bsnes/higan/target-tomoko
Tim Allen c40e9754bc Update to v102r01 release.
byuu says:

Changelog:

  - MS, MD, PCE: remove controllers from scheduler in destructor
    [hex_usr]
  - PCE: no controller should return all bits set (still causing errant
    key presses when swapping gamepads)
  - PCE: emulate MDR for hardware I/O $0800-$17ff
  - PCE: change video resolution to 1140x242
  - PCE: added tertiary background Vscroll register (secondary cache)
  - PCE: create classes out of VDC VRAM, SATB, CRAM for cleaner access
    and I/O registers
  - PCE: high bits of CRAM read should be set
  - PCE: partially emulated VCE display registers: color frequency, HDS,
    HDW, VDS, VDW
  - PCE: 32-width sprites now split to two 16-width sprites to handle
    overflow properly
  - PCE: hopefully emulated sprite zero hit correctly (it's not well
    documented, and not often used)
  - PCE: trigger line coincidence interrupts during the previous
    scanline's Hblank period
  - tomoko: raise viewport from 320x240 to 326x242 to accommodate PC
    Engine's max resolution
  - nall: workaround for Clang compilation bug that can't figure out
    that a char is an integral data type
2017-01-22 11:33:36 +11:00
..
configuration Update to v101 release. 2016-08-08 20:04:15 +10:00
input Update to v101r32 release. 2017-01-14 10:59:38 +11:00
presentation Update to v102r01 release. 2017-01-22 11:33:36 +11:00
program Update to v101r32 release. 2017-01-14 10:59:38 +11:00
settings Update to v099r16 release (public beta). 2016-07-04 21:53:24 +10:00
tools Update to v099r15 release. 2016-07-04 21:48:17 +10:00
GNUmakefile Update to v101r31 release. 2017-01-13 12:15:45 +11:00
tomoko.cpp Update to v099r15 release. 2016-07-04 21:48:17 +10:00
tomoko.hpp Update to v097r03 release. 2016-01-27 22:31:39 +11:00