreeView::expand() -> type& {
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signal(expand);
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return *this;
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}
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auto mTreeView::foregroundColor() const -> Color {
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return state.foregroundColor;
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}
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auto mTreeView::item(const string& path) const -> TreeViewItem {
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if(path.empty()) return {};
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auto paths = path.split("/");
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unsigned position = decimal(paths.takeFirst());
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if(position >= itemCount()) return {};
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if(paths.empty()) return state.items[position];
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return state.items[position]->item(paths.merge("/"));
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}
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auto mTreeView::itemCount() const -> unsigned {
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return state.items.size();
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}
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auto mTreeView::items() const -> vector<TreeViewItem> {
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vector<TreeViewItem> items;
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for(auto& item : state.items) items.append(item);
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return items;
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}
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auto mTreeView::onActivate(const function<void ()>& callback) -> type& {
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state.onActivate = callback;
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return *this;
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}
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auto mTreeView::onChange(const function<void ()>& callback) -> type& {
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state.onChange = callback;
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return *this;
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}
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auto mTreeView::onContext(const function<void ()>& callback) -> type& {
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state.onContext = callback;
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return *this;
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}
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auto mTreeView::onToggle(const function<void (sTreeViewItem)>& callback) -> type& {
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state.onToggle = callback;
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return *this;
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}
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auto mTreeView::remove(sTreeViewItem item) -> type& {
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signal(remove, item);
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state.items.remove(item->offset());
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for(auto n : range(item->offset(), itemCount())) {
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state.items[n]->adjustOffset(-1);
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}
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item->setParent();
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return *this;
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}
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auto mTreeView::reset() -> type& {
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state.selectedPath.reset();
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signal(reset);
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for(auto& item : state.items) item->setParent();
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state.items.reset();
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return *this;
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}
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auto mTreeView::selected() const -> TreeViewItem {
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return item(state.selectedPath);
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}
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auto mTreeView::setBackgroundColor(Color color) -> type& {
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state.backgroundColor = color;
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signal(setBackgroundColor, color);
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return *this;
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}
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auto mTreeView::setCheckable(bool checkable) -> type& {
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state.checkable = checkable;
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signal(setCheckable, checkable);
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return *this;
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}
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auto mTreeView::setForegroundColor(Color color) -> type& {
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state.foregroundColor = color;
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signal(setForegroundColor, color);
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return *this;
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}
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#endif
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