mirror of https://github.com/bsnes-emu/bsnes.git
89 lines
1.8 KiB
C++
89 lines
1.8 KiB
C++
#if defined(Hiro_RadioButton)
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auto mRadioButton::allocate() -> pObject* {
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return new pRadioButton(*this);
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}
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//
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auto mRadioButton::bordered() const -> bool {
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return state.bordered;
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}
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auto mRadioButton::checked() const -> bool {
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return state.checked;
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}
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auto mRadioButton::doActivate() const -> void {
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if(state.onActivate) return state.onActivate();
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}
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auto mRadioButton::group() const -> Group {
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return state.group;
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}
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auto mRadioButton::icon() const -> image {
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return state.icon;
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}
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auto mRadioButton::onActivate(const function<void ()>& callback) -> type& {
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state.onActivate = callback;
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return *this;
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}
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auto mRadioButton::orientation() const -> Orientation {
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return state.orientation;
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}
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auto mRadioButton::setBordered(bool bordered) -> type& {
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state.bordered = bordered;
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signal(setBordered, bordered);
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return *this;
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}
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auto mRadioButton::setChecked() -> type& {
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if(auto group = this->group()) {
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for(auto& weak : group->state.objects) {
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if(auto object = weak.acquire()) {
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if(auto radioButton = dynamic_cast<mRadioButton*>(object.data())) {
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radioButton->state.checked = false;
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}
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}
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}
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}
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state.checked = true;
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signal(setChecked);
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return *this;
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}
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auto mRadioButton::setGroup(sGroup group) -> type& {
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state.group = group;
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signal(setGroup, group);
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if(group && group->objectCount() == 1) setChecked();
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return *this;
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}
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auto mRadioButton::setIcon(const image& icon) -> type& {
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state.icon = icon;
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signal(setIcon, icon);
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return *this;
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}
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auto mRadioButton::setOrientation(Orientation orientation) -> type& {
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state.orientation = orientation;
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signal(setOrientation, orientation);
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return *this;
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}
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auto mRadioButton::setText(const string& text) -> type& {
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state.text = text;
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signal(setText, text);
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return *this;
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}
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auto mRadioButton::text() const -> string {
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return state.text;
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}
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#endif
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